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Geo / Armada / Economy first / OBSERVED BUILD

Mauser artillery

Armada Geo build order · Supreme Isthmus

A fast push into T2 vehicles bringing Mauser artillery to the middle from around 5:29, far earlier than the role's normal T2 vehicle timing, then transitioning into the usual Starlight/eco role.

#t2 #artillery · 53 distinct matches · 23 players · 3% of Armada Geo games · team won 59% of 54 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • MauserT2 vehicle artillery from 5:29 · 3% of role by thenFrom the Advanced Vehicle Plant. Only 3% of Geo games have it by then; others who build it get it around 8:13
  • Advanced Vehicle PlantAdvanced Vehicle Plant in 85%6% of all Geo games by then
  • Vehicle PlantVehicle Plant in 85%15% of all Geo games by then
  • UmbraJammer in 48%2% of all Geo games by then

Where those units first fight, in 54 games with kill data: in the middle 81%, on their own side 19%.

Those units destroy a typical 4,013 metal of enemy units by 15:00.

Then transitions into Jaguar (22% of army), Starlight (22% of army).

HOW TO PLAY IT

Key timing: Advanced Vehicle Plant by 6:05

  1. Open mex, wind and Bot Lab, then add geo by 3:17.
  2. Build a Vehicle Plant by 4:18 to open the vehicle line.
  3. Rush an Advanced Vehicle Plant for early T2 vehicles.
  4. Push Mauser arty to front to shell the middle early.
  5. Add Starlight and T2 cons as the push transitions to standard Geo play.

Phase by phase

TYPICAL OF ITS 53 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:30 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:13, middle half 0:54–1:19

    By 0:56 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind ×2
    3. Bot LabBot Labdone 0:46 · typical 1:13
  2. 2

    Bot Lab to Vehicle Plant

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    • Energy Converter4Converter
    • Energy Storage1Energy storage
    Order
    1. Geothermal PowerplantGeo after 4 mex, 5 wind, 1 energy storage
    2. Bot LabEat Bot Lab
    3. Vehicle PlantVehicle Plant after 4 mex, 6 wind, 4 converterdone ~4:14, middle half 3:55–4:45
    Builders
    • Construction Turret2 Con turret
    • Lazarus4 Lazarus
    • Construction Bot1 Con bot
    • Construction Bot1 Con bot for allies
    • Lazarus1 Lazarus for allies

    By 4:03 in all: 4 mex · 6 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 18 steps
    1. LazarusLazarus
    2. Wind ×2
    3. Construction BotCon bot
    4. Wind ×2
    5. LazarusLazarus
    6. Wind
    7. Construction BotCon botfor Beach sea
    8. Mex
    9. LazarusLazarusfor Beach sea
    10. LazarusLazarus
    11. Energy storage
    12. Mex
    13. Geothermal PowerplantGeodone 2:56 · typical 3:19
    14. Construction BotCon botfor Pond
    15. Bot LabEat Bot Labreclaimed for its metal
    16. Wind
    17. Con turret ×2
    18. Vehicle PlantVehicle Plantdone 3:36 · typical 4:14
  3. 3

    Vehicle Plant to T2 vehicle artillery

    Economy
    • Energy Converter3Converter−3 vs standard
    Order
    1. Advanced Vehicle PlantAdvanced Vehicle Plant after 4 mex, 6 wind, 6 converter
    2. Vehicle PlantEat Vehicle Plant
    3. MauserT2 vehicle artillery after 4 mex, 6 wind, 6 converter
    Builders
    • Construction Vehicle1 Con vehicle

    The standard build makes here, this one skips: 2 con turret

    By 5:29 in all: 4 mex · 6 wind (standard 8) · 1 geo · 6 converter (standard 10) · 1 energy storage · 3 con turret (standard 6)

    The example game in this phase · 6 steps
    1. Converter ×3
    2. Construction VehicleCon vehicle
    3. Converter
    4. Advanced Vehicle PlantAdvanced Vehicle Plantdone 4:41 · typical 5:18
    5. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    6. MauserMauserdone 4:49
  4. 4

    T2 vehicle artillery to 10:00

    Economy
    • Wind Turbine4Wind−6 vs standard
    Builders
    • Construction Turret2 Con turret
    • Advanced Construction Vehicle1 T2 con vehicle for allies
    • Advanced Construction Vehicle1 T2 con vehicle
    Army
    • Mauser4 Mauser +4 vs standard
    • Prophet1 Radar vehicle

    Some games also: jammer (50%) · Advanced Geothermal Powerplant (46%) · converter (41%)

