Mauser artillery
Armada Geo build order · Supreme Isthmus
Geo skips straight to an Advanced Vehicle Plant and brings Mauser artillery to the middle from about 5:24, well before the role's normal T2 unit timing.
#t2 #artillery #push · 92 distinct matches · 38 players · 3% of Armada Geo games · team won 58% of 93 · Recently observed
T2 vehicle artillery from 5:24 · 4% of role by thenFrom the Advanced Vehicle Plant. Only 4% of Geo games have it by then; others who build it get it around 8:07
Advanced Vehicle Plant in 95%7% of all Geo games by then
Vehicle Plant in 95%17% of all Geo games by then
Radar vehicle in 57%2% of all Geo games by then
Where those units first fight, in 93 games with kill data: in the middle 85%, on their own side 15%.
Those units destroy a typical 3,963 metal of enemy units by 15:00.
Then transitions into Starlight (24% of army), Jaguar (21% of army).
Key timing: Advanced Vehicle Plant by 4:26
- Open double mex and wind into Bot Lab by 1:12.
- Bring geo online, then reclaim bot lab and vehicle plant.
- Drop Vehicle Plant, then push straight to Advanced Vehicle Plant.
- Field Mauser arty from the T2 plant to support front.
- Add Umbra jammer support alongside the arty push.
Phase by phase
TYPICAL OF ITS 92 GAMES · AGAINST STANDARD GEOFollow the example game's first 6:24 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex
3Wind
Order
Bot Lab after 3 mex, 3 winddone ~1:07, middle half 0:54–1:19
By 0:51 in all: 3 mex · 3 wind
The example game in this phase · 3 steps
- Mex ×2
- Wind ×4
Bot Labdone 0:59 · typical 1:07
- 2
Bot Lab to Vehicle Plant
Economy
1Mex
2Wind
6Converter+4 vs standard
1Energy storage
Order
Geo after 4 mex, 6 wind, 1 energy storage
Eat Bot Lab
Vehicle Plant after 4 mex, 7 wind, 6 converterdone ~4:18, middle half 3:57–4:31
Builders
2 Con turret
3 Lazarus
1 Con bot
1 Con bot for allies
1 Lazarus for allies
By 4:05 in all: 4 mex · 7 wind · 1 geo · 6 converter (standard 2) · 1 energy storage · 2 con turret
The example game in this phase · 17 steps
- Wind
Lazarus- Wind
Con botfor Beach sea
Lazarus
Con bot- Wind
- Mex
Lazarusfor Beach sea
Lazarus- Mex
Geodone 2:52 · typical 3:13- Con turret
- Energy storage ×2
- Con turret
Eat Bot Labreclaimed for its metal
Vehicle Plantdone 3:36 · typical 4:18
- 3
Vehicle Plant to T2 vehicle artillery
Economy
2Converter−4 vs standard
Order
Advanced Vehicle Plant after 4 mex, 7 wind, 6 converter
Eat Vehicle Plant
T2 vehicle artillery after 4 mex, 7 wind, 7 converter
Builders
1 Con vehicle
The standard build makes here, this one skips: 2 con turret
By 5:24 in all: 4 mex · 7 wind · 1 geo · 7 converter · 1 energy storage · 3 con turret (standard 6)
The example game in this phase · 6 steps
Con vehicle
Advanced Vehicle Plantdone 4:54 · typical 5:20
Eat Vehicle Plantreclaimed for its metal- Converter ×2
Radar vehicle
Mauserdone 5:10
- 4
T2 vehicle artillery to 10:00
Economy
2Wind−6 vs standard
Order
Advanced Geothermal Powerplant after 4 mex, 7 wind, 7 converterin 56% of games
Builders
2 Con turret
1 T2 con vehicle for allies
1 T2 con vehicle
Army
4 Mauser +4 vs standard
1 Radar vehicle
Some games also: jammer (48%) · converter (32%)
The standard build makes here, this one skips: 6 converter · 2 Starlight
By 10:00 in all: 4 mex · 10 wind (standard 18) · 1 geo · 1 Advanced Geothermal Powerplant · 8 converter (standard 16) · 1 energy storage
The example game in this phase · 75 steps
Mauser ×2
T2 con vehiclefor Front
T2 mexdone 7:16 · typical 7:27
Consul
T2 mex ×3
T2 con vehiclefor Suicide front
Advanced Geothermal Powerplantdone 9:30 · typical 10:12
Stealth tank- Con turret
Stealth tank
Mauser
Stealth tank ×2- Con turret
Tracer
Jammer- Con turret
Radar vehicle- Con turret
Starlightdone 10:46 · typical 11:15
Con vehicle
Starlight
Con vehicle ×2- Con turret ×3
Starlight- Con turret
- Wind
Con vehicle- Wind ×2
Starlight
Con vehicle- Wind
- Con turret
- Wind
- Converter ×2
- Wind
- Converter
T2 con vehicle- Converter
- Wind ×3
- Converter
- Con turret
- Converter
- Wind ×3
Starlight- Wind
- Converter
- Wind ×4
Anti-nukedone 14:45- Converter
Juno- Wind ×3
- Converter
- Wind
- Converter
Shredderdone 13:51- Wind ×10
- Converter
- Wind ×3
Shredder- Wind
- Converter ×2
- Wind
Bulldone 14:47- Wind ×3
- Converter
- Wind
- Converter
- Wind ×4
- Converter
- Wind ×4
Bull- Wind
- Converter
Fusionnot finished by 15:00- Wind ×3
Counts are medians over the build's games: half of them build more, half fewer. The example game is krtf's (47 OS, 11/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Lazarus to Beach sea or Geo seafirst at 2:05 · in 59% of games
1 Con bot to Beach sea or Pondfirst at 2:35 · in 71% of games
2 T2 con vehicle to Front or Suicide frontfirst at 8:45 · in 74% of games
You get
Nothing regular.
