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Mauser artillery

Armada Geo build order · Supreme Isthmus

Geo rushes an Advanced Vehicle Plant and brings Mauser artillery to the middle from around 5:32, well ahead of the normal T2 unit timing, shelling the front before shifting into Starlights and Jaguars.

#artillery #t2 #rush · 46 distinct matches · 20 players · 3% of Armada Geo games · team won 55% of 47 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • MauserT2 vehicle artillery from 5:30 · 3% of role by thenFrom the Advanced Vehicle Plant. Only 3% of Geo games have it by then; others who build it get it around 8:15
  • Advanced Vehicle PlantAdvanced Vehicle Plant in 83%6% of all Geo games by then
  • Vehicle PlantVehicle Plant in 83%15% of all Geo games by then
  • UmbraJammer in 49%2% of all Geo games by then

Where those units first fight, in 47 games with kill data: in the middle 83%, on their own side 17%.

Those units destroy a typical 3,963 metal of enemy units by 15:00.

Then transitions into Jaguar (23% of army), Starlight (23% of army).

HOW TO PLAY IT

Key timing: Mauser out by 5:58

  1. Open mex and geo like normal, but rush Vehicle Plant by 3:58.
  2. Push straight into Advanced Vehicle Plant well ahead of the norm.
  3. Field Mauser mobile arty from the T2 plant to shell middle early.
  4. Add jammer support to protect the arty push.
  5. Ease into Advanced Geothermal and the usual Starlight/Jaguar transition.

Phase by phase

TYPICAL OF ITS 46 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:31 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:13, middle half 0:58–1:21

    By 0:57 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×5
    3. Energy storage
    4. Bot LabBot Labdone 1:38 · typical 1:13
  2. 2

    Bot Lab to Vehicle Plant

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    • Energy Converter4Converter
    • Energy Storage1Energy storage
    Order
    1. Geothermal PowerplantGeo after 4 mex, 5 wind, 1 energy storage
    2. Vehicle PlantVehicle Plant after 4 mex, 6 wind, 4 converterdone ~4:17, middle half 4:02–4:48
    Builders
    • Construction Turret3 Con turret
    • Lazarus4 Lazarus
    • Construction Bot1 Con bot
    • Construction Bot1 Con bot for allies
    • Lazarus1 Lazarus for allies

    By 4:07 in all: 4 mex · 6 wind · 1 geo · 4 converter · 1 energy storage · 3 con turret

    The example game in this phase · 10 steps
    1. LazarusLazarus ×3
    2. Construction BotCon bot
    3. Wind
    4. Construction BotCon bot
    5. Wind
    6. Geothermal PowerplantGeodone 3:03 · typical 3:18
    7. Mex
    8. Con turret ×3
    9. Converter ×6
    10. Vehicle PlantVehicle Plantdone 4:11 · typical 4:17
  3. 3

    Vehicle Plant to T2 vehicle artillery

    Economy
    • Energy Converter2Converter−4 vs standard
    Order
    1. Advanced Vehicle PlantAdvanced Vehicle Plant after 4 mex, 6 wind, 6 converter
    2. MauserT2 vehicle artillery after 4 mex, 6 wind, 6 converter
    Builders
    • Construction Vehicle1 Con vehicle

    The standard build makes here, this one skips: 2 con turret

    By 5:30 in all: 4 mex · 6 wind (standard 8) · 1 geo · 6 converter (standard 10) · 1 energy storage · 3 con turret (standard 6)

    The example game in this phase · 3 steps
    1. Construction VehicleCon vehicle
    2. Advanced Vehicle PlantAdvanced Vehicle Plantdone 5:06 · typical 5:21
    3. MauserMauserdone 5:14
  4. 4

    T2 vehicle artillery to 10:00

    Economy
    • Wind Turbine5Wind−5 vs standard
    Builders
    • Construction Turret2 Con turret
    • Advanced Construction Vehicle1 T2 con vehicle
    Army
    • Mauser4 Mauser +4 vs standard
    • Prophet1 Radar vehicle
    • Umbra1 Jammer

    Some games also: T2 con vehicle for allies (49%) · Advanced Geothermal Powerplant (43%) · converter (38%) · Jaguar (32%)

    The standard build makes here, this one skips: 6 converter · 2 Starlight

    By 10:00 in all: 4 mex · 12 wind (standard 20) · 1 geo · 1 Advanced Geothermal Powerplant · 9 converter (standard 16) · 1 energy storage

    The example game in this phase · 28 steps
    1. UmbraJammer
    2. MauserMauser
    3. ProphetRadar vehicle
    4. MauserMauser ×3
    5. Advanced Construction VehicleT2 con vehiclefor Suicide front
    6. MauserMauser
    7. Advanced Metal ExtractorT2 mexdone 7:41 · typical 7:24
    8. MauserMauser
    9. Advanced Metal ExtractorT2 mex ×2
    10. Con turret
    11. Advanced Metal ExtractorT2 mex
    12. Con turret
    13. MauserMauser ×4
    14. Con turret
    15. MauserMauser
    16. JaguarJaguar ×5
    17. UmbraJammer
    18. ProphetRadar vehicle
    19. Advanced Construction VehicleT2 con vehicle
    20. MauserMauser
    21. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 12:10 · typical 10:07
    22. MauserMauser
    23. StarlightStarlightdone 12:49 · typical 11:11
    24. UmbraJammer
    25. StarlightStarlight
    26. ProphetRadar vehicle
    27. JaguarJaguar ×15
    28. StarlightStarlight

Counts are medians over the build's games: half of them build more, half fewer. The example game is [FCRD]GlazedByAfussy's (35 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Lazarus1 Lazarus to Beach seafirst at 2:13 · in 53% of games
  • Construction Bot1 Con bot to Beach sea or Pondfirst at 2:46 · in 66% of games
  • Advanced Construction Vehicle2 T2 con vehicle to Front or Suicide frontfirst at 9:05 · in 55% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:17 · in 34% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

47 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003823330000
2:009008270000
3:00155215280000
4:00267627090000
5:00450237310000
6:00636557200000
7:0074988139220000
8:00905911504107104221
9:001118014503191851440130
10:00135291742523556271085320
11:001638020407345820751322790
12:0018315233054695398218351910
13:0020796261015753609820353295
14:0022971290017142845633004689
15:002532931593103971037444806061
WHAT THE NUMBERS SAY

Matched the standard build's win rate while destroying more enemy metal and losing much less of its own by 15:00.

  • + Destroyed 10530 enemy metal by 15:00 vs 9875 standard.
  • + Lost only 4760 own metal by 15:00 vs 6281 standard.
  • − Metal production fell behind standard by 15:00 (27371 vs 31426).
THE EXAMPLE YOU ARE READING

[FCRD]GlazedByAfussy

35.2 OS · 02/10/2026

Open source match ↗

0 received units
898 metal received · 145972 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 0:58–1:21 · n=47
Geothermal Powerplant3:18Middle 50%: 3:00–3:33 · n=47
Vehicle Plant4:17Middle 50%: 4:02–4:48 · n=47
Advanced Vehicle Plant5:21Middle 50%: 5:07–6:05 · n=47
Advanced Metal Extractor7:24Middle 50%: 6:29–8:24 · n=46
Advanced Geothermal Powerplant10:07Middle 50%: 9:07–11:15 · n=35
Starlight11:11Middle 50%: 10:25–12:03 · n=31

Played most by

kbssilks5games of this buildPRO_HYDRA5games of this buildOldSpanker4games of this buildViltrum4games of this build[FCRD]GlazedByAfussy3games of this build