    The standard build makes here, this one skips: 6 converter · 2 Starlight

    By 10:00 in all: 4 mex · 12 wind (standard 21) · 1 geo · 1 Advanced Geothermal Powerplant · 9 converter (standard 16) · 1 energy storage

    The example game in this phase · 74 steps
    1. MauserMauser ×4
    2. Advanced Construction VehicleT2 con vehiclefor Suicide front
    3. Advanced Metal ExtractorT2 mexdone 7:08 · typical 7:21
    4. Advanced Construction VehicleT2 con vehiclefor Front
    5. Con turret
    6. Advanced Metal ExtractorT2 mex
    7. Con turret
    8. Advanced Metal ExtractorT2 mex
    9. Con turret
    10. Advanced Metal ExtractorT2 mex
    11. Con turret
    12. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 9:35 · typical 10:07
    13. Advanced Construction VehicleT2 con vehicle
    14. Wind
    15. BullBulldone 10:02
    16. Wind ×2
    17. BullBull
    18. Wind
    19. ShredderShredderdone 10:16
    20. Wind
    21. ShredderShredder
    22. Radar TowerRadar Tower
    23. ConsulConsul
    24. Wind
    25. ShredderShredder
    26. Wind
    27. Con turret
    28. ShredderShredder
    29. Converter
    30. Con turret ×2
    31. Converter
    32. ShredderShredder
    33. BeamerBeamer
    34. Wind
    35. BullBull
    36. BeamerBeamer
    37. BullBull
    38. Wind ×2
    39. BeamerBeamer
    40. BullBull
    41. Wind ×2
    42. BullBull
    43. Wind
    44. Converter
    45. Construction VehicleCon vehicle
    46. BullBull
    47. Converter
    48. Wind
    49. BullBull
    50. Wind
    51. Con turret
    52. Wind
    53. BullBull
    54. Wind ×2
    55. BullBull
    56. Wind
    57. BullBull
    58. Converter
    59. Advanced Metal ExtractorT2 mex
    60. BullBull
    61. Converter
    62. Wind ×2
    63. BullBull
    64. Wind ×2
    65. BullBull
    66. Wind ×5
    67. BullBull
    68. Wind ×5
    69. BullBull
    70. Wind ×5
    71. Converter ×2
    72. Wind ×2
    73. Converter ×2
    74. Wind ×4

Counts are medians over the build's games: half of them build more, half fewer. The example game is OldSpanker's (48 OS, 07/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Lazarus1 Lazarus to Beach seafirst at 2:06 · in 56% of games
  • Construction Bot1 Con bot to Beach sea or Pondfirst at 2:40 · in 70% of games
  • Advanced Construction Vehicle2 T2 con vehicle to Front or Suicide frontfirst at 8:48 · in 61% of games

You get

  • Advanced Construction Bot1 T2 con bot from Tech or Beach seafirst at 5:18 · in 31% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

54 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003693330000
2:008828200000
3:00155615300000
4:00268626940000
5:00449337210000
6:00636256580000
7:0074798102230000
8:00908011503114004642
9:001142814538196554351130
10:0013743174342480536992260
11:001641020384354019551295668
12:0018649232515082392516161832
13:0020821260736049602519933207
14:0023336289977755846031054584
15:002593431759105801056043185969
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed far more enemy metal early while losing less metal overall by 15:00.

  • + Enemy metal destroyed by 10:00 was 2350 vs 552, over four times the standard build.
  • + Own metal lost by 15:00 was 4693 vs 6076, notably lower than standard.
  • − Metal produced by 15:00 was 25710 vs 31626, well behind the standard eco.
  • − Advanced Vehicle Plant needed by 4:25 in 82% of games, a tight early tech requirement.
THE EXAMPLE YOU ARE READING

OldSpanker

48.5 OS · 07/10/2026

Open source match ↗

30 received units · includes a constructor
3571 metal received · 35163 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 0:54–1:19 · n=54
Geothermal Powerplant3:19Middle 50%: 2:59–3:35 · n=54
Vehicle Plant4:14Middle 50%: 3:55–4:45 · n=54
Advanced Vehicle Plant5:18Middle 50%: 5:06–6:01 · n=54
Advanced Metal Extractor7:21Middle 50%: 6:38–8:20 · n=53
Advanced Geothermal Powerplant10:07Middle 50%: 9:08–11:03 · n=41
Starlight11:08Middle 50%: 10:14–12:02 · n=34

Played most by

OldSpanker7games of this buildkbssilks5games of this buildPRO_HYDRA5games of this build0neTw04games of this buildViltrum4games of this build