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Air / Armada / Economy first / OBSERVED BUILD

Standard air

Armada Air build order · Supreme Isthmus

Builds an Aircraft Plant early, reclaims it for metal, then teches up through an Advanced Metal Extractor and Fusion Reactor while supplying teammates with transports and scouts, settling into Falcons and later Highwinds for the team's air…

Usually transports first (69%)

#eco #air #team support · 151 distinct matches · 69 players · 65% of Armada Air games · team won 42% of 154 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:32

  1. Take mex and wind while queuing the aircraft plant immediately.
  2. Get the aircraft plant up before 1:44 to start producing early.
  3. Build an advanced mex to keep economy scaling for T2.
  4. Send transports and scouts to allies as soon as they're ready.
  5. Add a fusion reactor and shift into fighters then Liche bombers.

Phase by phase

TYPICAL OF ITS 151 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:30, middle half 1:22–1:41

    By 1:12 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Aircraft PlantAircraft Plantdone 1:18 · typical 1:30
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Blink2 Scout plane for allies
    • Stork2 Light transport for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: banshee (34%) · light transport (33%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 15 steps
    1. BlinkScout planefor Beach sea
    2. FalconFighter
    3. Wind
    4. BansheeBanshee
    5. Wind
    6. BansheeBanshee
    7. FalconFighter
    8. Mex
    9. FalconFighter
    10. OspreyHeavy transportfor Beach sea
    11. Construction AircraftCon aircraft
    12. Con turret
    13. StorkLight transport ×2for Tech
    14. FalconFighter ×6
    15. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine34Wind
    • Energy Converter8Converter
    Order
    1. Aircraft PlantEat Aircraft Plant in 79% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon10 Fighter

    Some games also: Aircraft Plant (47%) · con aircraft (47%) · fusion (32%)

    By 10:00 in all: 4 mex · 50 wind · 9 converter · 1 energy storage · 6 con turret

    The example game in this phase · 86 steps
    1. Wind ×5
    2. Con turret
    3. FalconFighter
    4. Wind ×4
    5. OspreyHeavy transportfor Tech
    6. Wind ×3
    7. Advanced Metal ExtractorT2 mexdone 7:03 · typical 7:03
    8. Wind ×5
    9. FalconFighter
    10. Wind ×5
    11. FalconFighter
    12. Wind ×2
    13. Advanced Metal ExtractorT2 mex
    14. Con turret
    15. FalconFighter
    16. Wind ×2
    17. Energy storage
    18. FalconFighter
    19. Wind
    20. FalconFighter
    21. Wind
    22. FalconFighter
    23. Wind
    24. Con turret
    25. FalconFighter
    26. StormbringerBomber
    27. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    28. Wind
    29. Advanced Metal ExtractorT2 mex
    30. Wind ×2
    31. Converter ×2
    32. Wind
    33. Converter
    34. Wind ×2
    35. Converter
    36. Wind
    37. Advanced Metal ExtractorT2 mex
    38. Converter
    39. Wind
    40. Converter
    41. Wind
    42. Converter
    43. Wind
    44. Converter
    45. Wind ×2
    46. Converter
    47. Wind
    48. Fusion ReactorFusiondone 10:36 · typical 11:07
    49. Wind
    50. Converter
    51. Wind
    52. Con turret ×2
    53. Wind
    54. Con turret ×2
    55. Wind
    56. Converter
    57. Advanced Aircraft PlantAdvanced Aircraft Plantdone 11:33
    58. Wind ×3
    59. Converter ×4
    60. Wind
    61. Converter ×2
    62. Wind
    63. Converter ×4
    64. Wind
    65. LicheLichedone 12:23
    66. Wind
    67. Converter ×3
    68. Wind
    69. Converter ×2
    70. Wind
    71. HighwindHighwind
    72. Wind
    73. Converter
    74. Wind
    75. HighwindHighwind
    76. Wind
    77. Converter
    78. HighwindHighwind
    79. Fusion ReactorFusion
    80. Wind
    81. HighwindHighwind
    82. Wind
    83. HighwindHighwind
    84. Wind
    85. HighwindHighwind ×3
    86. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is arcsiz's (35 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:50 · in 86% of games
  • Stork3 Light transport to Tech or Geo sea or Beach seafirst at 2:09 · in 90% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:26 · in 66% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:35 · in 53% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Techfirst at 1:40 · in 38% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:04 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

154 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0091900
3:00145400
4:002058510
5:0027827473
6:003568151146
7:004958241261
8:006660339307
9:008641397365
10:0010953470489
11:0013420624584
12:0016125845709
13:00189671239937
14:002177116241477
15:002481620012269
WHAT THE NUMBERS SAY

Standard air play wins less than half its games while destroying far less metal than it loses by 15:00.

  • + Aircraft plant lands consistently by 1:44, keeping tempo on schedule.
  • − Enemy metal destroyed (2664) trails own metal lost (2351) by 15:00.
THE EXAMPLE YOU ARE READING

arcsiz

34.6 OS · 28/09/2026

Open source match ↗

5 received units · includes a constructor
775 metal received · 147687 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:30Middle 50%: 1:22–1:41 · n=149
Advanced Metal Extractor7:03Middle 50%: 6:36–7:41 · n=145
Fusion Reactor11:07Middle 50%: 10:01–12:25 · n=87

Played most by

arcsiz25games of this buildbadbot10games of this buildLeohvm8games of this build[Grump]FranzDK6games of this buildFakepilot6games of this build