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Lasher skirmishers

Cortex Front build order · Supreme Isthmus

Vehicle Plant from the start leads into early T1 vehicle raid and riot, then Lasher skirmishers pushed to middle from around 2:09, well ahead of the role norm, fighting forward in the middle rather than reacting at home.

#raid #artillery #push · 45 distinct matches · 20 players · 6% of Cortex Front games · team won 53% of 45 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:09 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 2:30
  • Vehicle PlantVehicle Plant in 100%20% of all Front games by then
  • RascalRascal in 100%20% of all Front games by then
  • PounderPounder in 71%13% of all Front games by then
  • LasherLasher in 69%5% of all Front games by then

Where those units first fight, in 45 games with kill data: in the middle 96%.

Those units destroy a typical 2,393 metal of enemy units by 15:00.

Then transitions into incisor (11% of army), brute (10% of army), pounder (10% of army).

HOW TO PLAY IT

Key timing: Lasher by 5:55

  1. Rush Vehicle Plant almost immediately off the opening mex.
  2. Send Incisor raiders out well ahead of the usual role timing.
  3. Add Pounder riot to back the raiders in the middle.
  4. Commit to Lasher skirmishers pushing into middle, not holding.
  5. Transition to Advanced Metal Extractor once the push stabilizes.

Phase by phase

TYPICAL OF ITS 45 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:45, middle half 0:29–0:50

    Some games also: wind (40%)

    By 0:23 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Solar
    3. Vehicle PlantVehicle Plantdone 0:46 · typical 0:45
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rascal4 Rascal +4 vs standard
    • Pounder1 Pounder

    Some games also: incisor (42%)

    The standard build makes here, this one skips: 2 con bot · 3 grunt · 2 thug

    By 2:09 in all: 4 mex · 2 wind

    The example game in this phase · 8 steps
    1. RascalRascal
    2. Wind
    3. RascalRascal ×3
    4. Construction VehicleCon vehicle ×2
    5. Mex ×2
    6. PounderPounder ×2
    7. Mex
    8. LasherLasherdone 2:25
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Army
    • Guard2 Guard
    • Lasher8 Lasher +8 vs standard

    Some games also: con turret (44%) · wolverine (38%) · con vehicle (36%)

    The standard build makes here, this one skips: 6 thug · 5 aggravator

    By 5:00 in all: 6 mex · 4 wind

    The example game in this phase · 21 steps
    1. LasherLasher
    2. GuardGuard
    3. LasherLasher
    4. Mex
    5. LasherLasher
    6. Con turret
    7. LasherLasher
    8. Mex
    9. Energy storage
    10. Construction VehicleCon vehicle
    11. LasherLasher
    12. Con turret
    13. Wind
    14. LasherLasher
    15. Wind ×2
    16. LasherLasher
    17. Mex
    18. Con turret
    19. LasherLasher
    20. CastroCastro
    21. Con turret
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine16Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Guard2 Guard
    • Lasher5 Lasher +5 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: energy storage (44%) · pounder (42%) · incisor (40%) · brute (33%) · wolverine (31%)

