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Geo / Armada / Economy first / OBSERVED BUILD

Mauser artillery

Armada Geo build order · Supreme Isthmus

Geo rushes an Advanced Vehicle Plant very early to field T2 Mauser artillery from 5:29, far ahead of the role's usual T2 timing, pushing arty to the middle before easing into its normal T2 support role.

#artillery #t2 #push · 92 distinct matches · 38 players · 3% of Armada Geo games · team won 58% of 93 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • MauserT2 vehicle artillery from 5:24 · 4% of role by thenFrom the Advanced Vehicle Plant. Only 4% of Geo games have it by then; others who build it get it around 8:07
  • Advanced Vehicle PlantAdvanced Vehicle Plant in 95%7% of all Geo games by then
  • Vehicle PlantVehicle Plant in 95%17% of all Geo games by then
  • ProphetRadar vehicle in 57%2% of all Geo games by then

Where those units first fight, in 93 games with kill data: in the middle 85%, on their own side 15%.

Those units destroy a typical 3,963 metal of enemy units by 15:00.

Then transitions into Starlight (24% of army), Jaguar (21% of army).

HOW TO PLAY IT

Key timing: Advanced Vehicle Plant by 4:26

  1. Open double mex and wind into Bot Lab by 1:12.
  2. Bring geo online, then reclaim bot lab and vehicle plant.
  3. Drop Vehicle Plant, then push straight to Advanced Vehicle Plant.
  4. Field Mauser arty from the T2 plant to support front.
  5. Add Umbra jammer support alongside the arty push.

Phase by phase

TYPICAL OF ITS 92 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:24 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:07, middle half 0:54–1:19

    By 0:51 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×2
    2. Wind
    3. Solar
    4. Bot LabBot Labdone 1:00 · typical 1:07
  2. 2

    Bot Lab to Vehicle Plant

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    • Energy Converter6Converter+4 vs standard
    • Energy Storage1Energy storage
    Order
    1. Geothermal PowerplantGeo after 4 mex, 6 wind, 1 energy storage
    2. Bot LabEat Bot Lab
    3. Vehicle PlantVehicle Plant after 4 mex, 7 wind, 6 converterdone ~4:18, middle half 3:57–4:31
    Builders
    • Construction Turret2 Con turret
    • Lazarus3 Lazarus
    • Construction Bot1 Con bot
    • Construction Bot1 Con bot for allies
    • Lazarus1 Lazarus for allies

    By 4:05 in all: 4 mex · 7 wind · 1 geo · 6 converter (standard 2) · 1 energy storage · 2 con turret

    The example game in this phase · 20 steps
    1. Wind ×2
    2. Solar
    3. LazarusLazarus
    4. Construction BotCon botfor Beach sea
    5. Wind ×4
    6. Construction BotCon bot
    7. Wind
    8. LazarusLazarus
    9. Wind
    10. LazarusLazarus
    11. Wind
    12. Mex ×2
    13. Wind
    14. Con turret
    15. Bot LabEat Bot Labreclaimed for its metal
    16. Energy storage
    17. Con turret ×2
    18. Geothermal PowerplantGeodone 3:46 · typical 3:13
    19. Converter ×6
    20. Vehicle PlantVehicle Plantdone 4:28 · typical 4:18
  3. 3

    Vehicle Plant to T2 vehicle artillery

    Economy
    • Energy Converter2Converter−4 vs standard
    Order
    1. Advanced Vehicle PlantAdvanced Vehicle Plant after 4 mex, 7 wind, 6 converter
    2. Vehicle PlantEat Vehicle Plant
    3. MauserT2 vehicle artillery after 4 mex, 7 wind, 7 converter
    Builders
    • Construction Vehicle1 Con vehicle

    The standard build makes here, this one skips: 2 con turret

    By 5:24 in all: 4 mex · 7 wind · 1 geo · 7 converter · 1 energy storage · 3 con turret (standard 6)

