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Lasher skirmishers

Cortex Front build order · Supreme Isthmus

Vehicle Plant from the start leads into early T1 vehicle raid and riot, then Lasher skirmishers pushed to middle from around 2:09, well ahead of the role norm, fighting forward in the middle rather than reacting at home.

#raid #artillery #push · 45 distinct matches · 20 players · 6% of Cortex Front games · team won 53% of 45 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:09 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 2:30
  • Vehicle PlantVehicle Plant in 100%20% of all Front games by then
  • RascalRascal in 100%20% of all Front games by then
  • PounderPounder in 71%13% of all Front games by then
  • LasherLasher in 69%5% of all Front games by then

Where those units first fight, in 45 games with kill data: in the middle 96%.

Those units destroy a typical 2,393 metal of enemy units by 15:00.

Then transitions into incisor (11% of army), brute (10% of army), pounder (10% of army).

HOW TO PLAY IT

Key timing: Lasher by 5:55

  1. Rush Vehicle Plant almost immediately off the opening mex.
  2. Send Incisor raiders out well ahead of the usual role timing.
  3. Add Pounder riot to back the raiders in the middle.
  4. Commit to Lasher skirmishers pushing into middle, not holding.
  5. Transition to Advanced Metal Extractor once the push stabilizes.

Phase by phase

TYPICAL OF ITS 45 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:45, middle half 0:29–0:50

    Some games also: wind (40%)

    By 0:23 in all: 2 mex

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:48 · typical 0:45
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rascal4 Rascal +4 vs standard
    • Pounder1 Pounder

    Some games also: incisor (42%)

    The standard build makes here, this one skips: 2 con bot · 3 grunt · 2 thug

    By 2:09 in all: 4 mex · 2 wind

    The example game in this phase · 16 steps
    1. RascalRascal
    2. Wind ×2
    3. RascalRascal
    4. Wind
    5. PounderPounder
    6. Wind
    7. PounderPounder
    8. Construction VehicleCon vehicle ×2
    9. WolverineWolverine
    10. Mex ×2
    11. WolverineWolverine ×2
    12. Mex
    13. WolverineWolverine
    14. GuardGuard
    15. WolverineWolverine
    16. LasherLasherdone 3:44
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Army
    • Guard2 Guard
    • Lasher8 Lasher +8 vs standard

    Some games also: con turret (44%) · wolverine (38%) · con vehicle (36%)

    The standard build makes here, this one skips: 6 thug · 5 aggravator

    By 5:00 in all: 6 mex · 4 wind

    The example game in this phase · 13 steps
    1. LasherLasher
    2. GuardGuard ×3
    3. LasherLasher
    4. GuardGuard ×3
    5. LasherLasher
    6. GuardGuard
    7. LasherLasher
    8. GuardGuard
    9. Wind
    10. GuardGuard
    11. Construction VehicleCon vehicle
    12. GuardGuard
    13. Solar
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine16Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Guard2 Guard
    • Lasher5 Lasher +5 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: energy storage (44%) · pounder (42%) · incisor (40%) · brute (33%) · wolverine (31%)

