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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Tidal ×2
    3. ShipyardShipyarddone 1:23 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 17 steps
    1. Tidal
    2. SkaterSkater
    3. Tidal
    4. SkaterSkater
    5. DolphinDolphin ×2
    6. Tidal
    7. Windfor Air
    8. Construction ShipCon ship ×2
    9. Wind ×2
    10. Mex
    11. CorsairDestroyerdone 4:05 · typical 4:46
    12. Mex ×3
    13. Energy storage
    14. SkaterSkater
    15. Mex
    16. CorsairDestroyer
    17. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 125 steps
    1. Mex
    2. Wind
    3. Mex
    4. DolphinDolphin ×2
    5. Wind
    6. DolphinDolphin ×2
    7. Wind
    8. Radar TowerRadar Tower
    9. DolphinDolphin
    10. NettleNettle
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. SkaterSkater
    13. Wind
    14. Construction ShipCon ship
    15. HarpoonHarpoon
    16. Naval Construction Turret
    17. Construction ShipCon ship
    18. Wind
    19. SentrySentry
    20. CorsairDestroyer
    21. SentrySentry
    22. DolphinDolphin ×3
    23. HarpoonHarpoon
    24. DolphinDolphin ×2
    25. Grim ReaperGrim Reaper
    26. Con turret
    27. AnemoneAnemone
    28. SkaterSkater
    29. CorsairDestroyer
    30. Naval Energy Converter
    31. HarpoonHarpoon
    32. Tidal
    33. AnemoneAnemone
    34. Naval Energy Converter
    35. Tidal
    36. Naval NettleNaval Nettle
    37. Advanced Metal ExtractorT2 mexdone 10:34 · typical 10:04
    38. Naval Energy Converter
    39. Tidal
    40. Con turret
    41. Naval NettleNaval Nettle
    42. DolphinDolphin
    43. Naval Energy Converter
    44. Tidal
    45. DolphinDolphin
    46. HarpoonHarpoon
    47. Naval Construction Turret
    48. Tidal
    49. Naval Energy Converter
    50. Construction ShipCon ship
    51. Mex
    52. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    53. Naval Energy Converter
    54. Tidal
    55. HarpoonHarpoon
    56. Tidal
    57. DolphinDolphin
    58. Wind
    59. Mex
    60. Naval Construction Turret
    61. Tidal
    62. Advanced Metal ExtractorT2 mex
    63. DolphinDolphin
    64. Naval Energy Converter
    65. Wind
    66. DolphinDolphin
    67. Naval NettleNaval Nettle
    68. Naval Construction Turret
    69. Grim ReaperGrim Reaper
    70. Naval Energy Converter
    71. Con turret
    72. SkaterSkater
    73. Naval Energy Converter
    74. Naval Construction Turret
    75. CorsairDestroyer
    76. Naval Construction Turret
    77. Advanced ShipyardAdvanced Shipyarddone 13:00
    78. Tidal ×2
    79. DolphinDolphin
    80. Tidal
    81. DolphinDolphin
    82. Naval Construction Turret
    83. Advanced Metal ExtractorT2 mex
    84. Tidal ×2
    85. DolphinDolphin
    86. Tidal
    87. DolphinDolphin
    88. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    89. Tidal
    90. DolphinDolphin
    91. Tidal
    92. Naval Construction Turret
    93. Tidal
    94. HarpoonHarpoon
    95. Tidal ×2
    96. Con turret
    97. Tidal
    98. HarpoonHarpoon
    99. Advanced Construction SubAdvanced Construction Sub
    100. Tidal
    101. Advanced Metal ExtractorT2 mex
    102. HarpoonHarpoon
    103. Tidal ×2
    104. VoyagerVoyager
    105. Tidal
    106. VoyagerVoyager
    107. Tidal
    108. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:08
    109. Tidal
    110. HarpoonHarpoon ×2
    111. Tidal ×2
    112. Advanced Metal ExtractorT2 mex
    113. Tidal
    114. HavenHaven
    115. Con turret
    116. Tidal
    117. HarpoonHarpoon
    118. Tidal
    119. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    120. HarpoonHarpoon
    121. Advanced Metal ExtractorT2 mex
    122. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    123. Tidal
    124. Wind ×3
    125. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is TheSituation's (49 OS, 20/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

TheSituation

49.3 OS · 20/09/2026

Open source match ↗

6 received units · includes a constructor
8 metal received · 43028 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build