← All builds
Air / Armada / Economy first / OBSERVED BUILD

Standard air

Armada Air build order · Supreme Isthmus

Builds an Aircraft Plant early, reclaims it for metal, then teches up through an Advanced Metal Extractor and Fusion Reactor while supplying teammates with transports and scouts, settling into Falcons and later Highwinds for the team's air…

Usually transports first (70%)

#eco #air #team support · 150 distinct matches · 68 players · 66% of Armada Air games · team won 42% of 153 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:32

  1. Take mex and wind while queuing the aircraft plant immediately.
  2. Get the aircraft plant up before 1:44 to start producing early.
  3. Build an advanced mex to keep economy scaling for T2.
  4. Send transports and scouts to allies as soon as they're ready.
  5. Add a fusion reactor and shift into fighters then Liche bombers.

Phase by phase

TYPICAL OF ITS 150 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:30, middle half 1:22–1:41

    By 1:12 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Wind ×3
    5. Aircraft PlantAircraft Plantdone 1:54 · typical 1:30
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Blink2 Scout plane for allies
    • Stork2 Light transport for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: light transport (33%) · banshee (33%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 22 steps
    1. StorkLight transportfor Geo sea
    2. BlinkScout plane ×2for Geo sea
    3. OspreyHeavy transportfor Beach sea
    4. StorkLight transportfor Tech
    5. Construction AircraftCon aircraft ×2
    6. Wind
    7. Con turret
    8. FalconFighter ×2
    9. Con turret
    10. Wind
    11. Converter ×2
    12. FalconFighter
    13. Converter
    14. FalconFighter
    15. Converter ×2
    16. StorkLight transport
    17. Wind
    18. FalconFighter
    19. Wind
    20. FalconFighter ×2
    21. Wind ×2
    22. FalconFighter
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine34Wind
    • Energy Converter8Converter
    Order
    1. Aircraft PlantEat Aircraft Plant in 80% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon10 Fighter

    Some games also: Aircraft Plant (48%) · con aircraft (48%) · fusion (32%)

    By 10:00 in all: 4 mex · 50 wind · 9 converter · 1 energy storage · 6 con turret

    The example game in this phase · 125 steps
    1. FalconFighter ×2
    2. Wind ×2
    3. FalconFighter
    4. Wind ×2
    5. Construction AircraftCon aircraft
    6. Wind ×4
    7. Con turret ×2
    8. Wind
    9. Converter
    10. Advanced Metal ExtractorT2 mexdone 6:55 · typical 7:03
    11. Converter
    12. Advanced Metal ExtractorT2 mex
    13. Wind
    14. Advanced Metal ExtractorT2 mex
    15. Converter
    16. Wind
    17. Construction AircraftCon aircraft
    18. Advanced Metal ExtractorT2 mex
    19. Wind
    20. Advanced solar
    21. Wind ×2
    22. Con turret
    23. Wind ×4
    24. Advanced solar
    25. Wind ×3
    26. Fusion ReactorFusiondone 10:33 · typical 11:07
    27. Wind ×2
    28. FalconFighter
    29. Wind ×4
    30. FalconFighter
    31. Wind
    32. Converter
    33. Wind
    34. Converter
    35. Wind ×2
    36. Converter
    37. Wind
    38. FalconFighter
    39. T2 converter
    40. Wind
    41. Converter
    42. Wind ×2
    43. FalconFighter
    44. Converter
    45. Wind
    46. FalconFighter ×2
    47. Wind
    48. Converter
    49. Con turret
    50. FalconFighter
    51. Wind ×2
    52. Converter
    53. Con turret
    54. Wind
    55. Con turret
    56. FalconFighter
    57. Wind
    58. Converter
    59. FalconFighter
    60. Wind ×2
    61. FalconFighter
    62. T2 converter
    63. Converter
    64. FalconFighter
    65. Wind
    66. FalconFighter
    67. Wind
    68. Converter
    69. FalconFighter
    70. Con turret
    71. Wind ×2
    72. Converter
    73. FalconFighter
    74. Wind
    75. Con turret
    76. Wind ×2
    77. Converter
    78. Wind
    79. Advanced Aircraft PlantAdvanced Aircraft Plantdone 12:50
    80. Wind ×2
    81. Converter
    82. Wind ×3
    83. Converter
    84. Wind ×3
    85. Converter
    86. Wind ×2
    87. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    88. Converter
    89. Wind ×3
    90. Converter
    91. LicheLichedone 13:36
    92. Wind
    93. Converter
    94. Wind ×3
    95. Converter
    96. Wind
    97. Converter
    98. Wind
    99. Converter
    100. Wind
    101. HighwindHighwind
    102. Wind
    103. Converter
    104. Wind
    105. HighwindHighwind
    106. Wind
    107. HighwindHighwind
    108. Converter
    109. HighwindHighwind
    110. Wind
    111. HighwindHighwind
    112. Converter
    113. Wind
    114. HighwindHighwind
    115. Wind ×2
    116. HighwindHighwind
    117. Converter
    118. Wind
    119. LicheLiche
    120. Wind
    121. Converter
    122. Wind ×2
    123. Converter
    124. Wind ×3
    125. LicheLiche

Counts are medians over the build's games: half of them build more, half fewer. The example game is Sdragona's (34 OS, 01/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:50 · in 86% of games
  • Stork3 Light transport to Tech or Geo sea or Beach seafirst at 2:09 · in 90% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:26 · in 66% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:33 · in 52% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Techfirst at 1:40 · in 39% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:04 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

153 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0091900
3:00145400
4:002060500
5:0027837473
6:003578148146
7:004959241250
8:006685337302
9:008662391365
10:0011009451489
11:0013467619584
12:0016151838708
13:00190351234935
14:002181516071450
15:002484619852270
WHAT THE NUMBERS SAY

Standard air play wins less than half its games while destroying far less metal than it loses by 15:00.

  • + Aircraft plant lands consistently by 1:44, keeping tempo on schedule.
  • − Enemy metal destroyed (2664) trails own metal lost (2351) by 15:00.
THE EXAMPLE YOU ARE READING

Sdragona

33.5 OS · 01/10/2026

Open source match ↗

77 received units · includes a constructor
1302 metal received · 59831 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:30Middle 50%: 1:22–1:41 · n=148
Advanced Metal Extractor7:03Middle 50%: 6:36–7:38 · n=144
Fusion Reactor11:07Middle 50%: 10:01–12:25 · n=87

Played most by

arcsiz25games of this buildbadbot10games of this buildLeohvm8games of this build[Grump]FranzDK6games of this buildFakepilot6games of this build