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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1349 distinct matches · 173 players · 78% of Armada Geo sea games · team won 55% of 1504 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1349 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Windfor Air
    5. Bot LabBot Labdone 1:29 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (39%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 8 steps
    1. Construction BotCon bot
    2. LazarusLazarus ×3
    3. Construction BotCon bot
    4. PawnPawn
    5. Con turret
    6. CrossbowCrossbow
    7. Mex
    8. ShipyardShipyarddone 3:10 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 13 steps
    1. Converter ×4
    2. Construction ShipCon ship
    3. EelSubmarinedone 3:36 · typical 4:27
    4. Con turret
    5. Mex
    6. Bot LabEat Bot Labreclaimed for its metal
    7. Mex
    8. SkaterSkater
    9. CorsairDestroyerdone 4:31 · typical 5:39
    10. Mex ×3
    11. EllysawFrigate
    12. Geothermal PowerplantGeodone 5:34 · typical 7:52
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (31%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 110 steps
    1. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    2. EllysawFrigate
    3. SentrySentry
    4. SkaterSkater
    5. NettleNettle
    6. Radar TowerRadar Tower
    7. Grim ReaperGrim Reaper
    8. Wind
    9. SentrySentry
    10. Wind ×3
    11. SentrySentry
    12. Wind ×3
    13. Con turret
    14. CorsairDestroyer
    15. Wind
    16. Con turret
    17. HarpoonHarpoon
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. EllysawFrigate
    20. Converter
    21. EllysawFrigate
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. Converter
    24. Construction ShipCon ship
    25. Converter ×2
    26. CorsairDestroyer
    27. Converter
    28. Con turret
    29. Converter
    30. Naval Construction Turret
    31. Converter
    32. EllysawFrigate
    33. Converter
    34. CorsairDestroyer
    35. Naval Construction Turret
    36. Wind ×2
    37. CorsairDestroyer
    38. Wind
    39. SkaterSkater
    40. Wind
    41. SkaterSkater
    42. CorsairDestroyer
    43. Wind
    44. Mex
    45. Con turret
    46. Wind
    47. Mex
    48. EllysawFrigate
    49. SentrySentry
    50. Wind
    51. NettleNettle
    52. SkaterSkater
    53. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    54. Wind
    55. SkaterSkater
    56. Mex
    57. SkaterSkater
    58. Wind
    59. SkaterSkater
    60. Wind
    61. EllysawFrigate
    62. Wind ×4
    63. Grim ReaperGrim Reaper
    64. Wind ×2
    65. Metal storage
    66. EllysawFrigate
    67. Wind
    68. SkaterSkater
    69. Wind ×6
    70. EllysawFrigate
    71. Wind ×3
    72. CorsairDestroyer
    73. Wind ×4
    74. SkaterSkater
    75. Wind ×2
    76. EllysawFrigate
    77. Wind
    78. Advanced ShipyardAdvanced Shipyarddone 13:24
    79. CorsairDestroyer
    80. Wind ×3
    81. Mex
    82. SkaterSkater
    83. Wind ×4
    84. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    85. Wind ×2
    86. SkaterSkater
    87. Wind ×4
    88. Advanced Construction SubAdvanced Construction Sub
    89. Wind ×3
    90. Mex
    91. Con turret
    92. Wind
    93. VoyagerVoyager
    94. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:19
    95. Wind
    96. VoyagerVoyager
    97. Wind
    98. BermudaRadar jammer ship
    99. Con turret
    100. Wind
    101. Mex
    102. Wind
    103. Con turret
    104. Wind ×3
    105. Con turret
    106. Wind
    107. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    108. Wind ×2
    109. VoyagerVoyager
    110. Wind ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is Zeker_niet_Philipp's (39 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1504 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160000
4:002877040
5:00412619054
6:005518532295
7:007055993623
8:00872116921030
9:001057824611601
10:001280333632247
11:001538344203110
12:001846854653798
13:002177264294605
14:002537875495383
15:002896984516190
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

Zeker_niet_Philipp

38.9 OS · 13/10/2026

Open source match ↗

1 received units
533 metal received · 107454 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1462
Shipyard3:11Middle 50%: 2:48–3:37 · n=1484
Eel4:27Middle 50%: 3:45–5:37 · n=915
Corsair5:39Middle 50%: 4:56–6:38 · n=1384
Geothermal Powerplant7:52Middle 50%: 6:48–9:30 · n=947
Advanced Metal Extractor9:21Middle 50%: 8:39–10:10 · n=1316

Played most by

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