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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (88%)

#naval #eco · 1427 distinct matches · 179 players · 78% of Armada Geo sea games · team won 54% of 1584 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1427 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×5
    3. Bot LabBot Labdone 1:17 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (41%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 13 steps
    1. LazarusLazarus
    2. Wind
    3. LazarusLazarus
    4. Construction BotCon bot
    5. CrossbowCrossbow
    6. Converter
    7. Construction BotCon bot
    8. CrossbowCrossbow
    9. Construction BotCon bot
    10. Mex
    11. Construction BotCon bot
    12. PawnPawn
    13. ShipyardShipyarddone 3:17 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (47%) · submarine (45%) · Sentry (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 19 steps
    1. DolphinDolphin
    2. Construction ShipCon ship
    3. Mex
    4. DolphinDolphin ×2
    5. Mex
    6. Radar TowerRadar Tower
    7. Con turret
    8. DolphinDolphin
    9. Mex
    10. Geothermal PowerplantGeodone 7:08 · typical 7:53
    11. Mex
    12. DolphinDolphin
    13. Bot LabEat Bot Labreclaimed for its metal
    14. Wind
    15. SentrySentry
    16. DolphinDolphin
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. SkaterSkater
    19. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: geo (42%) · Harpoon (42%) · frigate (42%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 60 steps
    1. Wind ×4
    2. CorsairDestroyerdone 6:43 · typical 5:41
    3. Wind ×4
    4. Converter
    5. Wind ×3
    6. Mex
    7. Grim ReaperGrim Reaper
    8. Wind
    9. Con turret
    10. Wind ×2
    11. Converter
    12. Wind ×2
    13. CorsairDestroyer
    14. Wind ×3
    15. Converter
    16. Wind
    17. EllysawFrigate
    18. Wind ×2
    19. Converter
    20. Mex
    21. Wind ×2
    22. Grim ReaperGrim Reaper
    23. Wind
    24. Converter
    25. CorsairDestroyer
    26. Wind ×2
    27. Converter
    28. Wind
    29. Advanced Metal ExtractorT2 mexdone 9:52 · typical 9:20
    30. Converter
    31. Wind
    32. Converter
    33. Wind
    34. EllysawFrigate
    35. Wind
    36. Converter
    37. SkaterSkater
    38. Wind
    39. Converter ×2
    40. Grim ReaperGrim Reaper
    41. Wind
    42. Converter
    43. EllysawFrigate
    44. Wind
    45. AnemoneAnemone
    46. EllysawFrigate
    47. AnemoneAnemone
    48. Wind
    49. Converter
    50. Advanced Metal ExtractorT2 mex
    51. Wind
    52. ShipyardShipyardnot finished by 15:00
    53. ShipyardEat Shipyardreclaimed for its metal
    54. AnemoneAnemone
    55. Mex
    56. GauntletGauntletnot finished by 15:00
    57. Con turret
    58. Mex
    59. Con turret
    60. SentrySentry

Counts are medians over the build's games: half of them build more, half fewer. The example game is duoinvasion's (30 OS, 06/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:40 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1584 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002877040
5:00412719052
6:005516531292
7:007057991623
8:00872816791033
9:001059724571589
10:001281533712235
11:001541444393097
12:001851854833759
13:002185864614578
14:002550375645362
15:002913184766108
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

duoinvasion

30.4 OS · 06/09/2026

Open source match ↗

2 received units · includes a constructor
4 metal received · 6130 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1540
Shipyard3:11Middle 50%: 2:48–3:37 · n=1563
Eel4:29Middle 50%: 3:46–5:37 · n=971
Corsair5:41Middle 50%: 4:57–6:40 · n=1459
Geothermal Powerplant7:53Middle 50%: 6:49–9:30 · n=1009
Advanced Metal Extractor9:20Middle 50%: 8:38–10:09 · n=1388

Played most by

_X_137games of this buildJesterB71games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build