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
93 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 372 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 876 | 859 | 0 | 0 | 0 | 0 |
| 3:00 | 1545 | 1527 | 0 | 0 | 0 | 0 |
| 4:00 | 2726 | 2670 | 0 | 0 | 0 | 0 |
| 5:00 | 4536 | 3694 | 0 | 0 | 0 | 0 |
| 6:00 | 6380 | 5636 | 0 | 0 | 0 | 0 |
| 7:00 | 7478 | 8025 | 282 | 0 | 0 | 0 |
| 8:00 | 9040 | 11347 | 1190 | 0 | 0 | 0 |
| 9:00 | 11033 | 14406 | 2220 | 43 | 260 | 84 |
| 10:00 | 13614 | 17275 | 2706 | 472 | 661 | 194 |
| 11:00 | 16295 | 20123 | 3530 | 1745 | 1185 | 520 |
| 12:00 | 18782 | 22989 | 4852 | 3618 | 1500 | 1605 |
| 13:00 | 21359 | 25733 | 5753 | 5872 | 2090 | 2970 |
| 14:00 | 23898 | 28586 | 7142 | 8245 | 2930 | 4420 |
| 15:00 | 26640 | 31355 | 9651 | 10201 | 4155 | 5586 |
Won more often than the standard Geo build and destroyed far more metal while losing less.
- + Destroys 10530 metal by 15:00 vs standard's 10573, close while losing far less
- + Own losses much lower, 4750 vs 5975 by 15:00
- − Metal produced trails standard badly by 10:00, 13782 vs 17433
- − Mauser lands by 8:13, slower than the claimed early push despite the 5:30 start
krtf
47.2 OS · 11/10/2026
Open source match ↗0 received units
3579 metal received · 26228 energy received
Typical milestones
Played most by
[FCRD]GlazedByAfussy11games of this buildmalleking7games of this buildJosephPilates7games of this buildJustSomeGuy6games of this build0neTw05games of this buildSupporting games
Pick a game to read and play it above.
JustSomeGuy14/10/2026 · 43 OS↗malleking14/10/2026 · 32 OS↗Fakepilot14/10/2026 · 35 OS↗krtf13/10/2026 · 47 OS↗malleking13/10/2026 · 32 OS↗[Fx]Doo12/10/2026 · 35 OS↗Harryplotter12/10/2026 · 36 OS↗malleking12/10/2026 · 32 OS↗krtf11/10/2026 · 47 OS↗32 more of 85, the most recent
zeus_on_god11/10/2026 · 37 OS↗JesterB11/10/2026 · 30 OS↗JustSomeGuy10/10/2026 · 42 OS↗0neTw010/10/2026 · 41 OS↗ucsd0910/10/2026 · 37 OS↗malleking09/10/2026 · 32 OS↗malleking09/10/2026 · 32 OS↗rainefullstop08/10/2026 · 34 OS↗malleking08/10/2026 · 33 OS↗[Crd]YOUNS08/10/2026 · 39 OS↗JosephPilates07/10/2026 · 48 OS↗JosephPilates07/10/2026 · 50 OS↗malleking07/10/2026 · 32 OS↗JosephPilates05/10/2026 · 49 OS↗Fakepilot05/10/2026 · 35 OS↗0neTw003/10/2026 · 40 OS↗[FCRD]GlazedByAfussy02/10/2026 · 35 OS↗TheGeneraI27/09/2026 · 32 OS↗[FCRD]GlazedByAfussy26/09/2026 · 35 OS↗YogaBoy15849726/09/2026 · 43 OS↗JosephPilates25/09/2026 · 49 OS↗Syphos25/09/2026 · 42 OS↗PRO_HYDRA25/09/2026 · 52 OS↗[Grump]Matsuri24/09/2026 · 39 OS↗JosephPilates24/09/2026 · 50 OS↗DukeofStars23/09/2026 · 55 OS↗JustSomeGuy23/09/2026 · 36 OS↗JesterB21/09/2026 · 33 OS↗JustSomeGuy19/09/2026 · 35 OS↗Nutzz18/09/2026 · 42 OS↗zeus_on_god18/09/2026 · 37 OS↗Beyond All Reason test-31578-8247b61
Naval balance tweaks on