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Lasher skirmishers

Cortex Front build order · Supreme Isthmus

Vehicle Plant from the start leads into early T1 vehicle raid and riot, then Lasher skirmishers pushed to middle from around 2:09, well ahead of the role norm, fighting forward in the middle rather than reacting at home.

#raid #artillery #push · 45 distinct matches · 20 players · 6% of Cortex Front games · team won 53% of 45 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:09 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 2:30
  • Vehicle PlantVehicle Plant in 100%20% of all Front games by then
  • RascalRascal in 100%20% of all Front games by then
  • PounderPounder in 71%13% of all Front games by then
  • LasherLasher in 69%5% of all Front games by then

Where those units first fight, in 45 games with kill data: in the middle 96%.

Those units destroy a typical 2,393 metal of enemy units by 15:00.

Then transitions into incisor (11% of army), brute (10% of army), pounder (10% of army).

HOW TO PLAY IT

Key timing: Lasher by 5:55

  1. Rush Vehicle Plant almost immediately off the opening mex.
  2. Send Incisor raiders out well ahead of the usual role timing.
  3. Add Pounder riot to back the raiders in the middle.
  4. Commit to Lasher skirmishers pushing into middle, not holding.
  5. Transition to Advanced Metal Extractor once the push stabilizes.

Phase by phase

TYPICAL OF ITS 45 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:45, middle half 0:29–0:50

    Some games also: wind (40%)

    By 0:23 in all: 2 mex

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:49 · typical 0:45
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rascal4 Rascal +4 vs standard
    • Pounder1 Pounder

    Some games also: incisor (42%)

    The standard build makes here, this one skips: 2 con bot · 3 grunt · 2 thug

    By 2:09 in all: 4 mex · 2 wind

    The example game in this phase · 14 steps
    1. RascalRascal ×5
    2. Construction VehicleCon vehicle ×3
    3. Mex
    4. Construction VehicleCon vehicle
    5. WolverineWolverine
    6. Mex
    7. Wind
    8. WolverineWolverine
    9. Wind ×2
    10. Mex
    11. Wind
    12. WolverineWolverine
    13. GuardGuard ×2
    14. LasherLasherdone 3:20
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Army
    • Guard2 Guard
    • Lasher8 Lasher +8 vs standard

    Some games also: con turret (44%) · wolverine (38%) · con vehicle (36%)

    The standard build makes here, this one skips: 6 thug · 5 aggravator

    By 5:00 in all: 6 mex · 4 wind

    The example game in this phase · 20 steps
    1. Wind
    2. GuardGuard
    3. LasherLasher
    4. Wind
    5. LasherLasher
    6. GuardGuard
    7. LasherLasher
    8. Wind
    9. GuardGuard
    10. Dragon's TeethDragon's Teeth ×2
    11. LasherLasher
    12. Dragon's TeethDragon's Teeth ×2
    13. Mex
    14. Wind
    15. LasherLasher
    16. Wind
    17. LasherLasher
    18. Con turret
    19. Wind
    20. LasherLasher
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine16Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Guard2 Guard
    • Lasher5 Lasher +5 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: energy storage (44%) · pounder (42%) · incisor (40%) · brute (33%) · wolverine (31%)

