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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Tidal
    4. ShipyardShipyarddone 1:22 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 19 steps
    1. SkaterSkater
    2. Construction ShipCon ship
    3. Tidalfor unknown
    4. SkaterSkater
    5. Tidal ×2
    6. Mex
    7. DolphinDolphin ×2
    8. SkaterSkater
    9. EelSubmarinedone 3:11
    10. Mex
    11. Converter ×4
    12. EelSubmarine
    13. Mex
    14. Con turret
    15. Radar TowerRadar Tower
    16. Mex ×2
    17. CorsairDestroyerdone 5:19 · typical 4:46
    18. Energy storage
    19. Mex ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 131 steps
    1. Con turret
    2. Wind ×3
    3. DolphinDolphin
    4. Wind ×2
    5. DolphinDolphin
    6. Wind ×2
    7. Mex
    8. DolphinDolphin
    9. Wind ×2
    10. DolphinDolphin
    11. Wind ×4
    12. SkaterSkater
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. Wind ×2
    15. Con turret
    16. SkaterSkater
    17. Wind ×2
    18. SkaterSkater
    19. Wind
    20. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    21. Wind ×2
    22. SkaterSkater
    23. Wind ×3
    24. SkaterSkater
    25. Wind
    26. Converter
    27. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    28. DolphinDolphin
    29. Wind
    30. Converter
    31. Wind
    32. Advanced Metal ExtractorT2 mexdone 7:34 · typical 10:04
    33. Wind ×3
    34. SentrySentry
    35. Wind ×2
    36. EllysawFrigate
    37. SentrySentry
    38. Wind
    39. SentrySentry
    40. Advanced Metal ExtractorT2 mex
    41. Wind
    42. SentrySentry
    43. EllysawFrigate
    44. BeholderBeholder
    45. Wind
    46. BeholderBeholder
    47. BeamerBeamer
    48. BeholderBeholder
    49. Advanced Metal ExtractorT2 mex
    50. Wind
    51. Radar TowerRadar Tower
    52. Construction ShipCon ship
    53. Wind ×2
    54. NettleNettle
    55. Wind ×2
    56. Naval Construction Turret
    57. Wind
    58. Naval Construction Turret
    59. Grim ReaperGrim Reaper
    60. NettleNettle
    61. Grim ReaperGrim Reaper
    62. Naval Construction Turret
    63. Wind
    64. Advanced Metal ExtractorT2 mex
    65. Naval Construction Turret
    66. EllysawFrigate
    67. Wind
    68. NettleNettle
    69. EllysawFrigate
    70. Wind
    71. EllysawFrigate
    72. Wind
    73. EllysawFrigate
    74. Wind ×3
    75. EllysawFrigate
    76. Wind
    77. Converter
    78. Wind
    79. EllysawFrigate
    80. Wind ×2
    81. Converter
    82. EllysawFrigate
    83. Wind ×2
    84. Converter
    85. EllysawFrigate
    86. Wind ×2
    87. EllysawFrigate
    88. Wind
    89. Converter
    90. Wind ×4
    91. Advanced ShipyardAdvanced Shipyarddone 12:02
    92. Wind ×27
    93. Advanced Construction SubAdvanced Construction Sub
    94. Wind ×3
    95. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    96. Wind ×4
    97. VoyagerVoyager
    98. Wind ×2
    99. HavenHaven
    100. Wind ×2
    101. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:01
    102. Wind
    103. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    104. Wind ×4
    105. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    106. Wind ×5
    107. BermudaRadar jammer ship
    108. Wind
    109. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    110. Wind ×3
    111. PaladinCruiserdone 13:45
    112. Wind ×8
    113. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    114. Wind ×4
    115. HarpoonHarpoon
    116. Wind ×2
    117. HarpoonHarpoon
    118. Wind
    119. HarpoonHarpoon ×2
    120. Wind ×2
    121. HarpoonHarpoon
    122. Wind
    123. HarpoonHarpoon ×2
    124. Wind ×2
    125. HarpoonHarpoon
    126. Wind
    127. MorayMoraydone 14:57
    128. HarpoonHarpoon
    129. Wind ×2
    130. SkaterSkater ×2
    131. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (40 OS, 19/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

yeskinkot

40.0 OS · 19/09/2026

Open source match ↗

11 received units · includes a constructor
241 metal received · 59853 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build