← All builds
Air / Armada / Economy first / OBSERVED BUILD

Standard air

Armada Air build order · Supreme Isthmus

Builds an Aircraft Plant early, reclaims it for metal, then teches up through an Advanced Metal Extractor and Fusion Reactor while supplying teammates with transports and scouts, settling into Falcons and later Highwinds for the team's air…

Usually transports first (70%)

#eco #air #team support · 150 distinct matches · 68 players · 66% of Armada Air games · team won 42% of 153 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:32

  1. Take mex and wind while queuing the aircraft plant immediately.
  2. Get the aircraft plant up before 1:44 to start producing early.
  3. Build an advanced mex to keep economy scaling for T2.
  4. Send transports and scouts to allies as soon as they're ready.
  5. Add a fusion reactor and shift into fighters then Liche bombers.

Phase by phase

TYPICAL OF ITS 150 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:30, middle half 1:22–1:41

    By 1:12 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Aircraft PlantAircraft Plantdone 1:32 · typical 1:30
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Blink2 Scout plane for allies
    • Stork2 Light transport for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: light transport (33%) · banshee (33%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 19 steps
    1. Construction AircraftCon aircraft
    2. Wind
    3. FalconFighter
    4. Wind ×2
    5. BansheeBanshee
    6. Wind
    7. BansheeBanshee
    8. FalconFighter ×2
    9. Mex
    10. BlinkScout plane
    11. Wind
    12. Construction AircraftCon aircraft
    13. OspreyHeavy transportfor Geo
    14. Wind
    15. Construction AircraftCon aircraft
    16. Mex
    17. StorkLight transportfor Tech
    18. Mex
    19. FalconFighter
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine34Wind
    • Energy Converter8Converter
    Order
    1. Aircraft PlantEat Aircraft Plant in 80% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon10 Fighter

    Some games also: Aircraft Plant (48%) · con aircraft (48%) · fusion (32%)

    By 10:00 in all: 4 mex · 50 wind · 9 converter · 1 energy storage · 6 con turret

    The example game in this phase · 124 steps
    1. Construction AircraftCon aircraft
    2. FalconFighter
    3. Con turret
    4. NettleNettle
    5. FalconFighter
    6. Con turret ×2
    7. Wind
    8. SentrySentry
    9. FalconFighter
    10. Advanced Metal ExtractorT2 mexdone 6:51 · typical 7:03
    11. Con turret
    12. FalconFighter
    13. Wind
    14. FalconFighter
    15. Wind
    16. Advanced Metal ExtractorT2 mex
    17. Wind
    18. Construction AircraftCon aircraft
    19. SentrySentry
    20. Advanced Metal ExtractorT2 mex
    21. Wind
    22. Fusion ReactorFusiondone 11:01 · typical 11:07
    23. Wind
    24. SentrySentry
    25. Wind
    26. Advanced Metal ExtractorT2 mex
    27. Wind
    28. FalconFighter
    29. Wind
    30. FalconFighter
    31. Wind ×4
    32. Radar TowerRadar Tower
    33. Wind ×3
    34. FalconFighter
    35. Wind ×5
    36. FalconFighter
    37. Wind ×5
    38. Con turret
    39. FalconFighter
    40. Wind ×2
    41. FalconFighter
    42. Con turret
    43. Wind
    44. Fusion ReactorFusion
    45. Con turret ×3
    46. FalconFighter
    47. Wind
    48. StorkLight transportfor Beach sea
    49. Con turret
    50. FalconFighter
    51. Con turret
    52. FalconFighter
    53. Con turret
    54. FalconFighter
    55. Converter ×2
    56. FalconFighter
    57. Wind
    58. FalconFighter
    59. Wind
    60. Converter
    61. FalconFighter
    62. Wind
    63. FalconFighter
    64. Wind
    65. Converter
    66. FalconFighter
    67. Wind
    68. Converter
    69. FalconFighter
    70. Wind
    71. FalconFighter
    72. Wind
    73. Converter
    74. Wind
    75. FalconFighter
    76. Wind
    77. Converter
    78. T2 converter
    79. FalconFighter
    80. Wind
    81. FalconFighter
    82. Wind
    83. FalconFighter
    84. Wind
    85. FalconFighter
    86. Converter
    87. Wind
    88. FalconFighter
    89. Wind
    90. FalconFighter
    91. Wind
    92. FalconFighter ×3
    93. Converter
    94. FalconFighter ×3
    95. Wind
    96. Con turret
    97. FalconFighter
    98. T2 converter
    99. Con turret ×2
    100. FalconFighter
    101. Converter
    102. Wind
    103. FalconFighter ×2
    104. Wind
    105. Converter
    106. FalconFighter
    107. Converter
    108. FalconFighter ×8
    109. T2 converter
    110. FalconFighter
    111. Converter
    112. FalconFighter ×14
    113. T2 converter
    114. FalconFighter
    115. Converter
    116. FalconFighter ×2
    117. Converter
    118. FalconFighter ×4
    119. Converter
    120. FalconFighter ×7
    121. Converter
    122. FalconFighter ×2
    123. Converter
    124. FalconFighter

Counts are medians over the build's games: half of them build more, half fewer. The example game is arcsiz's (36 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:50 · in 86% of games
  • Stork3 Light transport to Tech or Geo sea or Beach seafirst at 2:09 · in 90% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:26 · in 66% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:33 · in 52% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Techfirst at 1:40 · in 39% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:04 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

153 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0091900
3:00145400
4:002060500
5:0027837473
6:003578148146
7:004959241250
8:006685337302
9:008662391365
10:0011009451489
11:0013467619584
12:0016151838708
13:00190351234935
14:002181516071450
15:002484619852270
WHAT THE NUMBERS SAY

Standard air play wins less than half its games while destroying far less metal than it loses by 15:00.

  • + Aircraft plant lands consistently by 1:44, keeping tempo on schedule.
  • − Enemy metal destroyed (2664) trails own metal lost (2351) by 15:00.
THE EXAMPLE YOU ARE READING

arcsiz

35.9 OS · 02/10/2026

Open source match ↗

1 received units · includes a constructor
52 metal received · 100886 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:30Middle 50%: 1:22–1:41 · n=148
Advanced Metal Extractor7:03Middle 50%: 6:36–7:38 · n=144
Fusion Reactor11:07Middle 50%: 10:01–12:25 · n=87

Played most by

arcsiz25games of this buildbadbot10games of this buildLeohvm8games of this build[Grump]FranzDK6games of this buildFakepilot6games of this build