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Lasher skirmishers

Cortex Front build order · Supreme Isthmus

Vehicle Plant from the start leads into early T1 vehicle raid and riot, then Lasher skirmishers pushed to middle from around 2:09, well ahead of the role norm, fighting forward in the middle rather than reacting at home.

#raid #artillery #push · 45 distinct matches · 20 players · 6% of Cortex Front games · team won 53% of 45 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:09 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 2:30
  • Vehicle PlantVehicle Plant in 100%20% of all Front games by then
  • RascalRascal in 100%20% of all Front games by then
  • PounderPounder in 71%13% of all Front games by then
  • LasherLasher in 69%5% of all Front games by then

Where those units first fight, in 45 games with kill data: in the middle 96%.

Those units destroy a typical 2,393 metal of enemy units by 15:00.

Then transitions into incisor (11% of army), brute (10% of army), pounder (10% of army).

HOW TO PLAY IT

Key timing: Lasher by 5:55

  1. Rush Vehicle Plant almost immediately off the opening mex.
  2. Send Incisor raiders out well ahead of the usual role timing.
  3. Add Pounder riot to back the raiders in the middle.
  4. Commit to Lasher skirmishers pushing into middle, not holding.
  5. Transition to Advanced Metal Extractor once the push stabilizes.

Phase by phase

TYPICAL OF ITS 45 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:45, middle half 0:29–0:50

    Some games also: wind (40%)

    By 0:23 in all: 2 mex

    The example game in this phase · 1 step
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:45
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rascal4 Rascal +4 vs standard
    • Pounder1 Pounder

    Some games also: incisor (42%)

    The standard build makes here, this one skips: 2 con bot · 3 grunt · 2 thug

    By 2:09 in all: 4 mex · 2 wind

    The example game in this phase · 17 steps
    1. Wind
    2. RascalRascal
    3. Mex
    4. RascalRascal
    5. Mex
    6. RascalRascal
    7. Wind
    8. Construction VehicleCon vehicle
    9. Wind
    10. PounderPounder
    11. Mex
    12. Construction VehicleCon vehicle
    13. Mex
    14. PounderPounder
    15. Construction VehicleCon vehicle
    16. Mex
    17. LasherLasherdone 2:23
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Army
    • Guard2 Guard
    • Lasher8 Lasher +8 vs standard

    Some games also: con turret (44%) · wolverine (38%) · con vehicle (36%)

    The standard build makes here, this one skips: 6 thug · 5 aggravator

    By 5:00 in all: 6 mex · 4 wind

    The example game in this phase · 16 steps
    1. LasherLasher
    2. Mex
    3. Radar TowerRadar Tower
    4. LasherLasher ×3
    5. Con turret
    6. LasherLasher ×3
    7. Wind
    8. WolverineWolverine
    9. Wind
    10. Twin GuardTwin Guard
    11. WolverineWolverine
    12. Wind
    13. Con turret
    14. Wind
    15. WolverineWolverine
    16. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine16Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Guard2 Guard
    • Lasher5 Lasher +5 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: energy storage (44%) · pounder (42%) · incisor (40%) · brute (33%) · wolverine (31%)

