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Geo / Armada / Economy first / OBSERVED BUILD

Mauser artillery

Armada Geo build order · Supreme Isthmus

A fast push into T2 vehicles bringing Mauser artillery to the middle from around 5:29, far earlier than the role's normal T2 vehicle timing, then transitioning into the usual Starlight/eco role.

#t2 #artillery · 53 distinct matches · 23 players · 3% of Armada Geo games · team won 59% of 54 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • MauserT2 vehicle artillery from 5:29 · 3% of role by thenFrom the Advanced Vehicle Plant. Only 3% of Geo games have it by then; others who build it get it around 8:13
  • Advanced Vehicle PlantAdvanced Vehicle Plant in 85%6% of all Geo games by then
  • Vehicle PlantVehicle Plant in 85%15% of all Geo games by then
  • UmbraJammer in 48%2% of all Geo games by then

Where those units first fight, in 54 games with kill data: in the middle 81%, on their own side 19%.

Those units destroy a typical 4,013 metal of enemy units by 15:00.

Then transitions into Jaguar (22% of army), Starlight (22% of army).

HOW TO PLAY IT

Key timing: Advanced Vehicle Plant by 6:05

  1. Open mex, wind and Bot Lab, then add geo by 3:17.
  2. Build a Vehicle Plant by 4:18 to open the vehicle line.
  3. Rush an Advanced Vehicle Plant for early T2 vehicles.
  4. Push Mauser arty to front to shell the middle early.
  5. Add Starlight and T2 cons as the push transitions to standard Geo play.

Phase by phase

TYPICAL OF ITS 53 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:30 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:13, middle half 0:54–1:19

    By 0:56 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×2
    3. Bot LabBot Labdone 1:13 · typical 1:13
  2. 2

    Bot Lab to Vehicle Plant

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    • Energy Converter4Converter
    • Energy Storage1Energy storage
    Order
    1. Geothermal PowerplantGeo after 4 mex, 5 wind, 1 energy storage
    2. Bot LabEat Bot Lab
    3. Vehicle PlantVehicle Plant after 4 mex, 6 wind, 4 converterdone ~4:14, middle half 3:55–4:45
    Builders
    • Construction Turret2 Con turret
    • Lazarus4 Lazarus
    • Construction Bot1 Con bot
    • Construction Bot1 Con bot for allies
    • Lazarus1 Lazarus for allies

    By 4:03 in all: 4 mex · 6 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 15 steps
    1. LazarusLazarus ×2
    2. Construction BotCon botfor Beach sea
    3. Construction BotCon bot
    4. LazarusLazarus
    5. Geothermal PowerplantGeodone 3:35 · typical 3:19
    6. Construction BotCon botfor Beach sea
    7. Wind
    8. Mex
    9. Wind
    10. LazarusLazarus ×2
    11. Wind
    12. Con turret
    13. Energy storage
    14. Con turret ×2
    15. Vehicle PlantVehicle Plantdone 4:32 · typical 4:14
  3. 3

    Vehicle Plant to T2 vehicle artillery

    Economy
    • Energy Converter3Converter−3 vs standard
    Order
    1. Advanced Vehicle PlantAdvanced Vehicle Plant after 4 mex, 6 wind, 6 converter
    2. Vehicle PlantEat Vehicle Plant
    3. MauserT2 vehicle artillery after 4 mex, 6 wind, 6 converter
    Builders
    • Construction Vehicle1 Con vehicle

    The standard build makes here, this one skips: 2 con turret

    By 5:29 in all: 4 mex · 6 wind (standard 8) · 1 geo · 6 converter (standard 10) · 1 energy storage · 3 con turret (standard 6)

    The example game in this phase · 9 steps
    1. Converter ×3
    2. Construction VehicleCon vehicle
    3. Converter
    4. Bot LabEat Bot Labreclaimed for its metal
    5. Converter
    6. Advanced Vehicle PlantAdvanced Vehicle Plantdone 5:32 · typical 5:18
    7. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    8. Converter ×2
    9. MauserMauserdone 5:42
  4. 4

    T2 vehicle artillery to 10:00

    Economy
    • Wind Turbine4Wind−6 vs standard
    Builders
    • Construction Turret2 Con turret
    • Advanced Construction Vehicle1 T2 con vehicle for allies
    • Advanced Construction Vehicle1 T2 con vehicle
    Army
    • Mauser4 Mauser +4 vs standard
    • Prophet1 Radar vehicle

    Some games also: jammer (50%) · Advanced Geothermal Powerplant (46%) · converter (41%)

