← All builds
Air / Armada / Economy first / OBSERVED BUILD

Standard air

Armada Air build order · Supreme Isthmus

Builds an Aircraft Plant early, reclaims it for metal, then teches up through an Advanced Metal Extractor and Fusion Reactor while supplying teammates with transports and scouts, settling into Falcons and later Highwinds for the team's air…

Usually transports first (70%)

#eco #air #team support · 148 distinct matches · 67 players · 66% of Armada Air games · team won 42% of 151 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:32

  1. Take mex and wind while queuing the aircraft plant immediately.
  2. Get the aircraft plant up before 1:44 to start producing early.
  3. Build an advanced mex to keep economy scaling for T2.
  4. Send transports and scouts to allies as soon as they're ready.
  5. Add a fusion reactor and shift into fighters then Liche bombers.

Phase by phase

TYPICAL OF ITS 148 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:30, middle half 1:22–1:41

    By 1:12 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Aircraft PlantAircraft Plantdone 1:31 · typical 1:30
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Blink2 Scout plane for allies
    • Stork2 Light transport for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: light transport (34%) · banshee (34%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 16 steps
    1. BlinkScout plane
    2. Wind
    3. BlinkScout planefor Geo sea
    4. StorkLight transportfor Geo sea
    5. FalconFighter ×2
    6. Wind ×4
    7. BlinkScout plane
    8. FalconFighter
    9. Construction AircraftCon aircraft
    10. StorkLight transport ×2for Tech
    11. Mex
    12. Con turret ×2
    13. StorkLight transport
    14. Con turret ×3
    15. Wind
    16. Aircraft PlantEat Aircraft Plantreclaimed for its metal
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine34Wind
    • Energy Converter8Converter
    Order
    1. Aircraft PlantEat Aircraft Plant in 79% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon10 Fighter

    Some games also: Aircraft Plant (48%) · con aircraft (48%) · fusion (32%)

    By 10:00 in all: 4 mex · 50 wind · 9 converter · 1 energy storage · 6 con turret

    The example game in this phase · 96 steps
    1. Wind ×4
    2. Advanced Metal ExtractorT2 mexdone 6:34 · typical 7:03
    3. Wind ×2
    4. Advanced Metal ExtractorT2 mex
    5. Wind ×2
    6. Solar
    7. ShipyardShipyarddone 5:55
    8. Wind ×4
    9. Construction ShipCon ship
    10. Wind
    11. Advanced Metal ExtractorT2 mex ×2
    12. ShipyardEat Shipyardreclaimed for its metal
    13. Converter ×2
    14. Advanced Metal ExtractorT2 mex
    15. Converter ×4
    16. Fusion ReactorFusiondone 8:32 · typical 11:09
    17. Naval Construction Turret
    18. Converter
    19. Con turret
    20. Converter
    21. Naval Construction Turret
    22. Wind
    23. Converter
    24. Naval Construction Turret
    25. Wind ×2
    26. Seaplane PlatformSeaplane Platformdone 9:15
    27. Converter
    28. Wind
    29. Converter
    30. Wind ×2
    31. Naval Construction Turret
    32. Converter
    33. CycloneCyclone
    34. Naval Construction Turret
    35. Wind
    36. Converter
    37. Wind
    38. Converter
    39. CycloneCyclone
    40. Wind
    41. CycloneCyclone
    42. Wind
    43. Converter
    44. CycloneCyclone
    45. Wind
    46. CycloneCyclone
    47. Wind
    48. CycloneCyclone
    49. Converter
    50. Wind
    51. CycloneCyclone
    52. Wind
    53. CycloneCyclone
    54. Converter
    55. CycloneCyclone
    56. Wind ×2
    57. CycloneCyclone
    58. Wind
    59. CycloneCyclone
    60. Converter
    61. Wind
    62. CycloneCyclone
    63. Wind
    64. CycloneCyclone
    65. Wind
    66. CycloneCyclone
    67. Naval NettleNaval Nettle
    68. Converter
    69. Con turret
    70. CycloneCyclone ×2
    71. Converter
    72. CycloneCyclone
    73. Naval NettleNaval Nettle
    74. Wind
    75. CycloneCyclone
    76. Wind
    77. Converter ×2
    78. Wind
    79. CycloneCyclone
    80. Wind
    81. CycloneCyclone
    82. Wind
    83. CycloneCyclone ×2
    84. Wind
    85. HorizonHorizon ×4
    86. Wind ×3
    87. FerretFerret
    88. Advanced Metal ExtractorT2 mex
    89. Naval NettleNaval Nettle ×3
    90. Energy storage
    91. Bot LabBot Labdone 12:30
    92. LazarusLazarus
    93. Advanced Metal ExtractorT2 mex
    94. Con turret
    95. LazarusLazarus
    96. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is krtf's (47 OS, 10/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:50 · in 86% of games
  • Stork3 Light transport to Tech or Geo sea or Beach seafirst at 2:09 · in 89% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:26 · in 66% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:33 · in 53% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Techfirst at 1:40 · in 38% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:04 · in 87% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

151 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0091900
3:00145400
4:002055500
5:0027817473
6:003578153146
7:004959241250
8:006685341312
9:008662403365
10:0010896489489
11:0013372628584
12:0016098851709
13:00188981243938
14:002172616071450
15:002478619852314
WHAT THE NUMBERS SAY

Standard air play wins less than half its games while destroying far less metal than it loses by 15:00.

  • + Aircraft plant lands consistently by 1:44, keeping tempo on schedule.
  • − Enemy metal destroyed (2664) trails own metal lost (2351) by 15:00.
THE EXAMPLE YOU ARE READING

krtf

46.7 OS · 10/10/2026

Open source match ↗

7 received units · includes a constructor
2404 metal received · 50191 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:30Middle 50%: 1:22–1:41 · n=146
Advanced Metal Extractor7:03Middle 50%: 6:36–7:36 · n=142
Fusion Reactor11:09Middle 50%: 10:00–12:26 · n=86

Played most by

arcsiz25games of this buildbadbot10games of this buildLeohvm8games of this build[Grump]FranzDK6games of this buildDad_The_Speedrunner5games of this build