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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. SentrySentry
    4. ShipyardShipyarddone 1:36 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 21 steps
    1. Tidal
    2. SkaterSkater
    3. Tidal ×2
    4. Construction ShipCon ship
    5. Tidal
    6. SkaterSkater
    7. Construction ShipCon ship
    8. Mex
    9. DolphinDolphin
    10. Mex
    11. DolphinDolphin
    12. Mex ×2
    13. DolphinDolphin ×2
    14. Mex
    15. DolphinDolphin
    16. CorsairDestroyerdone 4:27 · typical 4:46
    17. Mex ×2
    18. CorsairDestroyer
    19. Radar TowerRadar Tower
    20. Mex
    21. Con turret
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 227 steps
    1. Tidal
    2. Mex
    3. Tidal
    4. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    5. Converter
    6. Tidal
    7. SkaterSkater
    8. Tidal
    9. Grim ReaperGrim Reaper
    10. Tidal
    11. Naval Construction Turret
    12. Tidal
    13. Converter
    14. Tidal ×2
    15. CorsairDestroyer
    16. Tidal
    17. Converter
    18. Wind
    19. Tidal
    20. BeholderBeholder
    21. Wind
    22. CorsairDestroyer
    23. Tidal
    24. BeholderBeholder
    25. Wind
    26. BeholderBeholder
    27. Converter
    28. Wind
    29. Tidal
    30. Wind ×2
    31. Tidal
    32. Construction ShipCon ship
    33. Tidal
    34. Converter
    35. Wind
    36. Advanced Metal ExtractorT2 mexdone 8:33 · typical 10:04
    37. Wind
    38. Naval Construction Turret ×2
    39. Wind
    40. BeholderBeholder
    41. Converter
    42. Advanced Metal ExtractorT2 mex
    43. BeholderBeholder
    44. Wind
    45. BeholderBeholder
    46. Wind
    47. BeholderBeholder
    48. Advanced Metal ExtractorT2 mex
    49. Converter
    50. Wind ×2
    51. Naval Hovercraft PlatformNaval Hovercraft Platformdone 9:45
    52. Wind
    53. Converter
    54. Con turret
    55. PossumPossum ×2
    56. Tidal
    57. PossumPossum
    58. Tidal
    59. Wind
    60. Construction ShipCon ship
    61. PossumPossum
    62. Tidal
    63. Wind
    64. Advanced Metal ExtractorT2 mex
    65. PossumPossum
    66. Wind
    67. Converter
    68. Tidal
    69. Wind ×2
    70. Construction ShipCon ship
    71. Wind
    72. Tidal
    73. Construction HovercraftCon hovercraft
    74. Con turret
    75. Wind
    76. Construction ShipCon ship
    77. Wind ×2
    78. Construction HovercraftCon hovercraft
    79. Tidal ×2
    80. Wind
    81. Construction HovercraftCon hovercraft
    82. Tidal
    83. Naval Construction Turret
    84. Tidal
    85. Advanced Metal ExtractorT2 mex
    86. Wind
    87. Tidal ×2
    88. Advanced ShipyardAdvanced Shipyarddone 12:00
    89. Wind
    90. Tidal
    91. Wind ×2
    92. Naval Construction Turret
    93. Tidal
    94. Wind
    95. Construction ShipCon ship
    96. Tidal
    97. Wind
    98. Tidal
    99. Wind ×2
    100. Tidal
    101. SeekerSeeker
    102. Wind
    103. Converter
    104. Tidal
    105. SeekerSeeker
    106. Tidal
    107. Wind
    108. SeekerSeeker ×2
    109. Tidal
    110. Wind
    111. SeekerSeeker
    112. Advanced Construction SubAdvanced Construction Sub
    113. SeekerSeeker
    114. Wind
    115. Tidal ×2
    116. Wind
    117. SeekerSeeker
    118. Advanced Metal ExtractorT2 mex
    119. Tidal
    120. Wind ×2
    121. SentrySentry
    122. SeekerSeeker
    123. Tidal
    124. Wind
    125. Converter
    126. SeekerSeeker
    127. Tidal
    128. Wind ×2
    129. Tidal
    130. SeekerSeeker
    131. Wind
    132. Tidal
    133. Wind
    134. SeekerSeeker
    135. Tidal
    136. Advanced Construction SubAdvanced Construction Sub
    137. Wind ×2
    138. SeekerSeeker
    139. Tidal ×2
    140. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:37
    141. Wind
    142. SeekerSeeker
    143. Wind
    144. Tidal
    145. Converter
    146. Wind
    147. SeekerSeeker
    148. Wind
    149. Tidal
    150. SeekerSeeker
    151. Wind
    152. Construction ShipCon ship
    153. Wind
    154. Tidal
    155. SeekerSeeker
    156. Tidal
    157. Wind ×2
    158. Tidal
    159. Wind ×2
    160. BermudaRadar jammer ship
    161. Construction ShipCon ship
    162. SeekerSeeker
    163. Wind
    164. Tidal
    165. Naval Energy Converter
    166. Tidal
    167. Converter
    168. Wind ×2
    169. Tidal
    170. Wind
    171. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    172. Wind
    173. Construction ShipCon ship
    174. SeekerSeeker
    175. Wind
    176. Tidal
    177. Wind
    178. SeekerSeeker
    179. Tidal
    180. Construction ShipCon ship
    181. Tidal
    182. SeekerSeeker
    183. Naval Energy Converter
    184. Wind
    185. Tidal ×2
    186. SeekerSeeker
    187. Construction ShipCon ship
    188. Wind
    189. Tidal
    190. Wind
    191. SeekerSeeker
    192. Wind
    193. Tidal
    194. Construction ShipCon ship
    195. Converter
    196. Wind
    197. SeekerSeeker
    198. Wind
    199. Construction ShipCon ship
    200. Tidal
    201. Wind
    202. SeekerSeeker
    203. Wind
    204. Naval Energy Converter
    205. Construction ShipCon ship
    206. Tidal
    207. SeekerSeeker
    208. Wind ×3
    209. Construction ShipCon ship
    210. SeekerSeeker
    211. Wind
    212. Tidal
    213. Wind ×2
    214. Tidal
    215. Wind
    216. Naval Energy Converter
    217. VoyagerVoyager
    218. Wind ×2
    219. Converter
    220. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    221. Tidal
    222. Advanced Fusion ReactorAdvanced Fusion Reactornot finished by 15:00
    223. Wind
    224. VoyagerVoyager
    225. Wind
    226. Tidal
    227. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is KingBenjai's (45 OS, 17/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

KingBenjai

45.1 OS · 17/09/2026

Open source match ↗

10 received units · includes a constructor
81 metal received · 11588 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build