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Air / Armada / Economy first / OBSERVED BUILD

Standard air

Armada Air build order · Supreme Isthmus

Builds an Aircraft Plant early, reclaims it for metal, then teches up through an Advanced Metal Extractor and Fusion Reactor while supplying teammates with transports and scouts, settling into Falcons and later Highwinds for the team's air…

Usually transports first (70%)

#eco #air #team support · 150 distinct matches · 68 players · 66% of Armada Air games · team won 42% of 153 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:32

  1. Take mex and wind while queuing the aircraft plant immediately.
  2. Get the aircraft plant up before 1:44 to start producing early.
  3. Build an advanced mex to keep economy scaling for T2.
  4. Send transports and scouts to allies as soon as they're ready.
  5. Add a fusion reactor and shift into fighters then Liche bombers.

Phase by phase

TYPICAL OF ITS 150 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:30, middle half 1:22–1:41

    By 1:12 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×3
    3. Energy storage
    4. Wind
    5. Aircraft PlantAircraft Plantdone 1:31 · typical 1:30
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Blink2 Scout plane for allies
    • Stork2 Light transport for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: light transport (33%) · banshee (33%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 31 steps
    1. Construction AircraftCon aircraft
    2. Wind
    3. BlinkScout plane
    4. BlinkScout planefor Beach sea
    5. Mex
    6. BlinkScout planefor Geo sea
    7. StorkLight transport
    8. FalconFighter ×3
    9. Con turret
    10. Construction AircraftCon aircraft
    11. Wind ×4
    12. Con turret
    13. Wind ×2
    14. FalconFighter
    15. Wind
    16. Con turret
    17. Converter
    18. StorkLight transportfor Tech
    19. Converter ×2
    20. Wind
    21. Converter
    22. Wind
    23. Con turret
    24. Converter
    25. Wind ×2
    26. Converter
    27. Wind ×3
    28. Converter
    29. Wind ×2
    30. Converter
    31. Wind ×3
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine34Wind
    • Energy Converter8Converter
    Order
    1. Aircraft PlantEat Aircraft Plant in 80% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon10 Fighter

    Some games also: Aircraft Plant (48%) · con aircraft (48%) · fusion (32%)

    By 10:00 in all: 4 mex · 50 wind · 9 converter · 1 energy storage · 6 con turret

    The example game in this phase · 74 steps
    1. Wind
    2. Converter
    3. Wind ×2
    4. Converter
    5. Wind
    6. Con turret
    7. Converter
    8. Wind
    9. FalconFighter
    10. Wind
    11. Converter
    12. Wind
    13. FalconFighter
    14. Wind ×2
    15. Converter
    16. Wind ×4
    17. Converter
    18. Wind ×16
    19. StorkLight transportfor Beach sea
    20. Wind
    21. StorkLight transport
    22. Wind
    23. Converter ×2
    24. Wind
    25. FalconFighter
    26. Converter
    27. Wind
    28. FalconFighter
    29. Converter
    30. FalconFighter
    31. Wind ×3
    32. Converter
    33. Wind ×2
    34. FalconFighter
    35. Wind
    36. FalconFighter
    37. Converter
    38. Wind ×2
    39. BlinkScout plane
    40. Wind ×5
    41. Converter
    42. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    43. Converter
    44. Wind ×3
    45. Converter
    46. Wind ×4
    47. Converter
    48. Wind
    49. Con turret
    50. Converter
    51. Con turret
    52. Converter
    53. Wind ×2
    54. Converter
    55. Wind ×6
    56. Converter
    57. Wind ×3
    58. Converter
    59. Wind ×2
    60. Converter
    61. Wind ×4
    62. Converter
    63. Wind ×5
    64. Converter
    65. Wind ×6
    66. Converter
    67. Advanced Metal ExtractorT2 mexdone 9:17 · typical 7:03
    68. Wind ×2
    69. Converter
    70. Wind ×2
    71. Converter
    72. BeamerBeamer ×2
    73. Advanced Metal ExtractorT2 mex
    74. Radar TowerRadar Tower

Counts are medians over the build's games: half of them build more, half fewer. The example game is Fakepilot's (34 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:50 · in 86% of games
  • Stork3 Light transport to Tech or Geo sea or Beach seafirst at 2:09 · in 90% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:26 · in 66% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:33 · in 52% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Techfirst at 1:40 · in 39% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:04 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

153 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0091900
3:00145400
4:002060500
5:0027837473
6:003578148146
7:004959241250
8:006685337302
9:008662391365
10:0011009451489
11:0013467619584
12:0016151838708
13:00190351234935
14:002181516071450
15:002484619852270
WHAT THE NUMBERS SAY

Standard air play wins less than half its games while destroying far less metal than it loses by 15:00.

  • + Aircraft plant lands consistently by 1:44, keeping tempo on schedule.
  • − Enemy metal destroyed (2664) trails own metal lost (2351) by 15:00.
THE EXAMPLE YOU ARE READING

Fakepilot

34.2 OS · 14/10/2026

Open source match ↗

1 received units · includes a constructor
246 metal received · 90156 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:30Middle 50%: 1:22–1:41 · n=148
Advanced Metal Extractor7:03Middle 50%: 6:36–7:38 · n=144
Fusion Reactor11:07Middle 50%: 10:01–12:25 · n=87

Played most by

arcsiz25games of this buildbadbot10games of this buildLeohvm8games of this build[Grump]FranzDK6games of this buildFakepilot6games of this build