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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. Wind ×2
    4. Energy storage
    5. ShipyardShipyarddone 1:55 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 25 steps
    1. Wind
    2. Construction ShipCon ship
    3. DolphinDolphin ×2
    4. Mex
    5. DolphinDolphin
    6. Construction ShipCon ship
    7. CorsairDestroyerdone 3:54 · typical 4:46
    8. Mex ×3
    9. Naval Construction Turret
    10. Converter
    11. Mex
    12. Naval Energy Converter
    13. Converter
    14. CorsairDestroyer
    15. Naval Energy Converter
    16. Converter
    17. Tidal
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Mex
    20. Tidal
    21. EllysawFrigate
    22. Mex
    23. EllysawFrigate
    24. Mex
    25. Tidal
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 49 steps
    1. Vehicle PlantVehicle Plantdone 5:36
    2. Mex
    3. Tidal
    4. BlitzBlitz
    5. Tidal
    6. BlitzBlitzfor Geo
    7. EllysawFrigate
    8. Radar TowerRadar Tower
    9. BlitzBlitzfor Geo
    10. Tidal
    11. BlitzBlitz ×3for Geo
    12. Tidal
    13. BlitzBlitz ×2for Geo
    14. Tidal
    15. BlitzBlitzfor Geo
    16. Grim ReaperGrim Reaper
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. BlitzBlitzfor Geo
    19. Tidal
    20. BlitzBlitz ×3for Geo
    21. Tidal
    22. Radar TowerRadar Tower
    23. BlitzBlitzfor Geo
    24. Tidal
    25. Radar TowerRadar Tower
    26. BlitzBlitzfor Geo
    27. Tidal
    28. BlitzBlitzfor Geo
    29. Tidal
    30. BlitzBlitz ×2for Geo
    31. Tidal
    32. BlitzBlitzfor Geo
    33. Tidal
    34. BlitzBlitzfor Geo
    35. SkaterSkater
    36. Tidal
    37. BlitzBlitz ×2for Geo
    38. SkaterSkater
    39. BlitzBlitzfor Geo
    40. Tidal
    41. NettleNettle
    42. Naval NettleNaval Nettle
    43. NettleNettle
    44. BlitzBlitzfor Geo
    45. Tidal
    46. BlitzBlitzfor Geo
    47. Construction VehicleCon vehicle
    48. Naval Construction Turret
    49. EllysawFrigate

Counts are medians over the build's games: half of them build more, half fewer. The example game is Harryplotter's (38 OS, 13/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Harryplotter

37.8 OS · 13/08/2026

Open source match ↗

6 received units · includes a constructor
840 metal received · 33920 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build