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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 24 steps
    1. Mex ×2
    2. Windfor Air
    3. Mex
    4. Wind ×3for Air
    5. Wind
    6. Bot LabBot Labdone 1:18
    7. Wind
    8. LazarusLazarusfor Pond
    9. SentrySentry
    10. Wind
    11. LazarusLazarus
    12. Wind
    13. LazarusLazarusfor Pond
    14. SentrySentry
    15. Construction BotCon botfor Geo
    16. LazarusLazarus
    17. Construction BotCon bot ×2for Geo
    18. LazarusLazarus
    19. Mex
    20. Energy storage
    21. Construction BotCon bot
    22. Con turret
    23. SentrySentry
    24. ShipyardShipyarddone 3:43 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 15 steps
    1. Converter
    2. DolphinDolphin
    3. Converter
    4. Radar TowerRadar Tower
    5. DolphinDolphin
    6. SkaterSkater
    7. Construction ShipCon ship ×2
    8. Wind ×2
    9. SkaterSkater
    10. Wind
    11. DolphinDolphin
    12. Wind ×2
    13. Mex
    14. Converter
    15. Mex
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 103 steps
    1. Wind
    2. Converter
    3. Wind
    4. DolphinDolphin
    5. Converter
    6. HarpoonHarpoon
    7. Converter
    8. Wind
    9. Mex
    10. CorsairDestroyerdone 7:57 · typical 4:46
    11. Wind ×2
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. Wind ×2
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. SentrySentry
    16. Wind ×2
    17. HarpoonHarpoon
    18. Wind
    19. SentrySentry
    20. Wind
    21. SentrySentry
    22. Wind ×3
    23. SentrySentry
    24. Tidal
    25. Wind
    26. SentrySentry
    27. Wind ×3
    28. SentrySentry
    29. Tidal
    30. Wind ×2
    31. Tidal
    32. Wind
    33. Converter
    34. Mex
    35. Tidal
    36. Wind
    37. Converter
    38. Tidal
    39. Wind
    40. Mex
    41. Wind
    42. Converter
    43. Tidal
    44. SentrySentry
    45. Wind
    46. Converter
    47. Tidal
    48. Radar TowerRadar Tower
    49. Converter
    50. Windfor Geo
    51. Tidal
    52. Converter
    53. Windfor Geo
    54. Grim ReaperGrim Reaper
    55. Advanced Metal ExtractorT2 mexdone 9:19 · typical 10:04
    56. Windfor Geo
    57. Wind
    58. Windfor Geo
    59. Wind
    60. BlitzBlitz
    61. Windfor Geo
    62. Wind
    63. Windfor Geo
    64. Wind
    65. EllysawFrigate
    66. Windfor Geo
    67. Wind ×2
    68. Windfor Geo
    69. BlitzBlitz
    70. EllysawFrigate
    71. Wind
    72. Windfor Geo
    73. Wind
    74. Windfor Geo
    75. Wind
    76. CorsairDestroyer
    77. Windfor Geo
    78. Wind
    79. Windfor Geo
    80. JanusJanus
    81. Advanced Metal ExtractorT2 mex
    82. Wind ×5
    83. SkaterSkater
    84. Wind ×2
    85. Mexfor Front
    86. SkaterSkater
    87. Wind ×3
    88. DolphinDolphin
    89. Wind ×2
    90. DolphinDolphin
    91. Wind ×2
    92. Grim ReaperGrim Reaper
    93. Wind ×2
    94. Grim ReaperGrim Reaper
    95. Advanced Metal ExtractorT2 mex
    96. Wind
    97. CorsairDestroyer
    98. Wind
    99. EllysawFrigate
    100. HarpoonHarpoon
    101. Wind
    102. CorsairDestroyer
    103. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is [ADS]Kackbarren's (40 OS, 24/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

[ADS]Kackbarren

39.6 OS · 24/08/2026

Open source match ↗

3 received units · includes a constructor
2078 metal received · 38161 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build