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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Tidal ×2
    3. ShipyardShipyarddone 1:27 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 20 steps
    1. Tidal
    2. SkaterSkater ×2
    3. DolphinDolphin
    4. Wind ×3for Air
    5. DolphinDolphin
    6. Wind
    7. Construction ShipCon ship ×2
    8. Mex
    9. CorsairDestroyerdone 4:07 · typical 4:46
    10. Mex ×2
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. Mex ×2
    13. Grim ReaperGrim Reaper
    14. Mex
    15. SkaterSkater
    16. Mex
    17. SentrySentry
    18. Con turret
    19. DolphinDolphin
    20. HarpoonHarpoon
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 137 steps
    1. DolphinDolphin
    2. Solar
    3. DolphinDolphin
    4. Radar TowerRadar Tower
    5. Mex
    6. HarpoonHarpoon
    7. DolphinDolphin
    8. Wind
    9. DolphinDolphin
    10. Wind
    11. CorsairDestroyer
    12. Wind
    13. Mex
    14. Wind
    15. Naval Construction Turret
    16. Grim ReaperGrim Reaper
    17. Wind
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Wind
    20. Construction ShipCon ship
    21. Con turret
    22. HarpoonHarpoon
    23. Naval Construction Turret
    24. Naval Metal Storage
    25. Tidal
    26. Naval Construction Turret
    27. Tidal ×2
    28. BeholderBeholder
    29. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    30. Tidal
    31. BeholderBeholder
    32. Wind
    33. Tidal
    34. Wind
    35. Tidal
    36. Naval Construction Turret
    37. BeholderBeholder
    38. Wind
    39. Tidal
    40. Naval Construction Turret
    41. Wind
    42. BeholderBeholder
    43. Tidal ×2
    44. Wind
    45. Bot LabBot Labdone 9:08
    46. Tidal
    47. Wind
    48. Tidal ×2
    49. Wind
    50. CenturionCenturion
    51. Tidal
    52. BeholderBeholder
    53. Wind
    54. CenturionCenturion
    55. Tidal
    56. Wind
    57. CenturionCenturion
    58. BeholderBeholder
    59. Tidal
    60. Wind
    61. CenturionCenturion
    62. Con turret
    63. Tidal
    64. CenturionCenturion
    65. BeholderBeholder
    66. Advanced ShipyardAdvanced Shipyarddone 10:46
    67. Tidal
    68. Wind
    69. Tidal
    70. Wind
    71. Dragon's ClawDragon's Claw
    72. Wind
    73. Naval NettleNaval Nettle
    74. Wind
    75. Tidal
    76. Advanced Metal ExtractorT2 mexdone 11:03 · typical 10:04
    77. Wind
    78. Tidal
    79. Advanced Construction SubAdvanced Construction Sub
    80. Wind
    81. Tidal
    82. Advanced Metal ExtractorT2 mex
    83. Wind
    84. VoyagerVoyager
    85. SentrySentry
    86. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    87. Radar TowerRadar Tower
    88. Naval NettleNaval Nettle
    89. Wind
    90. VoyagerVoyager
    91. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 12:20
    92. NettleNettle
    93. Wind
    94. Naval NettleNaval Nettle
    95. Advanced Metal ExtractorT2 mex
    96. VoyagerVoyager
    97. Mex
    98. Wind
    99. SentrySentry
    100. Wind
    101. VoyagerVoyager
    102. Mex
    103. Wind
    104. BermudaRadar jammer ship
    105. Wind
    106. SentrySentry
    107. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    108. Wind
    109. BarracudaAssault submarinedone 13:05
    110. Wind
    111. Advanced Metal ExtractorT2 mex
    112. BarracudaAssault submarine
    113. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    114. Naval Construction Turret
    115. Tidal
    116. Bot LabBot Labdone 13:43
    117. Naval Construction Turret
    118. Construction BotCon bot
    119. Tidal
    120. Naval Construction Turret
    121. Construction BotCon bot
    122. HavenHaven
    123. Construction BotCon bot
    124. Tidal
    125. Naval Construction Turret
    126. Construction BotCon bot
    127. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    128. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    129. Construction BotCon bot
    130. PlatypusPlatypus
    131. Tidal ×2
    132. PlatypusPlatypus
    133. Con turret ×3
    134. PlatypusPlatypus ×2
    135. Tidal
    136. DreadnoughtBattleshipnot finished by 15:00
    137. Con turret ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is krtf's (43 OS, 22/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

krtf

43.4 OS · 22/09/2026

Open source match ↗

7 received units · includes a constructor
795 metal received · 21469 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build