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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Tidal
    4. ShipyardShipyarddone 1:22 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 40 steps
    1. Tidal
    2. SkaterSkater
    3. Construction ShipCon ship
    4. Tidal
    5. Tidalfor Air
    6. SkaterSkater
    7. Mex
    8. EelSubmarine ×2done 2:34
    9. Mex
    10. DolphinDolphin
    11. Mex
    12. Mex
    13. DolphinDolphin
    14. Wind
    15. Mex
    16. Wind
    17. DolphinDolphin
    18. Wind
    19. Mex
    20. Con turret
    21. Energy storage
    22. DolphinDolphin
    23. Converter
    24. Con turret
    25. Converter
    26. DolphinDolphin
    27. Converter
    28. Mex
    29. SkaterSkater
    30. Converter
    31. Wind
    32. SkaterSkater
    33. Wind
    34. Wind
    35. Wind
    36. Wind
    37. Wind
    38. Wind
    39. Mex
    40. CorsairDestroyerdone 5:51 · typical 4:46
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 155 steps
    1. Wind
    2. Wind
    3. Wind
    4. Wind
    5. Wind
    6. Wind
    7. Mex
    8. Wind
    9. Wind
    10. Wind
    11. PharosPharos
    12. Wind
    13. PharosPharos
    14. Wind
    15. PharosPharos
    16. CorsairDestroyer
    17. Wind
    18. PharosPharos ×2
    19. Wind ×2
    20. Wind
    21. Wind
    22. CorsairDestroyer
    23. Wind
    24. Wind
    25. Wind
    26. BrambleBramble
    27. BeholderBeholder
    28. Wind
    29. BeholderBeholder
    30. Wind
    31. Wind
    32. Wind
    33. BeholderBeholder
    34. EllysawFrigate
    35. Wind
    36. Wind
    37. BrambleBramble
    38. BeholderBeholder
    39. Wind
    40. Wind
    41. Wind
    42. Wind
    43. BeholderBeholder
    44. Wind
    45. Wind
    46. EllysawFrigate
    47. Wind
    48. BrambleBramble
    49. Wind
    50. Wind
    51. BeholderBeholder
    52. Wind
    53. SkaterSkater
    54. Wind
    55. Wind
    56. Wind
    57. Wind
    58. BeholderBeholder
    59. SkaterSkater
    60. Wind
    61. Wind
    62. SkaterSkater
    63. Wind
    64. Converter
    65. SkaterSkater
    66. Wind
    67. SkaterSkater
    68. Converter
    69. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×2
    70. CorsairDestroyer
    71. Converter
    72. Advanced Metal ExtractorT2 mexdone 9:52
    73. Converter
    74. Wind
    75. CorsairDestroyer
    76. Wind ×4
    77. Naval Construction Turret
    78. Wind ×3
    79. CorsairDestroyer
    80. Wind ×4
    81. Advanced Metal ExtractorT2 mex
    82. Converter
    83. Wind
    84. Naval Construction Turret
    85. Wind ×2
    86. Converter
    87. SkaterSkater
    88. Wind ×3
    89. Converter
    90. Wind ×2
    91. SkaterSkater
    92. Converter
    93. Wind ×3
    94. Converter
    95. SkaterSkater
    96. AnemoneAnemone
    97. Naval Construction Turret
    98. Wind ×2
    99. Converter
    100. SkaterSkater
    101. Wind ×3
    102. SkaterSkater
    103. Wind
    104. Naval Construction Turret
    105. Wind ×2
    106. Advanced Metal ExtractorT2 mex
    107. Wind
    108. CorsairDestroyer
    109. GauntletGauntletdone 12:12
    110. Wind ×6
    111. Grim ReaperGrim Reaper
    112. Wind ×3
    113. Grim ReaperGrim Reaper
    114. Wind ×6
    115. Advanced Metal ExtractorT2 mex
    116. Wind
    117. Grim ReaperGrim Reaper
    118. Wind ×3
    119. Metal storage
    120. Construction ShipCon ship
    121. Naval Construction Turret
    122. Wind ×2
    123. Grim ReaperGrim Reaper
    124. Naval Construction Turret
    125. Wind ×2
    126. Naval Construction Turret
    127. Wind ×3
    128. DolphinDolphin
    129. Wind
    130. SentrySentry
    131. Wind ×2
    132. DolphinDolphin
    133. SentrySentry
    134. Wind ×2
    135. DolphinDolphin
    136. SentrySentry
    137. Wind
    138. DolphinDolphin
    139. PharosPharos
    140. SentrySentry
    141. Wind
    142. DolphinDolphin
    143. PharosPharos
    144. Wind
    145. DolphinDolphin
    146. SentrySentry
    147. PharosPharos
    148. DolphinDolphin ×3
    149. PharosPharos
    150. DolphinDolphin ×2
    151. PharosPharos
    152. Naval Construction Turret
    153. DolphinDolphin
    154. PharosPharos
    155. DolphinDolphin ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (40 OS, 11/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

yeskinkot

39.6 OS · 11/09/2026

Open source match ↗

6 received units · includes a constructor
1231 metal received · 21868 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build