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Air / Armada / Economy first / OBSERVED BUILD

Standard air

Armada Air build order · Supreme Isthmus

Builds an Aircraft Plant early, reclaims it for metal, then teches up through an Advanced Metal Extractor and Fusion Reactor while supplying teammates with transports and scouts, settling into Falcons and later Highwinds for the team's air…

Usually transports first (70%)

#eco #air #team support · 148 distinct matches · 67 players · 66% of Armada Air games · team won 42% of 151 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:32

  1. Take mex and wind while queuing the aircraft plant immediately.
  2. Get the aircraft plant up before 1:44 to start producing early.
  3. Build an advanced mex to keep economy scaling for T2.
  4. Send transports and scouts to allies as soon as they're ready.
  5. Add a fusion reactor and shift into fighters then Liche bombers.

Phase by phase

TYPICAL OF ITS 148 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:30, middle half 1:22–1:41

    By 1:12 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Solar
    3. Wind ×3
    4. Energy storage
    5. Wind ×2
    6. Aircraft PlantAircraft Plantdone 1:46 · typical 1:30
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Blink2 Scout plane for allies
    • Stork2 Light transport for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: light transport (34%) · banshee (34%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 23 steps
    1. BlinkScout plane ×2for Beach sea
    2. FalconFighter ×2
    3. Construction AircraftCon aircraft
    4. FalconFighter ×2
    5. Construction AircraftCon aircraft
    6. StorkLight transportfor Tech
    7. Construction AircraftCon aircraft
    8. FalconFighter
    9. Wind ×2
    10. FalconFighter
    11. Con turret
    12. Wind ×2
    13. Construction AircraftCon aircraft
    14. Con turret
    15. Mex
    16. FalconFighter
    17. Wind
    18. FalconFighter
    19. Wind
    20. Construction AircraftCon aircraft
    21. Wind ×3
    22. FalconFighter
    23. Wind ×2
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine34Wind
    • Energy Converter8Converter
    Order
    1. Aircraft PlantEat Aircraft Plant in 79% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon10 Fighter

    Some games also: Aircraft Plant (48%) · con aircraft (48%) · fusion (32%)

    By 10:00 in all: 4 mex · 50 wind · 9 converter · 1 energy storage · 6 con turret

    The example game in this phase · 120 steps
    1. FalconFighter
    2. Wind
    3. FalconFighter
    4. Wind
    5. Converter
    6. Wind
    7. FalconFighter
    8. Converter
    9. Wind ×2
    10. Converter
    11. Wind
    12. FalconFighter
    13. Wind ×2
    14. Converter
    15. FalconFighter
    16. Wind
    17. FalconFighter
    18. Converter
    19. Wind ×2
    20. FalconFighter
    21. Wind
    22. Converter
    23. FalconFighter
    24. Wind
    25. Converter
    26. Wind
    27. FalconFighter
    28. Wind
    29. Converter
    30. Wind
    31. FalconFighter
    32. Wind
    33. Converter
    34. Wind
    35. Converter
    36. FalconFighter
    37. Wind ×2
    38. Converter
    39. FalconFighter
    40. Wind
    41. Converter
    42. FalconFighter
    43. Wind
    44. FalconFighter
    45. Converter
    46. Wind
    47. FalconFighter
    48. Converter
    49. FalconFighter
    50. Advanced Metal ExtractorT2 mexdone 8:25 · typical 7:03
    51. Converter
    52. FalconFighter
    53. Converter
    54. Con turret
    55. Advanced Metal ExtractorT2 mex
    56. Converter
    57. FalconFighter
    58. Advanced Metal ExtractorT2 mex
    59. Converter
    60. FalconFighter
    61. Converter ×2
    62. BlinkScout plane
    63. FalconFighter
    64. Converter
    65. Fusion ReactorFusiondone 11:50 · typical 11:09
    66. FalconFighter
    67. Converter
    68. FalconFighter
    69. Converter
    70. FalconFighter
    71. Converter
    72. Advanced Metal ExtractorT2 mex
    73. Converter ×2
    74. FalconFighter ×2
    75. Converter ×2
    76. FalconFighter
    77. Converter
    78. Con turret
    79. Converter
    80. Con turret ×2
    81. FalconFighter
    82. Converter
    83. Fusion ReactorFusion
    84. Con turret
    85. FalconFighter
    86. Con turret
    87. Converter
    88. Con turret
    89. Converter
    90. FalconFighter
    91. Converter ×3
    92. FalconFighter
    93. Converter
    94. FalconFighter
    95. Aircraft PlantAircraft Plantdone 13:21
    96. FalconFighter
    97. Converter
    98. FalconFighter ×5
    99. Converter
    100. FalconFighter ×3
    101. Con turret
    102. FalconFighter
    103. Fusion ReactorFusion
    104. Con turret
    105. Converter
    106. FalconFighter ×2
    107. Con turret
    108. Converter
    109. FalconFighter
    110. Converter
    111. FalconFighter
    112. BlinkScout plane
    113. Converter
    114. FalconFighter
    115. Converter
    116. FalconFighter ×2
    117. Converter
    118. FalconFighter ×2
    119. Converter
    120. FalconFighter

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]FranzDK's (31 OS, 12/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:50 · in 86% of games
  • Stork3 Light transport to Tech or Geo sea or Beach seafirst at 2:09 · in 89% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:26 · in 66% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:33 · in 53% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Techfirst at 1:40 · in 38% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:04 · in 87% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

151 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0091900
3:00145400
4:002055500
5:0027817473
6:003578153146
7:004959241250
8:006685341312
9:008662403365
10:0010896489489
11:0013372628584
12:0016098851709
13:00188981243938
14:002172616071450
15:002478619852314
WHAT THE NUMBERS SAY

Standard air play wins less than half its games while destroying far less metal than it loses by 15:00.

  • + Aircraft plant lands consistently by 1:44, keeping tempo on schedule.
  • − Enemy metal destroyed (2664) trails own metal lost (2351) by 15:00.
THE EXAMPLE YOU ARE READING

[Grump]FranzDK

31.1 OS · 12/08/2026

Open source match ↗

2 received units · includes a constructor
468 metal received · 64054 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:30Middle 50%: 1:22–1:41 · n=146
Advanced Metal Extractor7:03Middle 50%: 6:36–7:36 · n=142
Fusion Reactor11:09Middle 50%: 10:00–12:26 · n=86

Played most by

arcsiz25games of this buildbadbot10games of this buildLeohvm8games of this build[Grump]FranzDK6games of this buildDad_The_Speedrunner5games of this build