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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind
    3. ShipyardShipyarddone 1:14 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 27 steps
    1. Tidal
    2. SkaterSkater
    3. Construction ShipCon ship
    4. Tidal ×2
    5. SkaterSkater
    6. Tidal
    7. Mex
    8. DolphinDolphin
    9. EelSubmarinedone 3:07
    10. Converter
    11. Mex
    12. SentrySentry
    13. Mex
    14. EelSubmarine
    15. Mex
    16. Mex
    17. EelSubmarine
    18. Mex
    19. Wind ×2
    20. Mex
    21. Wind ×2
    22. Con turret
    23. Wind
    24. GuardGuard
    25. Wind ×4
    26. Mex
    27. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 176 steps
    1. Wind ×2
    2. CorsairDestroyerdone 5:46 · typical 4:46
    3. Wind
    4. Mex
    5. Wind ×2
    6. Con turret
    7. Wind
    8. Wind ×3
    9. CorsairDestroyer
    10. Wind ×2
    11. Energy storage
    12. Converter
    13. Wind
    14. SkaterSkater
    15. Converter
    16. Naval Construction Turret
    17. Wind
    18. SkaterSkater
    19. Converter
    20. Wind
    21. GuardGuard
    22. CorsairDestroyer
    23. Converter
    24. Wind
    25. GuardGuard
    26. Converter
    27. Wind
    28. Converter
    29. GuardGuard
    30. Naval Construction Turret
    31. Converter
    32. Wind
    33. Converter
    34. GuardGuard
    35. Converter
    36. Wind
    37. EllysawFrigate
    38. Wind
    39. AnemoneAnemone
    40. ThistleThistle
    41. Wind ×2
    42. Wind
    43. EllysawFrigate
    44. Wind
    45. Wind
    46. ThistleThistle
    47. Naval NettleNaval Nettle
    48. Wind
    49. Naval NettleNaval Nettle
    50. SkaterSkater
    51. Naval NettleNaval Nettle
    52. Wind
    53. Wind
    54. Wind
    55. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    56. SkaterSkater
    57. Wind
    58. Wind
    59. ThistleThistle
    60. Wind
    61. Naval Construction Turret
    62. SkaterSkater
    63. Wind
    64. Naval Construction Turret
    65. Wind
    66. SkaterSkater
    67. Wind
    68. Wind
    69. Radar TowerRadar Tower
    70. CorsairDestroyer
    71. Naval Construction Turret
    72. Wind
    73. Wind
    74. Advanced Metal ExtractorT2 mexdone 10:14 · typical 10:04
    75. Wind
    76. Wind ×2
    77. Naval Hovercraft PlatformNaval Hovercraft Platformdone 9:51
    78. Wind
    79. Wind ×4
    80. Construction HovercraftCon hovercraft
    81. Wind ×3
    82. Sneaky PeteSneaky Pete
    83. Wind
    84. Advanced Metal ExtractorT2 mex
    85. Wind ×3
    86. SweeperSweeper
    87. Wind ×2
    88. Grim ReaperGrim Reaper
    89. Advanced Metal ExtractorT2 mex
    90. Wind ×4
    91. SkaterSkater
    92. Wind ×2
    93. SweeperSweeper
    94. Wind
    95. SkaterSkater
    96. SweeperSweeper
    97. Wind
    98. Naval Construction Turret
    99. Wind ×2
    100. SkaterSkater
    101. Wind ×2
    102. SweeperSweeper
    103. Naval Construction Turret
    104. SkaterSkater
    105. Wind ×2
    106. SweeperSweeper
    107. Wind
    108. SkaterSkater
    109. CrocodileCrocodile
    110. Wind ×2
    111. Naval Construction Turret
    112. CrocodileCrocodile
    113. Wind ×2
    114. CrocodileCrocodile
    115. CorsairDestroyer
    116. Wind ×2
    117. CrocodileCrocodile
    118. Wind
    119. Advanced Metal ExtractorT2 mex
    120. CrocodileCrocodile
    121. Naval Construction Turret
    122. CrocodileCrocodile
    123. Wind ×2
    124. CrocodileCrocodile
    125. Wind
    126. CorsairDestroyer
    127. Wind ×3
    128. CrocodileCrocodile
    129. Wind
    130. CrocodileCrocodile
    131. Construction ShipCon ship
    132. Wind ×2
    133. Wind
    134. CrocodileCrocodile
    135. Construction HovercraftCon hovercraft
    136. Wind
    137. Wind
    138. CrocodileCrocodile
    139. Wind
    140. Wind
    141. CrocodileCrocodile
    142. Wind ×2
    143. CrocodileCrocodile
    144. Naval Construction Turret
    145. Wind
    146. Wind
    147. CrocodileCrocodile
    148. Wind
    149. Wind
    150. Wind
    151. CrocodileCrocodile
    152. Wind
    153. Wind
    154. CrocodileCrocodile
    155. Wind
    156. Wind
    157. Wind
    158. Naval Construction Turret ×2
    159. Wind
    160. Wind ×2
    161. Wind
    162. Wind ×2
    163. Naval Construction Turret
    164. Wind
    165. Wind ×2
    166. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    167. Wind ×2
    168. AnemoneAnemone
    169. Wind
    170. Wind
    171. Wind
    172. Wind
    173. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    174. Sneaky PeteSneaky Pete
    175. Wind
    176. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (40 OS, 19/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

yeskinkot

40.0 OS · 19/09/2026

Open source match ↗

5 received units · includes a constructor
170 metal received · 21160 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build