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Lasher skirmishers

Cortex Front build order · Supreme Isthmus

Vehicle Plant from the start leads into early T1 vehicle raid and riot, then Lasher skirmishers pushed to middle from around 2:09, well ahead of the role norm, fighting forward in the middle rather than reacting at home.

#raid #artillery #push · 45 distinct matches · 20 players · 6% of Cortex Front games · team won 53% of 45 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:09 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 2:30
  • Vehicle PlantVehicle Plant in 100%20% of all Front games by then
  • RascalRascal in 100%20% of all Front games by then
  • PounderPounder in 71%13% of all Front games by then
  • LasherLasher in 69%5% of all Front games by then

Where those units first fight, in 45 games with kill data: in the middle 96%.

Those units destroy a typical 2,393 metal of enemy units by 15:00.

Then transitions into incisor (11% of army), brute (10% of army), pounder (10% of army).

HOW TO PLAY IT

Key timing: Lasher by 5:55

  1. Rush Vehicle Plant almost immediately off the opening mex.
  2. Send Incisor raiders out well ahead of the usual role timing.
  3. Add Pounder riot to back the raiders in the middle.
  4. Commit to Lasher skirmishers pushing into middle, not holding.
  5. Transition to Advanced Metal Extractor once the push stabilizes.

Phase by phase

TYPICAL OF ITS 45 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:45, middle half 0:29–0:50

    Some games also: wind (40%)

    By 0:23 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Solar
    3. Vehicle PlantVehicle Plantdone 1:00 · typical 0:45
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rascal4 Rascal +4 vs standard
    • Pounder1 Pounder

    Some games also: incisor (42%)

    The standard build makes here, this one skips: 2 con bot · 3 grunt · 2 thug

    By 2:09 in all: 4 mex · 2 wind

    The example game in this phase · 7 steps
    1. IncisorIncisor
    2. Construction VehicleCon vehicle
    3. RascalRascal ×3
    4. Construction VehicleCon vehicle
    5. Mex
    6. Construction VehicleCon vehicle
    7. LasherLasherdone 2:13
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Army
    • Guard2 Guard
    • Lasher8 Lasher +8 vs standard

    Some games also: con turret (44%) · wolverine (38%) · con vehicle (36%)

    The standard build makes here, this one skips: 6 thug · 5 aggravator

    By 5:00 in all: 6 mex · 4 wind

    The example game in this phase · 22 steps
    1. Windfor Beach sea
    2. LasherLasher
    3. Mex
    4. LasherLasher
    5. Windfor Beach sea
    6. Mex
    7. LasherLasher
    8. Windfor Beach sea
    9. LasherLasher
    10. Mex
    11. Windfor Beach sea
    12. LasherLasher
    13. Windfor Beach sea
    14. LasherLasher
    15. Windfor Beach sea
    16. LasherLasher ×2
    17. Windfor Beach sea
    18. LasherLasher
    19. Windfor Beach sea
    20. Construction VehicleCon vehicle
    21. Wind
    22. LasherLasher
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine16Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Guard2 Guard
    • Lasher5 Lasher +5 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: energy storage (44%) · pounder (42%) · incisor (40%) · brute (33%) · wolverine (31%)

