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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×3
    3. Tidal
    4. ShipyardShipyarddone 1:38 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 19 steps
    1. DolphinDolphin ×2
    2. Tidal
    3. DolphinDolphin
    4. Construction ShipCon ship
    5. SkaterSkater
    6. CorsairDestroyernot finished by 15:00 · typical 4:46
    7. Mex ×2
    8. EllysawFrigate
    9. Mex
    10. DolphinDolphin ×2
    11. Mex
    12. DolphinDolphin
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. Construction ShipCon ship
    15. Wind
    16. DolphinDolphin
    17. SkaterSkater
    18. CorsairDestroyer
    19. Wind ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 96 steps
    1. CorsairDestroyer
    2. Wind
    3. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    4. Mex
    5. Wind
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. EllysawFrigate
    8. Wind
    9. EllysawFrigate
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Wind
    12. Mex
    13. EllysawFrigate
    14. Wind
    15. Mex
    16. Wind
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. Mex
    19. Wind
    20. HarpoonHarpoon
    21. Mex
    22. Wind
    23. Radar TowerRadar Tower
    24. Naval Construction Turret
    25. HarpoonHarpoon
    26. Wind ×2
    27. HarpoonHarpoon
    28. Wind
    29. Vehicle PlantVehicle Plantdone 9:04
    30. Con turret
    31. BlitzBlitzfor Geo
    32. CauteriserCauteriser
    33. BlitzBlitz ×12for Geo
    34. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    35. BlitzBlitzfor Geo
    36. Construction VehicleCon vehicle
    37. Naval Hovercraft PlatformNaval Hovercraft Platformdone 10:53
    38. Tidal ×4
    39. SeekerSeeker ×3
    40. Tidal
    41. SeekerSeeker
    42. BlitzBlitzfor Geo
    43. SeekerSeeker
    44. Tidal
    45. BlitzBlitzfor Geo
    46. SeekerSeeker ×2
    47. BlitzBlitzfor Geo
    48. SeekerSeeker
    49. BlitzBlitz
    50. SeekerSeeker ×2
    51. Tidal
    52. SeekerSeeker
    53. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    54. Advanced Metal ExtractorT2 mexdone 12:38 · typical 10:04
    55. Tidal
    56. SeekerSeeker
    57. Tidal
    58. SeekerSeeker
    59. Grim ReaperGrim Reaper
    60. SeekerSeeker
    61. Tidal
    62. CauteriserCauteriser
    63. Wind
    64. SeekerSeeker
    65. Naval Energy Storage
    66. Tidal
    67. Wind
    68. Tidal
    69. Wind
    70. Tidal
    71. Wind
    72. Advanced Metal ExtractorT2 mex
    73. Wind
    74. Tidal
    75. Wind
    76. Tidal
    77. Wind ×2
    78. Naval Construction Turret
    79. Wind ×4
    80. Naval Construction Turret
    81. Wind ×4
    82. Naval Energy Storage
    83. Advanced Metal ExtractorT2 mex
    84. Advanced ShipyardAdvanced Shipyarddone 14:25
    85. Wind
    86. Naval Construction Turret
    87. Wind ×3
    88. HarpoonHarpoon
    89. Wind
    90. Advanced Construction SubAdvanced Construction Sub
    91. Wind
    92. BlitzBlitz ×2
    93. VoyagerVoyager
    94. BlitzBlitz ×2
    95. VoyagerVoyager
    96. BlitzBlitz

Counts are medians over the build's games: half of them build more, half fewer. The example game is Adeus's (35 OS, 21/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Adeus

35.4 OS · 21/09/2026

Open source match ↗

4 received units · includes a constructor
2914 metal received · 30388 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build