    The standard build makes here, this one skips: 6 converter · 2 Starlight

    By 10:00 in all: 4 mex · 12 wind (standard 21) · 1 geo · 1 Advanced Geothermal Powerplant · 9 converter (standard 16) · 1 energy storage

    The example game in this phase · 53 steps
    1. Converter
    2. MauserMauser
    3. Converter
    4. MauserMauser
    5. Converter ×2
    6. Advanced Construction VehicleT2 con vehicle
    7. Converter ×3
    8. Advanced Metal ExtractorT2 mexdone 7:13 · typical 7:21
    9. Converter
    10. Advanced Metal ExtractorT2 mex
    11. Converter
    12. Advanced Metal ExtractorT2 mex
    13. Converter
    14. Advanced Construction VehicleT2 con vehiclefor Front
    15. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 9:06 · typical 10:07
    16. Con turret
    17. Advanced Construction VehicleT2 con vehiclefor Suicide front
    18. Con turret
    19. Advanced Metal ExtractorT2 mex
    20. UmbraJammer
    21. ProphetRadar vehicle
    22. Con turret
    23. StarlightStarlightdone 9:46 · typical 11:08
    24. Advanced Radar TowerAdvanced Radar Tower
    25. Con turret
    26. Metal storage
    27. StarlightStarlight ×2
    28. SentrySentry ×2
    29. AmbassadorAmbassadordone 10:49
    30. SentrySentry
    31. Fusion ReactorFusiondone 12:01
    32. AmbassadorAmbassador
    33. SentrySentry
    34. AmbassadorAmbassador
    35. ShredderShredderdone 12:00
    36. Dragon's TeethDragon's Teeth
    37. ShredderShredder
    38. CitadelAnti-nukenot finished by 15:00
    39. Dragon's TeethDragon's Teeth
    40. TracerTracer
    41. Dragon's TeethDragon's Teeth ×2
    42. ShredderShredder
    43. Dragon's TeethDragon's Teeth ×5
    44. TurtleTurtlenot finished by 15:00
    45. ShredderShredder
    46. CitadelAnti-nuke
    47. Con turret
    48. ShredderShredder
    49. Con turret ×3
    50. Advanced Fusion ReactorAdvanced Fusion Reactornot finished by 15:00
    51. Converter
    52. Advanced Vehicle PlantEat Advanced Vehicle Plantreclaimed for its metal
    53. Converter ×10

Counts are medians over the build's games: half of them build more, half fewer. The example game is Fakepilot's (35 OS, 05/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Lazarus1 Lazarus to Beach seafirst at 2:06 · in 56% of games
  • Construction Bot1 Con bot to Beach sea or Pondfirst at 2:40 · in 70% of games
  • Advanced Construction Vehicle2 T2 con vehicle to Front or Suicide frontfirst at 8:48 · in 61% of games

You get

  • Advanced Construction Bot1 T2 con bot from Tech or Beach seafirst at 5:18 · in 31% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

54 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003693330000
2:008828200000
3:00155615300000
4:00268626940000
5:00449337210000
6:00636256580000
7:0074798102230000
8:00908011503114004642
9:001142814538196554351130
10:0013743174342480536992260
11:001641020384354019551295668
12:0018649232515082392516161832
13:0020821260736049602519933207
14:0023336289977755846031054584
15:002593431759105801056043185969
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed far more enemy metal early while losing less metal overall by 15:00.

  • + Enemy metal destroyed by 10:00 was 2350 vs 552, over four times the standard build.
  • + Own metal lost by 15:00 was 4693 vs 6076, notably lower than standard.
  • − Metal produced by 15:00 was 25710 vs 31626, well behind the standard eco.
  • − Advanced Vehicle Plant needed by 4:25 in 82% of games, a tight early tech requirement.
THE EXAMPLE YOU ARE READING

Fakepilot

35.5 OS · 05/10/2026

Open source match ↗

0 received units
922 metal received · 211134 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 0:54–1:19 · n=54
Geothermal Powerplant3:19Middle 50%: 2:59–3:35 · n=54
Vehicle Plant4:14Middle 50%: 3:55–4:45 · n=54
Advanced Vehicle Plant5:18Middle 50%: 5:06–6:01 · n=54
Advanced Metal Extractor7:21Middle 50%: 6:38–8:20 · n=53
Advanced Geothermal Powerplant10:07Middle 50%: 9:08–11:03 · n=41
Starlight11:08Middle 50%: 10:14–12:02 · n=34

Played most by

OldSpanker7games of this buildkbssilks5games of this buildPRO_HYDRA5games of this build0neTw04games of this buildViltrum4games of this build