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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Tidal
    4. ShipyardShipyarddone 1:22 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 27 steps
    1. Tidal
    2. SkaterSkater
    3. Construction ShipCon ship
    4. Tidal
    5. SkaterSkater
    6. Tidalfor Air
    7. DolphinDolphin
    8. Mex
    9. DolphinDolphin
    10. SkaterSkater
    11. EelSubmarinedone 3:12
    12. Converter
    13. Mex
    14. Converter ×3
    15. EelSubmarine
    16. Mex ×2
    17. Wind
    18. CorsairDestroyerdone 5:01 · typical 4:46
    19. Wind
    20. Energy storage
    21. Mex
    22. Wind ×4
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. Con turret
    25. Wind ×2
    26. Wind
    27. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 175 steps
    1. Wind
    2. CorsairDestroyer
    3. Wind ×2
    4. DolphinDolphin
    5. Wind
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. Wind
    8. DolphinDolphin
    9. Wind
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Wind
    12. DolphinDolphin
    13. Mex
    14. Wind
    15. DolphinDolphin
    16. Wind
    17. DolphinDolphin
    18. Wind
    19. DolphinDolphin
    20. Wind ×2
    21. Wind
    22. Mex
    23. DolphinDolphin
    24. Wind
    25. Wind
    26. Wind
    27. Wind
    28. BeholderBeholder
    29. DolphinDolphin
    30. Wind
    31. Wind ×2
    32. BeholderBeholder
    33. Con turret
    34. Wind
    35. Wind
    36. BeholderBeholder
    37. DolphinDolphin
    38. Wind
    39. Wind
    40. Wind
    41. Wind
    42. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    43. DolphinDolphin
    44. Wind ×2
    45. Wind
    46. DolphinDolphin
    47. Wind
    48. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    49. Wind
    50. Wind
    51. Wind
    52. Converter
    53. Wind
    54. DolphinDolphin
    55. Converter
    56. Wind
    57. DolphinDolphin
    58. Converter
    59. Wind
    60. DolphinDolphin
    61. Converter
    62. PharosPharos
    63. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    64. Converter
    65. Con turret
    66. PharosPharos
    67. DolphinDolphin
    68. Converter
    69. PharosPharos
    70. Converter
    71. DolphinDolphin
    72. Con turret
    73. PharosPharos
    74. Converter
    75. DolphinDolphin
    76. Radar TowerRadar Tower
    77. DolphinDolphin
    78. Converter
    79. DolphinDolphin
    80. Wind
    81. DolphinDolphin
    82. Converter
    83. Wind ×2
    84. Advanced Metal ExtractorT2 mexdone 10:25
    85. Wind
    86. BeholderBeholder
    87. BrambleBramble
    88. Wind ×3
    89. BeholderBeholder
    90. Wind ×5
    91. BrambleBramble
    92. Wind ×2
    93. SkaterSkater
    94. Wind
    95. SkaterSkater
    96. Wind
    97. SkaterSkater
    98. Wind
    99. Wind
    100. DolphinDolphin
    101. BrambleBramble
    102. Wind
    103. DolphinDolphin
    104. Wind
    105. DolphinDolphin
    106. Wind
    107. DolphinDolphin
    108. Wind
    109. Advanced Metal ExtractorT2 mex
    110. DolphinDolphin
    111. BrambleBramble
    112. DolphinDolphin
    113. Wind
    114. DolphinDolphin
    115. Wind
    116. DolphinDolphin
    117. Wind
    118. Radar TowerRadar Tower
    119. Wind
    120. Advanced Metal ExtractorT2 mex
    121. Wind ×4
    122. Construction ShipCon ship
    123. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    124. Wind
    125. Naval Construction Turret
    126. Wind ×2
    127. DolphinDolphin
    128. Wind
    129. DolphinDolphin
    130. Naval Construction Turret
    131. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    132. Wind ×2
    133. DolphinDolphin
    134. Wind
    135. DolphinDolphin
    136. Wind
    137. DolphinDolphin
    138. Naval Construction Turret
    139. Wind
    140. DolphinDolphin
    141. Advanced Metal ExtractorT2 mex
    142. Wind
    143. Naval Construction Turret
    144. DolphinDolphin ×2
    145. Naval Construction Turret
    146. Wind
    147. DolphinDolphin ×2
    148. Wind ×2
    149. DolphinDolphin
    150. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    151. DolphinDolphin
    152. Wind ×2
    153. DolphinDolphin
    154. Grim ReaperGrim Reaper
    155. Wind ×2
    156. Grim ReaperGrim Reaper
    157. Wind ×2
    158. Grim ReaperGrim Reaper
    159. Wind
    160. Grim ReaperGrim Reaperfor Geo sea
    161. Wind ×2
    162. Grim ReaperGrim Reaperfor Geo sea
    163. Wind ×5
    164. Advanced ShipyardAdvanced Shipyarddone 13:42
    165. Wind ×11
    166. Advanced Construction SubAdvanced Construction Sub
    167. Wind ×6
    168. VoyagerVoyager
    169. Wind ×2
    170. HavenHaven
    171. Wind ×4
    172. BermudaRadar jammer ship
    173. Wind ×3
    174. Naval Advanced Metal ExtractorNaval Advanced Metal Extractornot finished by 15:00
    175. Wind ×8

Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (39 OS, 11/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

yeskinkot

39.3 OS · 11/09/2026

Open source match ↗

5 received units · includes a constructor
500 metal received · 108723 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build