    The standard build makes here, this one skips: 2 Graverobber · 8 grunt · 4 thug

    By 10:00 in all: 7 mex · 19 wind · 3 con turret

    The example game in this phase · 138 steps
    1. AgitatorAgitatordone 5:48
    2. Wind
    3. LasherLasher
    4. Wind ×3
    5. BruteBrute
    6. GuardGuard
    7. Construction VehicleCon vehicle
    8. LasherLasher
    9. Twin GuardTwin Guard
    10. LasherLasher
    11. Dragon's TeethDragon's Teeth
    12. LasherLasher
    13. BruteBrute ×2
    14. Mex ×2
    15. BruteBrute
    16. Converter
    17. Wind
    18. BruteBrute
    19. Radar TowerRadar Tower
    20. Mex
    21. Converter
    22. GuardGuard
    23. Wind
    24. BruteBrute
    25. Twin GuardTwin Guard
    26. GuardGuard
    27. Wind
    28. Converter
    29. BruteBrute
    30. Wind
    31. ThistleThistle
    32. Advanced Metal ExtractorT2 mexdone 8:45 · typical 9:32
    33. BruteBrute
    34. Wind
    35. GuardGuard
    36. Converter
    37. Wind
    38. ThistleThistle ×2
    39. GuardGuard
    40. Converter
    41. ThistleThistle
    42. Advanced Metal ExtractorT2 mex
    43. Wind
    44. Construction VehicleCon vehicle
    45. Wind
    46. Mex
    47. Construction VehicleCon vehicle
    48. Wind
    49. GuardGuard
    50. Converter
    51. Wind
    52. Con turret
    53. GuardGuard
    54. Wind
    55. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    56. Advanced Metal ExtractorT2 mex
    57. Wind
    58. Metal storage
    59. Advanced Metal ExtractorT2 mex
    60. GuardGuard
    61. Con turret
    62. Wind
    63. Con turret
    64. Wind
    65. GuardGuard
    66. Con turret
    67. Wind
    68. GuardGuard ×3
    69. Wind
    70. GuardGuard ×5
    71. Bot LabBot Labdone 11:34
    72. Construction BotCon bot ×2
    73. Advanced Metal ExtractorT2 mex
    74. Construction BotCon bot
    75. Advanced Bot LabAdvanced Bot Labdone 13:24
    76. Con turret
    77. Construction BotCon bot
    78. Solar ×3
    79. Con turret
    80. Solar
    81. Construction BotCon bot
    82. Energy storage
    83. Solar ×2
    84. GuardGuard
    85. Con turret
    86. Solar
    87. GuardGuard
    88. Solar
    89. GuardGuard
    90. Advanced Metal ExtractorT2 mex
    91. Con turret
    92. Solar
    93. GruntGrunt
    94. Con turret
    95. Solar
    96. GraverobberGraverobber
    97. Con turret
    98. Solar
    99. GruntGrunt
    100. Advanced Construction BotT2 con bot
    101. GruntGrunt
    102. Advanced Metal ExtractorT2 mex
    103. GruntGrunt
    104. Radar TowerRadar Tower
    105. Mex
    106. GruntGrunt
    107. TwitcherTwitcherfor Suicide front
    108. GruntGrunt ×2
    109. TwitcherTwitcher
    110. GruntGrunt ×2
    111. TwitcherTwitcher
    112. GruntGrunt ×2
    113. TwitcherTwitcher
    114. GruntGrunt
    115. TrasherTrasher
    116. Con turret
    117. Advanced Metal ExtractorT2 mex
    118. GruntGrunt
    119. Con turret
    120. GraverobberGraverobber
    121. DuckDuck
    122. GruntGrunt ×3
    123. Fortification WallFortification Wall
    124. DuckDuck
    125. GruntGrunt ×2
    126. TwitcherTwitcher
    127. Fortification WallFortification Wall
    128. GruntGrunt
    129. Con turret
    130. Fortification WallFortification Wall ×2
    131. Bot LabEat Bot Labreclaimed for its metal
    132. Advanced Metal ExtractorT2 mexnot finished by 15:00
    133. Fortification WallFortification Wall
    134. DuckDuck
    135. Solar
    136. Advanced solar
    137. Fortification WallFortification Wall
    138. Solar ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is TheGeneraI's (34 OS, 17/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:15 · in 78% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:23 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

45 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003313310000
2:0084985621000
3:0015781627931047886
4:0026312711292389284341
5:0037153853743921513839
6:0047365109119115898711556
7:00582363952088237214132474
8:00695677262593312520753385
9:00819791513602383724534291
10:009753107984190453833005079
11:0011510126424751520543825987
12:0013395145085047569052436925
13:0016096168145189620662847630
14:0019057189695546666373208539
15:0022084206326964725783549305
WHAT THE NUMBERS SAY

Won clearly more often than the standard build while losing far less metal by every checkpoint.

  • + Own metal lost is roughly half the standard build's at 5:00 and 10:00.
  • + Metal produced by 15:00 is higher than standard despite the rush.
  • − Enemy metal destroyed is slightly lower than standard at every checkpoint.
  • − Commits to Vehicle Plant by 0:29 in 100% of games, leaving little flexibility.
THE EXAMPLE YOU ARE READING

TheGeneraI

33.8 OS · 17/08/2026

Open source match ↗

5 received units · includes a constructor
1783 metal received · 153250 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:45Middle 50%: 0:29–0:50 · n=45
Advanced Metal Extractor9:32Middle 50%: 8:29–10:24 · n=38

Played most by

XuunnY8games of this buildTheGeneraI6games of this buildErilium5games of this build_X_4games of this buildMischievousDragonGF3games of this build