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Standard air

Armada Air build order · Supreme Isthmus

Builds an Aircraft Plant early, reclaims it for metal, then teches up through an Advanced Metal Extractor and Fusion Reactor while supplying teammates with transports and scouts, settling into Falcons and later Highwinds for the team's air…

Usually transports first (70%)

#eco #air #team support · 148 distinct matches · 67 players · 66% of Armada Air games · team won 42% of 151 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:32

  1. Take mex and wind while queuing the aircraft plant immediately.
  2. Get the aircraft plant up before 1:44 to start producing early.
  3. Build an advanced mex to keep economy scaling for T2.
  4. Send transports and scouts to allies as soon as they're ready.
  5. Add a fusion reactor and shift into fighters then Liche bombers.

Phase by phase

TYPICAL OF ITS 148 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:30, middle half 1:22–1:41

    By 1:12 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Aircraft PlantAircraft Plantdone 1:13 · typical 1:30
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Blink2 Scout plane for allies
    • Stork2 Light transport for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: light transport (34%) · banshee (34%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 38 steps
    1. StorkLight transportfor Beach sea
    2. BlinkScout planefor Geo sea
    3. StorkLight transport ×2for Geo sea
    4. BlinkScout plane
    5. Construction AircraftCon aircraft
    6. Wind
    7. Con turret
    8. Wind
    9. FalconFighter ×2
    10. Wind
    11. BlinkScout plane
    12. Radar TowerRadar Tower
    13. Mex
    14. FalconFighter
    15. Wind
    16. FalconFighter
    17. Wind ×5
    18. Con turret
    19. FalconFighter
    20. Wind ×4
    21. FalconFighter
    22. StorkLight transportfor Tech
    23. Wind
    24. FalconFighter
    25. Energy storage
    26. Wind
    27. FalconFighter
    28. Wind ×2
    29. FalconFighter
    30. Wind ×2
    31. Converter
    32. Wind
    33. Converter
    34. Wind ×2
    35. Converter
    36. FalconFighter
    37. Wind ×2
    38. Converter
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine34Wind
    • Energy Converter8Converter
    Order
    1. Aircraft PlantEat Aircraft Plant in 79% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon10 Fighter

    Some games also: Aircraft Plant (48%) · con aircraft (48%) · fusion (32%)

    By 10:00 in all: 4 mex · 50 wind · 9 converter · 1 energy storage · 6 con turret

    The example game in this phase · 77 steps
    1. Wind
    2. Converter
    3. StorkLight transportfor Beach sea
    4. Wind
    5. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    6. Wind ×2
    7. Converter
    8. Wind ×2
    9. Converter
    10. Wind ×2
    11. Converter
    12. Wind
    13. Converter
    14. Wind
    15. Con turret
    16. Wind ×2
    17. Advanced Metal ExtractorT2 mexdone 6:42 · typical 7:03
    18. Wind ×2
    19. Advanced Metal ExtractorT2 mex
    20. Con turret
    21. Wind
    22. Advanced Metal ExtractorT2 mex
    23. Advanced solar
    24. Advanced Metal ExtractorT2 mex
    25. Advanced solar ×3
    26. Aircraft PlantAircraft Plantdone 8:32
    27. FalconFighter ×2
    28. Con turret
    29. FalconFighter
    30. Con turret
    31. FalconFighter ×4
    32. Converter
    33. FalconFighter ×4
    34. Converter
    35. FalconFighter ×2
    36. BlinkScout plane ×2
    37. Converter
    38. BlinkScout plane
    39. FalconFighter ×3
    40. Converter
    41. FalconFighter ×2
    42. Wind
    43. FalconFighter
    44. Wind
    45. FalconFighter
    46. Advanced solar
    47. FalconFighter
    48. Wind ×6
    49. Metal storage
    50. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    51. Con turret ×2
    52. Energy storage
    53. Advanced solar
    54. Con turret
    55. Advanced solar ×3
    56. Advanced Aircraft PlantAdvanced Aircraft Plantdone 11:19
    57. NettleNettle
    58. LicheLichedone 11:52
    59. OracleOracle
    60. HighwindHighwind ×13
    61. Advanced solar
    62. HighwindHighwind
    63. Advanced solar
    64. HighwindHighwind ×5
    65. Advanced solar
    66. HighwindHighwind ×3
    67. Fusion ReactorFusiondone 14:46 · typical 11:09
    68. HighwindHighwind
    69. Converter
    70. HighwindHighwind
    71. Con turret
    72. Converter
    73. HighwindHighwind
    74. Con turret
    75. Converter
    76. HighwindHighwind
    77. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is Leohvm's (52 OS, 03/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:50 · in 86% of games
  • Stork3 Light transport to Tech or Geo sea or Beach seafirst at 2:09 · in 89% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:26 · in 66% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:33 · in 53% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Techfirst at 1:40 · in 38% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:04 · in 87% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

151 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0091900
3:00145400
4:002055500
5:0027817473
6:003578153146
7:004959241250
8:006685341312
9:008662403365
10:0010896489489
11:0013372628584
12:0016098851709
13:00188981243938
14:002172616071450
15:002478619852314
WHAT THE NUMBERS SAY

Standard air play wins less than half its games while destroying far less metal than it loses by 15:00.

  • + Aircraft plant lands consistently by 1:44, keeping tempo on schedule.
  • − Enemy metal destroyed (2664) trails own metal lost (2351) by 15:00.
THE EXAMPLE YOU ARE READING

Leohvm

52.5 OS · 03/10/2026

Open source match ↗

7 received units · includes a constructor
554 metal received · 94207 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:30Middle 50%: 1:22–1:41 · n=146
Advanced Metal Extractor7:03Middle 50%: 6:36–7:36 · n=142
Fusion Reactor11:09Middle 50%: 10:00–12:26 · n=86

Played most by

arcsiz25games of this buildbadbot10games of this buildLeohvm8games of this build[Grump]FranzDK6games of this buildDad_The_Speedrunner5games of this build
Standard air · Armada Air build order · BAR Build Atlas