    The example game in this phase · 4 steps
    1. Construction VehicleCon vehicle
    2. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    3. Advanced Vehicle PlantAdvanced Vehicle Plantdone 5:30 · typical 5:20
    4. MauserMauserdone 5:37
  4. 4

    T2 vehicle artillery to 10:00

    Economy
    • Wind Turbine2Wind−6 vs standard
    Order
    1. Advanced Geothermal PowerplantAdvanced Geothermal Powerplant after 4 mex, 7 wind, 7 converterin 56% of games
    Builders
    • Construction Turret2 Con turret
    • Advanced Construction Vehicle1 T2 con vehicle for allies
    • Advanced Construction Vehicle1 T2 con vehicle
    Army
    • Mauser4 Mauser +4 vs standard
    • Prophet1 Radar vehicle

    Some games also: jammer (48%) · converter (32%)

    The standard build makes here, this one skips: 6 converter · 2 Starlight

    By 10:00 in all: 4 mex · 10 wind (standard 18) · 1 geo · 1 Advanced Geothermal Powerplant · 8 converter (standard 16) · 1 energy storage

    The example game in this phase · 21 steps
    1. MauserMauser ×2
    2. ProphetRadar vehicle
    3. UmbraJammer
    4. Advanced Construction VehicleT2 con vehicle
    5. Advanced Metal ExtractorT2 mex ×4done 7:37 · typical 7:27
    6. Wind ×5
    7. Advanced Construction VehicleT2 con vehiclefor Front
    8. Wind ×3
    9. Advanced Construction VehicleT2 con vehicle
    10. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 10:59 · typical 10:12
    11. Advanced Radar TowerAdvanced Radar Tower
    12. Con turret ×3
    13. Advanced Vehicle PlantEat Advanced Vehicle Plantreclaimed for its metal
    14. Mex
    15. Wind
    16. Mex
    17. Wind ×3
    18. Mex
    19. Wind ×2
    20. Geothermal PowerplantGeo
    21. Wind ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is malleking's (32 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Lazarus1 Lazarus to Beach sea or Geo seafirst at 2:05 · in 59% of games
  • Construction Bot1 Con bot to Beach sea or Pondfirst at 2:35 · in 71% of games
  • Advanced Construction Vehicle2 T2 con vehicle to Front or Suicide frontfirst at 8:45 · in 74% of games

You get

Nothing regular.

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

93 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003723330000
2:008768550000
3:00154515270000
4:00272626720000
5:00453636950000
6:00638056430000
7:0074788025282000
8:009040113431190000
9:00110331440622204326084
10:0013614172802706480661200
11:001629520125353017451185520
12:0018782230014852361415001608
13:0021359257395753582620902980
14:0023898285897142822229304440
15:00266403136096511017241555610
WHAT THE NUMBERS SAY

Won more often than the standard Geo build and destroyed far more metal while losing less.

  • + Destroys 10530 metal by 15:00 vs standard's 10573, close while losing far less
  • + Own losses much lower, 4750 vs 5975 by 15:00
  • − Metal produced trails standard badly by 10:00, 13782 vs 17433
  • − Mauser lands by 8:13, slower than the claimed early push despite the 5:30 start
THE EXAMPLE YOU ARE READING

malleking

32.2 OS · 14/10/2026

Open source match ↗

4 received units · includes a constructor
309 metal received · 35777 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:07Middle 50%: 0:54–1:19 · n=93
Geothermal Powerplant3:13Middle 50%: 3:02–3:34 · n=93
Vehicle Plant4:18Middle 50%: 3:57–4:31 · n=93
Advanced Vehicle Plant5:20Middle 50%: 5:04–5:44 · n=93
Advanced Metal Extractor7:27Middle 50%: 6:54–8:15 · n=92
Advanced Geothermal Powerplant10:12Middle 50%: 9:35–11:25 · n=70
Starlight11:15Middle 50%: 10:20–12:20 · n=62

Played most by

[FCRD]GlazedByAfussy11games of this buildmalleking7games of this buildJosephPilates7games of this buildJustSomeGuy6games of this build0neTw05games of this build