    The standard build makes here, this one skips: 2 Graverobber · 8 grunt · 4 thug

    By 10:00 in all: 7 mex · 19 wind · 3 con turret

    The example game in this phase · 135 steps
    1. Wind
    2. WolverineWolverine
    3. Energy storage
    4. Wind
    5. GuardGuard
    6. Wind
    7. WolverineWolverine
    8. Wind ×2
    9. WolverineWolverine
    10. Wind ×2
    11. Dragon's TeethDragon's Teeth ×3
    12. WolverineWolverine
    13. Dragon's TeethDragon's Teeth
    14. Wind ×2
    15. WolverineWolverine
    16. Wind
    17. WolverineWolverine
    18. Wind
    19. Twin GuardTwin Guard
    20. Wind
    21. WolverineWolverine
    22. Wind
    23. WolverineWolverine
    24. Wind ×2
    25. Advanced Metal ExtractorT2 mexdone 8:14 · typical 9:32
    26. WolverineWolverine
    27. Wind
    28. PounderPounder
    29. Wind
    30. Con turret
    31. PounderPounder
    32. Wind
    33. Con turret
    34. BruteBrute
    35. Wind
    36. Con turret ×2
    37. GuardGuard
    38. BruteBrute ×2
    39. Con turret
    40. Advanced Metal ExtractorT2 mex
    41. Mex
    42. BruteBrute
    43. GuardGuard
    44. Con turret
    45. BruteBrute ×2
    46. Advanced Metal ExtractorT2 mex
    47. BruteBrute
    48. Advanced solar
    49. Wind
    50. BruteBrute
    51. Wind
    52. Advanced solar
    53. Mex
    54. BruteBrute
    55. Wind
    56. Advanced Metal ExtractorT2 mex
    57. BruteBrute
    58. Wind
    59. Radar TowerRadar Tower
    60. ThistleThistle
    61. Advanced solar
    62. BruteBrute
    63. Wind
    64. ThistleThistle
    65. Wind
    66. BruteBrute
    67. Advanced solar
    68. Wind
    69. BruteBrute
    70. Wind
    71. BruteBrute
    72. Twin GuardTwin Guard
    73. CastroCastro
    74. Wind
    75. BruteBrute
    76. Energy storage
    77. Wind ×2
    78. Advanced Metal ExtractorT2 mex ×2
    79. Wind
    80. Mex
    81. Wind
    82. BruteBrute
    83. Con turret
    84. Advanced Metal ExtractorT2 mex
    85. BruteBrute
    86. Wind
    87. BruteBrute
    88. Pit BullPit Bull
    89. BruteBrute ×6
    90. Con turret
    91. BruteBrute
    92. Aircraft PlantAircraft Plantdone 12:37
    93. Con turret ×2
    94. FinchFinch
    95. Advanced solar
    96. FinchFinch
    97. Con turret ×2
    98. FinchFinch
    99. Con turret
    100. FinchFinch
    101. Con turret ×3
    102. FinchFinch ×2
    103. ShipyardShipyarddone 13:23
    104. Advanced solar
    105. Pit BullPit Bull
    106. FinchFinch
    107. OrcaSubmarinedone 13:40
    108. FinchFinch ×2
    109. Advanced solar
    110. FinchFinch
    111. OrcaSubmarine
    112. FinchFinch ×2
    113. OrcaSubmarine
    114. FinchFinch
    115. Con turret
    116. VeilVeil
    117. Advanced solar
    118. FinchFinch
    119. Con turret
    120. Advanced solar
    121. FinchFinch ×2
    122. OrcaSubmarine
    123. Advanced solar
    124. FinchFinch ×2
    125. OrcaSubmarine
    126. FinchFinch
    127. OrcaSubmarine
    128. Advanced solar
    129. FinchFinch ×2
    130. OrcaSubmarine
    131. FinchFinch
    132. Advanced solar
    133. OrcaSubmarine ×2
    134. FinchFinch
    135. Advanced solar

Counts are medians over the build's games: half of them build more, half fewer. The example game is MischievousDragonGF's (43 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:15 · in 78% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:23 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

45 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003313310000
2:0084985621000
3:0015781627931047886
4:0026312711292389284341
5:0037153853743921513839
6:0047365109119115898711556
7:00582363952088237214132474
8:00695677262593312520753385
9:00819791513602383724534291
10:009753107984190453833005079
11:0011510126424751520543825987
12:0013395145085047569052436925
13:0016096168145189620662847630
14:0019057189695546666373208539
15:0022084206326964725783549305
WHAT THE NUMBERS SAY

Won clearly more often than the standard build while losing far less metal by every checkpoint.

  • + Own metal lost is roughly half the standard build's at 5:00 and 10:00.
  • + Metal produced by 15:00 is higher than standard despite the rush.
  • − Enemy metal destroyed is slightly lower than standard at every checkpoint.
  • − Commits to Vehicle Plant by 0:29 in 100% of games, leaving little flexibility.
THE EXAMPLE YOU ARE READING

MischievousDragonGF

42.7 OS · 28/09/2026

Open source match ↗

7 received units · includes a constructor
1285 metal received · 48725 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:45Middle 50%: 0:29–0:50 · n=45
Advanced Metal Extractor9:32Middle 50%: 8:29–10:24 · n=38

Played most by

XuunnY8games of this buildTheGeneraI6games of this buildErilium5games of this build_X_4games of this buildMischievousDragonGF3games of this build