Mauser artillery
Armada Geo build order · Supreme Isthmus
A fast push into T2 vehicles bringing Mauser artillery to the middle from around 5:29, far earlier than the role's normal T2 vehicle timing, then transitioning into the usual Starlight/eco role.
#t2 #artillery · 53 distinct matches · 23 players · 3% of Armada Geo games · team won 59% of 54 · Recently observed
T2 vehicle artillery from 5:29 · 3% of role by thenFrom the Advanced Vehicle Plant. Only 3% of Geo games have it by then; others who build it get it around 8:13
Advanced Vehicle Plant in 85%6% of all Geo games by then
Vehicle Plant in 85%15% of all Geo games by then
Jammer in 48%2% of all Geo games by then
Where those units first fight, in 54 games with kill data: in the middle 81%, on their own side 19%.
Those units destroy a typical 4,013 metal of enemy units by 15:00.
Then transitions into Jaguar (22% of army), Starlight (22% of army).
Key timing: Advanced Vehicle Plant by 6:05
- Open mex, wind and Bot Lab, then add geo by 3:17.
- Build a Vehicle Plant by 4:18 to open the vehicle line.
- Rush an Advanced Vehicle Plant for early T2 vehicles.
- Push Mauser arty to front to shell the middle early.
- Add Starlight and T2 cons as the push transitions to standard Geo play.
Phase by phase
TYPICAL OF ITS 53 GAMES · AGAINST STANDARD GEOFollow the example game's first 6:30 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex
3Wind
Order
Bot Lab after 3 mex, 3 winddone ~1:13, middle half 0:54–1:19
By 0:56 in all: 3 mex · 3 wind
The example game in this phase · 3 steps
- Mex ×3
- Wind ×2
Bot Labdone 1:13 · typical 1:13
- 2
Bot Lab to Vehicle Plant
Economy
1Mex
2Wind
4Converter
1Energy storage
Order
Geo after 4 mex, 5 wind, 1 energy storage
Eat Bot Lab
Vehicle Plant after 4 mex, 6 wind, 4 converterdone ~4:14, middle half 3:55–4:45
Builders
2 Con turret
4 Lazarus
1 Con bot
1 Con bot for allies
1 Lazarus for allies
By 4:03 in all: 4 mex · 6 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret
The example game in this phase · 15 steps
Lazarus ×2
Con botfor Beach sea
Con bot
Lazarus
Geodone 3:35 · typical 3:19
Con botfor Beach sea- Wind
- Mex
- Wind
Lazarus ×2- Wind
- Con turret
- Energy storage
- Con turret ×2
Vehicle Plantdone 4:32 · typical 4:14
- 3
Vehicle Plant to T2 vehicle artillery
Economy
3Converter−3 vs standard
Order
Advanced Vehicle Plant after 4 mex, 6 wind, 6 converter
Eat Vehicle Plant
T2 vehicle artillery after 4 mex, 6 wind, 6 converter
Builders
1 Con vehicle
The standard build makes here, this one skips: 2 con turret
By 5:29 in all: 4 mex · 6 wind (standard 8) · 1 geo · 6 converter (standard 10) · 1 energy storage · 3 con turret (standard 6)
The example game in this phase · 9 steps
- Converter ×3
Con vehicle- Converter
Eat Bot Labreclaimed for its metal- Converter
Advanced Vehicle Plantdone 5:32 · typical 5:18
Eat Vehicle Plantreclaimed for its metal- Converter ×2
Mauserdone 5:42
- 4
T2 vehicle artillery to 10:00
Economy
4Wind−6 vs standard
Builders
2 Con turret
1 T2 con vehicle for allies
1 T2 con vehicle
Army
4 Mauser +4 vs standard
1 Radar vehicle
Some games also: jammer (50%) · Advanced Geothermal Powerplant (46%) · converter (41%)
The standard build makes here, this one skips: 6 converter · 2 Starlight
By 10:00 in all: 4 mex · 12 wind (standard 21) · 1 geo · 1 Advanced Geothermal Powerplant · 9 converter (standard 16) · 1 energy storage
The example game in this phase · 53 steps
- Converter
Mauser- Converter
Mauser- Converter ×2
T2 con vehicle- Converter ×3
T2 mexdone 7:13 · typical 7:21- Converter
T2 mex- Converter
T2 mex- Converter
T2 con vehiclefor Front
Advanced Geothermal Powerplantdone 9:06 · typical 10:07- Con turret
T2 con vehiclefor Suicide front- Con turret
T2 mex
Jammer
Radar vehicle- Con turret
Starlightdone 9:46 · typical 11:08
