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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Tidal ×2
    3. ShipyardShipyarddone 1:25 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 25 steps
    1. Windfor Air
    2. SkaterSkater
    3. Construction ShipCon ship
    4. Wind ×2for Air
    5. Tidal ×2
    6. Construction ShipCon ship
    7. Mex
    8. DolphinDolphin ×2
    9. Mex ×2
    10. DolphinDolphin
    11. Mex
    12. Wind
    13. Converter
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. SkaterSkater
    16. Con turret
    17. CorsairDestroyerdone 4:38 · typical 4:46
    18. Mex
    19. Tidal
    20. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    21. Wind ×2
    22. CorsairDestroyer
    23. Mex
    24. Wind
    25. SentrySentry
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 135 steps
    1. Wind ×2
    2. Mex
    3. Wind
    4. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    5. Con turret
    6. SkaterSkater
    7. Grim ReaperGrim Reaper
    8. Wind
    9. Mex
    10. Wind
    11. Dragon's ClawDragon's Claw
    12. Wind
    13. DolphinDolphin
    14. Mex
    15. Wind
    16. SentrySentry
    17. Dragon's ClawDragon's Claw
    18. Wind
    19. DolphinDolphin
    20. Converter
    21. Wind
    22. Energy storage
    23. DolphinDolphin
    24. Radar TowerRadar Tower
    25. DolphinDolphin
    26. Wind
    27. Converter
    28. DolphinDolphin
    29. Converter
    30. NettleNettle
    31. SkaterSkater
    32. Converter ×2
    33. DolphinDolphin
    34. Con turret
    35. Construction ShipCon ship
    36. Wind
    37. DolphinDolphin
    38. Wind ×2
    39. Bot LabBot Labdone 8:03
    40. Wind
    41. CorsairDestroyer
    42. Mex
    43. Wind ×2
    44. PawnPawn
    45. Wind ×2
    46. PawnPawn
    47. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    48. PawnPawn
    49. Converter
    50. PawnPawn
    51. Converter
    52. PawnPawn
    53. LazarusLazarus
    54. Converter
    55. CenturionCenturion
    56. Converter
    57. PawnPawn
    58. Naval Construction Turret
    59. PawnPawn ×2
    60. Advanced Metal ExtractorT2 mexdone 9:22 · typical 10:04
    61. PawnPawn ×3
    62. Tidal
    63. PawnPawn
    64. Tidal
    65. Wind
    66. PawnPawn
    67. Tidal
    68. PawnPawn
    69. Wind
    70. PawnPawn
    71. Tidal
    72. Wind ×2
    73. PawnPawn
    74. Tidal
    75. Advanced Metal ExtractorT2 mex
    76. Wind
    77. PawnPawn
    78. Tidal
    79. PawnPawn
    80. Tidal
    81. PawnPawn
    82. Tidal
    83. PawnPawn
    84. Wind
    85. Tidal
    86. LazarusLazarus
    87. Wind ×2
    88. Advanced Metal ExtractorT2 mex
    89. Construction BotCon bot ×2
    90. Wind
    91. RocketeerRocketeer
    92. Wind
    93. CrossbowCrossbow
    94. Wind ×6
    95. Naval Construction Turret
    96. Wind
    97. Advanced Metal ExtractorT2 mex
    98. Wind
    99. Naval Construction Turret
    100. Wind ×2
    101. Mex
    102. Naval Construction Turret ×2
    103. Advanced ShipyardAdvanced Shipyarddone 11:47
    104. Con turret
    105. Wind
    106. Advanced Construction SubAdvanced Construction Sub
    107. Wind ×3
    108. VoyagerVoyager
    109. Wind
    110. VoyagerVoyager
    111. Con turret
    112. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:09
    113. DreadnoughtBattleshipnot finished by 15:00
    114. HavenHaven
    115. Advanced Metal ExtractorT2 mex
    116. DreadnoughtBattleship
    117. Tidal
    118. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    119. Tidal
    120. Con turret
    121. Tidal
    122. BermudaRadar jammer ship
    123. Tidal
    124. ShipyardShipyarddone 14:11
    125. Wind
    126. MaelstromMaelstromdone 14:20
    127. Wind ×2
    128. Advanced Metal ExtractorT2 mex
    129. Wind
    130. MaelstromMaelstrom
    131. Wind
    132. Converter
    133. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    134. MaelstromMaelstrom
    135. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is armjanus's (40 OS, 21/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

armjanus

40.0 OS · 21/09/2026

Open source match ↗

6 received units · includes a constructor
27 metal received · 38280 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build