    The standard build makes here, this one skips: 2 Graverobber · 8 grunt · 4 thug

    By 10:00 in all: 7 mex · 19 wind · 3 con turret

    The example game in this phase · 103 steps
    1. Wind
    2. LasherLasher ×2
    3. Wind
    4. LasherLasher
    5. Wind
    6. LasherLasher
    7. RascalRascal ×3
    8. LasherLasher ×3
    9. PounderPounder
    10. RascalRascal ×4
    11. Con turret
    12. Construction VehicleCon vehicle
    13. LasherLasher ×3
    14. Con turret
    15. LasherLasher
    16. Windfor Beach sea
    17. LasherLasher
    18. Windfor Beach sea
    19. LasherLasher
    20. Windfor Beach sea
    21. LasherLasher
    22. Windfor Beach sea
    23. LasherLasher
    24. Windfor Beach sea
    25. LasherLasher
    26. Windfor Beach sea
    27. LasherLasher
    28. Windfor Suicide front
    29. PounderPounder
    30. Windfor Suicide front
    31. RascalRascal ×3
    32. Windfor Suicide front
    33. Mex
    34. RascalRascal
    35. LasherLasher
    36. Windfor Suicide front
    37. LasherLasher
    38. Windfor Suicide front
    39. LasherLasher
    40. Windfor Suicide front
    41. LasherLasher
    42. Windfor Suicide front
    43. Mex
    44. LasherLasher
    45. Windfor Suicide front
    46. LasherLasher
    47. AgitatorAgitatordone 11:26
    48. Windfor Beach sea
    49. LasherLasher
    50. Windfor Beach sea
    51. LasherLasher
    52. Wind ×2for Suicide front
    53. LasherLasher
    54. Windfor Suicide front
    55. GuardGuard
    56. LasherLasher
    57. Advanced Metal ExtractorT2 mexdone 12:09 · typical 9:32
    58. GuardGuard
    59. Windfor Suicide front
    60. Wind
    61. PounderPounder
    62. GuardGuard
    63. Wind
    64. RascalRascal
    65. Wind
    66. RascalRascal
    67. Wind
    68. RascalRascal
    69. Wind
    70. RascalRascal
    71. Advanced Metal ExtractorT2 mex
    72. Wind
    73. LasherLasher
    74. Wind
    75. Radar TowerRadar Tower
    76. LasherLasher
    77. Wind
    78. LasherLasher
    79. Wind
    80. LasherLasher ×2
    81. Advanced Metal ExtractorT2 mex
    82. LasherLasher ×5
    83. Dragon's MawDragon's Maw
    84. PounderPounder
    85. Advanced Metal ExtractorT2 mex
    86. RascalRascal
    87. Radar TowerRadar Tower
    88. Wind
    89. RascalRascal
    90. Wind
    91. RascalRascal
    92. Dragon's MawDragon's Maw
    93. Wind
    94. RascalRascal
    95. Advanced Vehicle PlantAdvanced Vehicle Plantnot finished by 15:00
    96. Wind
    97. LasherLasher
    98. Wind
    99. Advanced Metal ExtractorT2 mex
    100. LasherLasher
    101. Con turret
    102. Wind
    103. Dragon's MawDragon's Maw

Counts are medians over the build's games: half of them build more, half fewer. The example game is Dorsch123's (31 OS, 29/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:15 · in 78% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:23 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

45 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003313310000
2:0084985621000
3:0015781627931047886
4:0026312711292389284341
5:0037153853743921513839
6:0047365109119115898711556
7:00582363952088237214132474
8:00695677262593312520753385
9:00819791513602383724534291
10:009753107984190453833005079
11:0011510126424751520543825987
12:0013395145085047569052436925
13:0016096168145189620662847630
14:0019057189695546666373208539
15:0022084206326964725783549305
WHAT THE NUMBERS SAY

Won clearly more often than the standard build while losing far less metal by every checkpoint.

  • + Own metal lost is roughly half the standard build's at 5:00 and 10:00.
  • + Metal produced by 15:00 is higher than standard despite the rush.
  • − Enemy metal destroyed is slightly lower than standard at every checkpoint.
  • − Commits to Vehicle Plant by 0:29 in 100% of games, leaving little flexibility.
THE EXAMPLE YOU ARE READING

Dorsch123

31.4 OS · 29/09/2026

Open source match ↗

67 received units
310 metal received · 4877 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:45Middle 50%: 0:29–0:50 · n=45
Advanced Metal Extractor9:32Middle 50%: 8:29–10:24 · n=38

Played most by

XuunnY8games of this buildTheGeneraI6games of this buildErilium5games of this build_X_4games of this buildMischievousDragonGF3games of this build