    The standard build makes here, this one skips: 2 Graverobber · 8 grunt · 4 thug

    By 10:00 in all: 7 mex · 19 wind · 3 con turret

    The example game in this phase · 119 steps
    1. Wind
    2. GuardGuard
    3. LasherLasher
    4. GuardGuard ×3
    5. Wind
    6. LasherLasher
    7. GuardGuard ×3
    8. Solar
    9. GuardGuard
    10. Mex
    11. Dragon's TeethDragon's Teeth
    12. LasherLasher
    13. Dragon's TeethDragon's Teeth ×3
    14. GuardGuard
    15. LasherLasher
    16. Wind
    17. Construction VehicleCon vehicle
    18. Wind
    19. LasherLasher
    20. GuardGuard ×3
    21. IncisorIncisor
    22. GuardGuard ×2
    23. Wind
    24. IncisorIncisor
    25. WolverineWolverine
    26. BruteBrute
    27. GuardGuard
    28. BruteBrute
    29. Wind
    30. IncisorIncisor
    31. GuardGuard
    32. IncisorIncisor ×2
    33. GuardGuard
    34. IncisorIncisor
    35. Wind
    36. IncisorIncisor
    37. GuardGuard
    38. IncisorIncisor
    39. Wind
    40. IncisorIncisor
    41. GuardGuard
    42. IncisorIncisor ×2
    43. Mex
    44. IncisorIncisor ×2
    45. Wind
    46. Con turret
    47. IncisorIncisor
    48. PounderPounder
    49. Wind
    50. GuardGuard
    51. PounderPounder
    52. GuardGuard
    53. Wind
    54. Radar TowerRadar Tower
    55. PounderPounder
    56. Wind
    57. Advanced Metal ExtractorT2 mexdone 10:52 · typical 9:32
    58. Wind
    59. BruteBrute
    60. Wind
    61. GuardGuard
    62. Wind
    63. Con turret
    64. BruteBrute
    65. Advanced Metal ExtractorT2 mex
    66. Wind
    67. Con turret
    68. BruteBrute
    69. Wind
    70. Con turret
    71. Twin GuardTwin Guard
    72. BruteBrute
    73. Wind
    74. Dragon's MawDragon's Maw ×2
    75. PounderPounder
    76. Wind
    77. PounderPounder ×2
    78. Advanced Metal ExtractorT2 mex
    79. Wind
    80. Con turret
    81. BruteBrute
    82. Wind
    83. BruteBrute
    84. Radar TowerRadar Tower
    85. Wind ×2
    86. BruteBrute
    87. Wind
    88. BruteBrute
    89. Dragon's MawDragon's Maw
    90. Wind
    91. Advanced Metal ExtractorT2 mex
    92. Wind
    93. Mex
    94. BruteBrute
    95. Wind
    96. Bot LabBot Labdone 13:53
    97. Wind
    98. BruteBrute
    99. Wind
    100. GraverobberGraverobber
    101. BruteBrute
    102. Wind ×2
    103. GraverobberGraverobber
    104. BruteBrute
    105. GraverobberGraverobber
    106. Wind
    107. BruteBrute
    108. Wind ×2
    109. Mex
    110. BruteBrute
    111. Wind
    112. BruteBrute
    113. Wind ×2
    114. GraverobberGraverobber
    115. BruteBrute
    116. Wind
    117. GraverobberGraverobber
    118. PounderPounder
    119. GruntGrunt

Counts are medians over the build's games: half of them build more, half fewer. The example game is Kcorp's (50 OS, 21/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:15 · in 78% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:23 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

45 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003313310000
2:0084985821000
3:0015781627931067886
4:0026312707292387284341
5:0037153860743929513840
6:0047365109119115858711559
7:00582363892088236514132468
8:00695677262593311020753376
9:00819791513602380624534310
10:009753108074190450033005086
11:0011510126424751518843825987
12:0013395145085047567752436895
13:0016096168145189616762847614
14:0019057189695546664873208539
15:0022084206326964724683549349
WHAT THE NUMBERS SAY

Won clearly more often than the standard build while losing far less metal by every checkpoint.

  • + Own metal lost is roughly half the standard build's at 5:00 and 10:00.
  • + Metal produced by 15:00 is higher than standard despite the rush.
  • − Enemy metal destroyed is slightly lower than standard at every checkpoint.
  • − Commits to Vehicle Plant by 0:29 in 100% of games, leaving little flexibility.
THE EXAMPLE YOU ARE READING

Kcorp

50.0 OS · 21/08/2026

Open source match ↗

7 received units · includes a constructor
88 metal received · 11686 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:45Middle 50%: 0:29–0:50 · n=45
Advanced Metal Extractor9:32Middle 50%: 8:29–10:24 · n=38

Played most by

XuunnY8games of this buildTheGeneraI6games of this buildErilium5games of this build_X_4games of this buildMischievousDragonGF3games of this build