    The standard build makes here, this one skips: 2 Graverobber · 8 grunt · 4 thug

    By 10:00 in all: 7 mex · 19 wind · 3 con turret

    The example game in this phase · 140 steps
    1. LasherLasher
    2. Wind
    3. LasherLasher
    4. Wind
    5. LasherLasher ×3
    6. Construction VehicleCon vehicle
    7. LasherLasher ×3
    8. Mex
    9. Construction VehicleCon vehicle ×2
    10. Advanced Metal ExtractorT2 mexdone 8:34 · typical 9:32
    11. Con turret
    12. Construction VehicleCon vehicle
    13. Wind
    14. LasherLasher
    15. Con turret
    16. LasherLasher
    17. Wind ×2
    18. Con turret
    19. IncisorIncisor
    20. Wind ×2
    21. IncisorIncisor
    22. Wind
    23. Advanced Metal ExtractorT2 mex
    24. IncisorIncisor
    25. Wind ×2
    26. IncisorIncisor
    27. Wind ×3
    28. GuardGuard
    29. IncisorIncisor
    30. Advanced Metal ExtractorT2 mex
    31. IncisorIncisor
    32. GuardGuard
    33. Wind
    34. Converter
    35. Wind
    36. IncisorIncisor
    37. Wind
    38. GuardGuard
    39. Converter
    40. Energy storage
    41. Converter
    42. IncisorIncisor
    43. Wind
    44. Converter
    45. Dragon's TeethDragon's Teeth
    46. Advanced Metal ExtractorT2 mex
    47. Dragon's TeethDragon's Teeth
    48. IncisorIncisor
    49. Dragon's TeethDragon's Teeth
    50. Wind
    51. Converter
    52. IncisorIncisor
    53. Dragon's TeethDragon's Teeth ×2
    54. Wind
    55. Dragon's TeethDragon's Teeth
    56. Converter
    57. Mex
    58. Wind ×2
    59. IncisorIncisor
    60. Twin GuardTwin Guard
    61. Converter
    62. Wind
    63. IncisorIncisor
    64. Converter
    65. Wind
    66. Con turret
    67. IncisorIncisor
    68. Advanced Metal ExtractorT2 mex
    69. Twin GuardTwin Guard
    70. Wind
    71. IncisorIncisor
    72. Converter
    73. Wind
    74. Converter
    75. IncisorIncisor
    76. Wind
    77. Converter
    78. IncisorIncisor
    79. Wind
    80. Mex
    81. Wind ×2
    82. IncisorIncisor
    83. Con turret
    84. Dragon's TeethDragon's Teeth
    85. Construction VehicleCon vehicle
    86. Dragon's TeethDragon's Teeth
    87. Wind
    88. Converter
    89. Wind
    90. IncisorIncisor
    91. Wind
    92. Converter
    93. IncisorIncisor
    94. Converter
    95. Advanced Metal ExtractorT2 mex
    96. Wind
    97. IncisorIncisor
    98. Advanced solar
    99. Wind
    100. Converter
    101. IncisorIncisor
    102. Wind
    103. Advanced solar
    104. Wind
    105. Converter
    106. Wind
    107. IncisorIncisor
    108. Advanced solar
    109. Wind
    110. RattlesnakeRattlesnakenot finished by 15:00
    111. Wind
    112. Advanced solar
    113. Wind
    114. IncisorIncisor ×2
    115. Wind
    116. IncisorIncisor
    117. Fortification WallFortification Wall
    118. IncisorIncisor
    119. Fortification WallFortification Wall
    120. Wind
    121. IncisorIncisor
    122. Fortification WallFortification Wall
    123. IncisorIncisor
    124. Fortification WallFortification Wall
    125. Vehicle PlantVehicle Plantdone 13:44
    126. IncisorIncisor
    127. Wind
    128. IncisorIncisor ×2
    129. Wind
    130. BruteBrute
    131. Wind
    132. Con turret ×2
    133. Wind
    134. BruteBrute ×2
    135. GuardGuard
    136. BruteBrute ×11
    137. GuardGuard
    138. BruteBrute ×4
    139. Twin GuardTwin Guard
    140. BruteBrute ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Erilium's (50 OS, 07/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:15 · in 78% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:23 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

45 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003313310000
2:0084985621000
3:0015781627931047886
4:0026312711292389284341
5:0037153853743921513839
6:0047365109119115898711556
7:00582363952088237214132474
8:00695677262593312520753385
9:00819791513602383724534291
10:009753107984190453833005079
11:0011510126424751520543825987
12:0013395145085047569052436925
13:0016096168145189620662847630
14:0019057189695546666373208539
15:0022084206326964725783549305
WHAT THE NUMBERS SAY

Won clearly more often than the standard build while losing far less metal by every checkpoint.

  • + Own metal lost is roughly half the standard build's at 5:00 and 10:00.
  • + Metal produced by 15:00 is higher than standard despite the rush.
  • − Enemy metal destroyed is slightly lower than standard at every checkpoint.
  • − Commits to Vehicle Plant by 0:29 in 100% of games, leaving little flexibility.
THE EXAMPLE YOU ARE READING

Erilium

49.5 OS · 07/09/2026

Open source match ↗

9 received units · includes a constructor
425 metal received · 27039 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:45Middle 50%: 0:29–0:50 · n=45
Advanced Metal Extractor9:32Middle 50%: 8:29–10:24 · n=38

Played most by

XuunnY8games of this buildTheGeneraI6games of this buildErilium5games of this build_X_4games of this buildMischievousDragonGF3games of this build