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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Tidal
    4. ShipyardShipyarddone 1:22 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 36 steps
    1. Tidal
    2. SkaterSkater
    3. Construction ShipCon ship
    4. Tidal ×2
    5. SkaterSkater
    6. EelSubmarinedone 2:30
    7. Mex
    8. Converter
    9. EelSubmarine
    10. Converter
    11. Mex
    12. Converter ×2
    13. Mex
    14. SkaterSkater
    15. Mex
    16. Con turret
    17. Mex
    18. EelSubmarine
    19. Mex
    20. Energy storage
    21. Con turret
    22. Wind ×2
    23. Mex
    24. DolphinDolphin
    25. Wind ×3
    26. DolphinDolphin
    27. Wind
    28. DolphinDolphin
    29. Wind ×2
    30. DolphinDolphin
    31. BeholderBeholder
    32. Wind
    33. Wind
    34. DolphinDolphin
    35. BeholderBeholder
    36. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 183 steps
    1. Wind
    2. Wind
    3. DolphinDolphin
    4. PharosPharos
    5. Wind
    6. Wind
    7. DolphinDolphin
    8. Wind
    9. PharosPharos
    10. Wind
    11. Wind
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. DolphinDolphin
    14. PharosPharos
    15. Wind
    16. Wind
    17. PharosPharos
    18. DolphinDolphin
    19. Wind
    20. Wind
    21. PharosPharos
    22. DolphinDolphin
    23. Wind
    24. Converter
    25. Radar TowerRadar Tower
    26. Wind
    27. Converter
    28. DolphinDolphin
    29. Wind
    30. Converter
    31. DolphinDolphin
    32. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    33. Wind
    34. Converter
    35. DolphinDolphin
    36. Wind
    37. Converter
    38. DolphinDolphin
    39. Converter
    40. Wind
    41. DolphinDolphin
    42. Grim ReaperGrim Reaper
    43. Converter
    44. Wind
    45. Converter
    46. Grim ReaperGrim Reaper
    47. Wind
    48. Converter
    49. Wind
    50. Grim ReaperGrim Reaper
    51. Wind
    52. Wind
    53. Wind
    54. Wind
    55. Wind
    56. Wind
    57. DolphinDolphin
    58. Wind
    59. Wind
    60. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    61. BrambleBramble
    62. Wind
    63. Wind ×2
    64. DolphinDolphin
    65. Con turret
    66. Wind
    67. CorsairDestroyerdone 8:53 · typical 4:46
    68. Wind
    69. BrambleBramble
    70. Metal storage
    71. Con turret
    72. Wind ×3
    73. CorsairDestroyer
    74. BrambleBramble
    75. Wind
    76. BeholderBeholder
    77. Wind
    78. CorsairDestroyer
    79. Wind
    80. Wind
    81. BeholderBeholder
    82. Wind
    83. BeholderBeholder
    84. CorsairDestroyer
    85. Wind
    86. Converter ×2
    87. BeholderBeholder
    88. Converter
    89. Wind
    90. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    91. SkaterSkater
    92. Wind
    93. Converter
    94. Wind
    95. SkaterSkater
    96. Wind
    97. Converter
    98. Wind ×2
    99. Converter
    100. SkaterSkater
    101. Wind ×2
    102. Converter
    103. Wind ×2
    104. SkaterSkater
    105. Wind
    106. Converter
    107. Wind
    108. SkaterSkater
    109. Wind
    110. Converter
    111. Wind ×8
    112. Wind
    113. Wind ×2
    114. Wind
    115. Wind ×3
    116. Wind
    117. Wind ×2
    118. Wind
    119. Wind
    120. Mex
    121. Wind
    122. Wind
    123. DolphinDolphin
    124. Wind
    125. DolphinDolphin
    126. Wind
    127. Wind
    128. DolphinDolphin
    129. Wind
    130. Wind
    131. DolphinDolphin
    132. Wind
    133. DolphinDolphin
    134. Wind
    135. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    136. Wind
    137. DolphinDolphin
    138. Wind ×2
    139. DolphinDolphin
    140. Wind ×2
    141. DolphinDolphin
    142. Wind ×2
    143. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    144. Wind ×2
    145. Wind
    146. DolphinDolphin
    147. Wind
    148. Wind ×2
    149. Wind
    150. DolphinDolphin
    151. Wind
    152. Wind ×2
    153. Wind
    154. Wind
    155. DolphinDolphin
    156. Wind
    157. Advanced Metal ExtractorT2 mexdone 13:29 · typical 10:04
    158. DolphinDolphin
    159. Wind ×4
    160. DolphinDolphin
    161. Wind ×2
    162. DolphinDolphin
    163. Wind ×3
    164. Advanced Metal ExtractorT2 mex
    165. Wind ×10
    166. Construction ShipCon ship
    167. Wind
    168. Advanced Metal ExtractorT2 mex
    169. Wind ×4
    170. Naval Construction Turret
    171. Wind ×2
    172. Naval Construction Turret
    173. Wind
    174. SkaterSkater
    175. Naval Construction Turret
    176. Wind
    177. SkaterSkater
    178. Wind
    179. Naval Construction Turret
    180. SkaterSkater
    181. Wind
    182. Naval Construction Turret
    183. SkaterSkater

Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (39 OS, 11/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

yeskinkot

39.3 OS · 11/09/2026

Open source match ↗

5 received units · includes a constructor
0 metal received · 105596 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build