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Air / Armada / Economy first / OBSERVED BUILD

Standard air

Armada Air build order · Supreme Isthmus

Builds an Aircraft Plant early, reclaims it for metal, then teches up through an Advanced Metal Extractor and Fusion Reactor while supplying teammates with transports and scouts, settling into Falcons and later Highwinds for the team's air…

Usually transports first (69%)

#eco #air #team support · 151 distinct matches · 69 players · 65% of Armada Air games · team won 42% of 154 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:32

  1. Take mex and wind while queuing the aircraft plant immediately.
  2. Get the aircraft plant up before 1:44 to start producing early.
  3. Build an advanced mex to keep economy scaling for T2.
  4. Send transports and scouts to allies as soon as they're ready.
  5. Add a fusion reactor and shift into fighters then Liche bombers.

Phase by phase

TYPICAL OF ITS 151 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:30, middle half 1:22–1:41

    By 1:12 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Aircraft PlantAircraft Plantdone 1:35 · typical 1:30
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Blink2 Scout plane for allies
    • Stork2 Light transport for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: banshee (34%) · light transport (33%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 36 steps
    1. BlinkScout planefor Geo sea
    2. Wind ×2
    3. StorkLight transport ×2for Geo sea
    4. BlinkScout planefor Beach sea
    5. StorkLight transportfor Beach sea
    6. Construction AircraftCon aircraft
    7. Wind ×2
    8. FalconFighter ×2
    9. Wind
    10. BlinkScout plane
    11. Construction AircraftCon aircraft
    12. Wind ×2
    13. Mex
    14. Con turret
    15. Wind ×5
    16. Con turret
    17. Wind
    18. BlinkScout plane
    19. FalconFighter
    20. Wind ×3
    21. StorkLight transport
    22. Con turret
    23. Wind ×2
    24. FalconFighter
    25. Wind
    26. FalconFighter
    27. Wind
    28. Converter
    29. FalconFighter
    30. Converter
    31. FalconFighter
    32. Wind
    33. Converter
    34. FalconFighter
    35. Wind
    36. Converter
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine34Wind
    • Energy Converter8Converter
    Order
    1. Aircraft PlantEat Aircraft Plant in 79% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon10 Fighter

    Some games also: Aircraft Plant (47%) · con aircraft (47%) · fusion (32%)

    By 10:00 in all: 4 mex · 50 wind · 9 converter · 1 energy storage · 6 con turret

    The example game in this phase · 111 steps
    1. FalconFighter
    2. Wind
    3. Converter
    4. Wind ×2
    5. Converter
    6. Wind ×3
    7. OspreyHeavy transportfor Tech
    8. Converter
    9. Wind
    10. Converter
    11. Wind
    12. FalconFighter
    13. Converter
    14. OspreyHeavy transportfor Front
    15. Converter
    16. Wind
    17. FalconFighter
    18. Converter
    19. FalconFighter
    20. Converter
    21. FalconFighter
    22. Wind
    23. FalconFighter
    24. Advanced Metal ExtractorT2 mexdone 6:59 · typical 7:03
    25. Converter
    26. FalconFighter
    27. Advanced Metal ExtractorT2 mex ×2
    28. StorkLight transport
    29. Con turret
    30. FalconFighter
    31. Con turret
    32. Advanced Metal ExtractorT2 mex
    33. FalconFighter ×2
    34. Wind
    35. FalconFighter ×2
    36. Wind
    37. FalconFighter ×2
    38. Wind
    39. FalconFighter ×2
    40. Wind
    41. FalconFighter
    42. Wind
    43. FalconFighter
    44. Wind ×2
    45. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    46. Fusion ReactorFusiondone 10:00 · typical 11:07
    47. Wind ×3
    48. Converter
    49. Wind ×2
    50. Converter
    51. Wind ×4
    52. Converter
    53. Wind ×5
    54. Converter
    55. Wind ×2
    56. Advanced Aircraft PlantAdvanced Aircraft Plantdone 11:05
    57. Wind
    58. Fusion ReactorFusion
    59. Wind ×4
    60. Fusion ReactorFusion
    61. Wind ×7
    62. LicheLichenot finished by 15:00
    63. Wind ×8
    64. LicheLiche
    65. Wind
    66. Converter
    67. Wind ×9
    68. HighwindHighwind
    69. Converter
    70. Wind ×2
    71. HighwindHighwind
    72. Wind ×2
    73. HighwindHighwind
    74. Wind
    75. Converter
    76. Wind
    77. HighwindHighwind
    78. Wind
    79. Converter
    80. HighwindHighwind
    81. Wind
    82. Converter
    83. Con turret
    84. Wind
    85. HighwindHighwind
    86. Converter
    87. Wind
    88. HighwindHighwind
    89. Wind
    90. Converter
    91. HighwindHighwind
    92. Wind
    93. Converter
    94. HighwindHighwind
    95. Wind ×2
    96. HighwindHighwind
    97. Converter
    98. Wind
    99. HighwindHighwind
    100. Wind
    101. HighwindHighwind
    102. Converter
    103. Wind
    104. HighwindHighwind
    105. Wind
    106. HighwindHighwind
    107. Wind
    108. Con turret
    109. HighwindHighwind
    110. Wind ×2
    111. HighwindHighwind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Ram_Me_Daddy's (32 OS, 20/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:50 · in 86% of games
  • Stork3 Light transport to Tech or Geo sea or Beach seafirst at 2:09 · in 90% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:26 · in 66% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:35 · in 53% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Techfirst at 1:40 · in 38% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:04 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

154 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0091900
3:00145400
4:002058510
5:0027827473
6:003568151146
7:004958241261
8:006660339307
9:008641397365
10:0010953470489
11:0013420624584
12:0016125845709
13:00189671239937
14:002177116241477
15:002481620012269
WHAT THE NUMBERS SAY

Standard air play wins less than half its games while destroying far less metal than it loses by 15:00.

  • + Aircraft plant lands consistently by 1:44, keeping tempo on schedule.
  • − Enemy metal destroyed (2664) trails own metal lost (2351) by 15:00.
THE EXAMPLE YOU ARE READING

Ram_Me_Daddy

31.7 OS · 20/09/2026

Open source match ↗

20 received units · includes a constructor
132 metal received · 56206 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:30Middle 50%: 1:22–1:41 · n=149
Advanced Metal Extractor7:03Middle 50%: 6:36–7:41 · n=145
Fusion Reactor11:07Middle 50%: 10:01–12:25 · n=87

Played most by

arcsiz25games of this buildbadbot10games of this buildLeohvm8games of this build[Grump]FranzDK6games of this buildFakepilot6games of this build