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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×2
    3. Wind ×2for Air
    4. Wind
    5. ShipyardShipyarddone 1:40 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 28 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal ×2
    4. Wind ×2for Geo
    5. Construction ShipCon ship
    6. Windfor Geo
    7. Mex
    8. Windfor Geo
    9. Wind
    10. SkaterSkater
    11. Mex
    12. DolphinDolphin ×3
    13. Mex
    14. DolphinDolphin
    15. Mex
    16. EelSubmarinedone 4:16
    17. SentrySentry
    18. Wind
    19. Mex
    20. Wind
    21. Converter
    22. Mex
    23. HarpoonHarpoon
    24. EelSubmarine
    25. Mex
    26. NettleNettle
    27. EelSubmarine
    28. Construction ShipCon ship
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 118 steps
    1. SentrySentry
    2. EelSubmarine
    3. EllysawFrigate
    4. SentrySentry
    5. Tidal
    6. EllysawFrigate
    7. Tidal ×2
    8. EllysawFrigate
    9. SentrySentry
    10. CorsairDestroyerdone 6:42 · typical 4:46
    11. SkaterSkater
    12. SentrySentry
    13. EllysawFrigate
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. EllysawFrigate
    16. CorsairDestroyer ×2
    17. Advanced Metal ExtractorT2 mexdone 9:47 · typical 10:04
    18. SkaterSkater
    19. DolphinDolphin ×2
    20. CorsairDestroyer
    21. Radar TowerRadar Tower
    22. Wind
    23. SkaterSkater
    24. DolphinDolphin
    25. Wind
    26. DolphinDolphin
    27. SkaterSkater
    28. Advanced Metal ExtractorT2 mex
    29. CorsairDestroyer
    30. Naval Construction Turret
    31. Wind
    32. Naval Construction Turret
    33. Wind ×2
    34. Tidal ×2
    35. SkaterSkater
    36. Tidal ×2
    37. DolphinDolphin
    38. Naval Construction Turret
    39. Tidal
    40. Wind
    41. Tidal
    42. Advanced Metal ExtractorT2 mex
    43. Naval NettleNaval Nettle ×2
    44. Tidal
    45. DolphinDolphin
    46. Tidal ×2
    47. Naval NettleNaval Nettle ×2
    48. Tidal
    49. SkaterSkater
    50. Tidal ×2
    51. Wind
    52. Tidal
    53. DolphinDolphin
    54. Tidal ×3
    55. Mex
    56. DolphinDolphin
    57. Mex
    58. Tidal ×2
    59. EllysawFrigate
    60. Wind
    61. Tidal ×4
    62. SkaterSkater
    63. Naval Construction Turret
    64. Naval NettleNaval Nettle ×2
    65. Naval Construction Turret
    66. Tidal ×2
    67. Wind
    68. DolphinDolphin
    69. Naval NettleNaval Nettle ×2
    70. Tidal ×2
    71. DolphinDolphin
    72. Tidal
    73. EllysawFrigate
    74. Tidal
    75. SkaterSkater
    76. Tidal
    77. DolphinDolphin
    78. Wind
    79. Tidal ×2
    80. Bot LabBot Labdone 12:57
    81. DolphinDolphin
    82. Naval Construction Turret
    83. SkaterSkater
    84. Tidal ×2
    85. Naval Construction Turret
    86. SkaterSkater
    87. Bot LabBot Labdone 13:14
    88. PawnPawn
    89. Tidal
    90. Wind
    91. Advanced Metal ExtractorT2 mex
    92. SkaterSkater
    93. Naval Construction Turret
    94. Tidal
    95. SkaterSkater
    96. PawnPawn ×3
    97. Advanced ShipyardAdvanced Shipyarddone 13:43
    98. PawnPawn
    99. Wind
    100. PawnPawn ×8
    101. Wind
    102. PawnPawn ×4
    103. Advanced Construction SubAdvanced Construction Sub
    104. PawnPawn ×4
    105. Radar TowerRadar Tower
    106. PawnPawn ×2
    107. Wind
    108. PawnPawn ×2
    109. Advanced Construction SubAdvanced Construction Sub
    110. PawnPawn ×6
    111. Wind
    112. PawnPawn ×2
    113. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:48
    114. PawnPawn ×7
    115. Wind
    116. PawnPawn ×2
    117. BermudaRadar jammer ship
    118. PawnPawn ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Leohvm's (51 OS, 18/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Leohvm

50.6 OS · 18/09/2026

Open source match ↗

19 received units · includes a constructor
1 metal received · 28 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build