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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 7 steps
    1. Mex ×2
    2. Windfor Air
    3. Mex
    4. Wind ×2
    5. Wind ×2for Air
    6. SentrySentry
    7. ShipyardShipyarddone 1:54 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 18 steps
    1. Construction ShipCon ship
    2. Tidal ×2
    3. Construction ShipCon ship
    4. Mex
    5. CorsairDestroyerdone 4:10 · typical 4:46
    6. Mex
    7. Wind
    8. Mex
    9. Wind
    10. HarpoonHarpoon
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. HarpoonHarpoon
    13. EllysawFrigate
    14. Mex
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. Mex
    17. EllysawFrigate
    18. Naval Energy Converter
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 157 steps
    1. SkaterSkater
    2. Naval Energy Converter
    3. Con turret
    4. SkaterSkater
    5. Tidal
    6. Mex ×2
    7. SkaterSkater
    8. Tidal
    9. Mex
    10. Radar TowerRadar Tower
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. Grim ReaperGrim Reaper
    13. Tidal
    14. Radar TowerRadar Tower
    15. HarpoonHarpoon
    16. Wind
    17. Tidal
    18. Wind
    19. DolphinDolphin
    20. Wind
    21. Naval Construction Turret
    22. DolphinDolphin
    23. SentrySentry
    24. Wind
    25. SentrySentry
    26. Wind
    27. Naval Construction Turret
    28. Wind
    29. CorsairDestroyer
    30. SentrySentry
    31. Wind
    32. SentrySentry
    33. Naval Construction Turret
    34. Wind
    35. SentrySentry
    36. PincerPincer
    37. Naval Construction Turret
    38. Wind
    39. SentrySentry
    40. EllysawFrigate
    41. Wind
    42. SentrySentry
    43. CorsairDestroyer
    44. Wind
    45. Naval Energy Converter
    46. HarpoonHarpoon
    47. Wind
    48. Advanced Metal ExtractorT2 mexdone 10:18 · typical 10:04
    49. Naval Energy Converter
    50. Wind
    51. EllysawFrigate
    52. Naval Energy Converter
    53. Wind
    54. Naval Energy Converter
    55. SkaterSkater
    56. Wind
    57. Naval Energy Converter
    58. SkaterSkater
    59. Naval Energy Converter
    60. Wind ×2
    61. DolphinDolphin
    62. Naval Energy Converter
    63. Wind
    64. SentrySentry
    65. DolphinDolphin
    66. Radar TowerRadar Tower
    67. Advanced Metal ExtractorT2 mex
    68. Wind
    69. Naval Energy Converter
    70. Grim ReaperGrim Reaper
    71. SentrySentry
    72. Wind
    73. Naval Energy Converter
    74. Grim ReaperGrim Reaper
    75. Wind
    76. Naval Energy Converter
    77. Wind
    78. CorsairDestroyer
    79. Wind
    80. Tidal
    81. Radar TowerRadar Tower
    82. NettleNettle ×2
    83. Tidal
    84. Wind
    85. SentrySentry ×2
    86. Tidal
    87. SentrySentry
    88. SkaterSkater
    89. Wind
    90. Tidal
    91. HarpoonHarpoon
    92. SkaterSkater
    93. SentrySentry
    94. Tidal
    95. Advanced Metal ExtractorT2 mex
    96. Wind
    97. Grim ReaperGrim Reaper
    98. SentrySentry
    99. Tidal
    100. Wind
    101. HarpoonHarpoon
    102. Bot LabBot Labdone 12:59
    103. Wind
    104. DolphinDolphin
    105. ShipyardShipyarddone 13:05
    106. Tidal
    107. Wind
    108. Construction BotCon bot
    109. DolphinDolphin
    110. Wind
    111. Tidal
    112. DolphinDolphin
    113. Wind
    114. Construction BotCon bot
    115. Tidal
    116. Sneaky PeteSneaky Pete
    117. DolphinDolphin
    118. TickTick
    119. DolphinDolphin
    120. TickTick
    121. DolphinDolphin
    122. Wind
    123. TickTick
    124. DolphinDolphin
    125. TickTick
    126. Wind
    127. DolphinDolphin
    128. Construction BotCon bot
    129. Wind
    130. DolphinDolphin
    131. Wind
    132. DolphinDolphin
    133. Construction BotCon bot
    134. DolphinDolphin
    135. Wind
    136. DolphinDolphin ×2
    137. Wind
    138. Construction BotCon bot
    139. DolphinDolphin
    140. Wind
    141. DolphinDolphin
    142. Construction BotCon bot
    143. DolphinDolphin
    144. Wind
    145. DolphinDolphin
    146. Wind
    147. Construction BotCon bot
    148. DolphinDolphin
    149. Advanced Metal ExtractorT2 mex
    150. Wind
    151. DolphinDolphin
    152. Wind
    153. DolphinDolphin ×2
    154. Wind
    155. DolphinDolphin ×2
    156. Wind
    157. DolphinDolphin

Counts are medians over the build's games: half of them build more, half fewer. The example game is [ADS]Kackbarren's (40 OS, 12/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

[ADS]Kackbarren

39.6 OS · 12/08/2026

Open source match ↗

8 received units · includes a constructor
639 metal received · 25960 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build