Advanced Radar Tower- Con turret
- Metal storage
Starlight ×2
Sentry ×2
Ambassadordone 10:49
Sentry
Fusiondone 12:01
Ambassador
Sentry
Ambassador
Shredderdone 12:00
Dragon's Teeth
Shredder
Anti-nukenot finished by 15:00
Dragon's Teeth
Tracer
Dragon's Teeth ×2
Shredder
Dragon's Teeth ×5
Turtlenot finished by 15:00
Shredder
Anti-nuke- Con turret
Shredder- Con turret ×3
Advanced Fusion Reactornot finished by 15:00- Converter
Eat Advanced Vehicle Plantreclaimed for its metal- Converter ×10
Counts are medians over the build's games: half of them build more, half fewer. The example game is Fakepilot's (35 OS, 05/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Lazarus to Beach seafirst at 2:06 · in 56% of games
1 Con bot to Beach sea or Pondfirst at 2:40 · in 70% of games
2 T2 con vehicle to Front or Suicide frontfirst at 8:48 · in 61% of games
You get
1 T2 con bot from Tech or Beach seafirst at 5:18 · in 31% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
54 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 369 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 882 | 820 | 0 | 0 | 0 | 0 |
| 3:00 | 1556 | 1530 | 0 | 0 | 0 | 0 |
| 4:00 | 2686 | 2694 | 0 | 0 | 0 | 0 |
| 5:00 | 4493 | 3721 | 0 | 0 | 0 | 0 |
| 6:00 | 6362 | 5658 | 0 | 0 | 0 | 0 |
| 7:00 | 7479 | 8102 | 230 | 0 | 0 | 0 |
| 8:00 | 9080 | 11503 | 1140 | 0 | 46 | 42 |
| 9:00 | 11428 | 14538 | 1965 | 54 | 351 | 130 |
| 10:00 | 13743 | 17434 | 2480 | 536 | 992 | 260 |
| 11:00 | 16410 | 20384 | 3540 | 1955 | 1295 | 668 |
| 12:00 | 18649 | 23251 | 5082 | 3925 | 1616 | 1832 |
| 13:00 | 20821 | 26073 | 6049 | 6025 | 1993 | 3207 |
| 14:00 | 23336 | 28997 | 7755 | 8460 | 3105 | 4584 |
| 15:00 | 25934 | 31759 | 10580 | 10560 | 4318 | 5969 |
Won more often than the standard build and destroyed far more enemy metal early while losing less metal overall by 15:00.
- + Enemy metal destroyed by 10:00 was 2350 vs 552, over four times the standard build.
- + Own metal lost by 15:00 was 4693 vs 6076, notably lower than standard.
- − Metal produced by 15:00 was 25710 vs 31626, well behind the standard eco.
- − Advanced Vehicle Plant needed by 4:25 in 82% of games, a tight early tech requirement.
Fakepilot
35.5 OS · 05/10/2026
Open source match ↗0 received units
922 metal received · 211134 energy received
Typical milestones
Played most by
OldSpanker7games of this buildkbssilks5games of this buildPRO_HYDRA5games of this build0neTw04games of this buildViltrum4games of this buildSupporting games
Pick a game to read and play it above.
ucsd0910/10/2026 · 37 OS↗[Crd]YOUNS08/10/2026 · 39 OS↗OldSpanker07/10/2026 · 48 OS↗OldSpanker07/10/2026 · 50 OS↗OldSpanker05/10/2026 · 49 OS↗Fakepilot05/10/2026 · 35 OS↗0neTw003/10/2026 · 40 OS↗[FCRD]GlazedByAfussy02/10/2026 · 35 OS↗32 more of 46, the most recent
[FCRD]GlazedByAfussy26/09/2026 · 35 OS↗YogaBoy15849726/09/2026 · 43 OS↗OldSpanker25/09/2026 · 49 OS↗Syphos25/09/2026 · 42 OS↗PRO_HYDRA25/09/2026 · 52 OS↗[Grump]Matsuri24/09/2026 · 39 OS↗OldSpanker24/09/2026 · 50 OS↗DukeofStars23/09/2026 · 55 OS↗JustSomeGuy23/09/2026 · 36 OS↗JustSomeGuy19/09/2026 · 35 OS↗Nutzz18/09/2026 · 42 OS↗zeus_on_god18/09/2026 · 37 OS↗Nutzz18/09/2026 · 42 OS↗Naigel18/09/2026 · 48 OS↗Naigel16/09/2026 · 47 OS↗Amrissa13/09/2026 · 40 OS↗PRO_HYDRA12/09/2026 · 52 OS↗PRO_HYDRA11/09/2026 · 54 OS↗OldSpanker09/09/2026 · 51 OS↗OldSpanker09/09/2026 · 51 OS↗zeus_on_god08/09/2026 · 38 OS↗PRO_HYDRA07/09/2026 · 54 OS↗Viltrum04/09/2026 · 40 OS↗0neTw001/09/2026 · 37 OS↗PRO_HYDRA01/09/2026 · 53 OS↗kbssilks31/08/2026 · 36 OS↗XXMACGAMERXX31/08/2026 · 35 OS↗kbssilks30/08/2026 · 36 OS↗kbssilks28/08/2026 · 35 OS↗kbssilks28/08/2026 · 36 OS↗kbssilks28/08/2026 · 36 OS↗TheGeneraI27/08/2026 · 37 OS↗Beyond All Reason test-31479-433a460
Naval balance tweaks on