Lasher skirmishers
Vehicle Plant opens instead of Bot Lab, and by 2:08 the player commits to Lasher missile trucks (with early Incisor raiding) that push straight to middle and fight there, well ahead of the role's usual T2 constructor timing.
#raid #artillery #push · 17 distinct matches · 11 players · 7% of Cortex Front games · team won 59% of 17 · Recently observed
T1 vehicle skirmishers from 2:08 · 9% of role by thenFrom the Vehicle Plant. Only 9% of Front games have it by then; others who build it get it around 2:33
Vehicle Plant in 100%25% of all Front games by then
Incisor in 100%24% of all Front games by then
Lasher in 82%8% of all Front games by then
Incisor in 47%13% of all Front games by then
Where those units first fight, in 17 games with kill data: in the middle 100%.
Those units destroy a typical 2,421 metal of enemy units by 15:00.
Then transitions into incisor (18% of army), brute (9% of army).
Key timing: Vehicle Plant by 0:42, Lasher line from 2:08
- Skip bot lab, open vehicle plant immediately instead.
- Push Incisor raiders out fast before committing further.
- Bring Lasher skirmishers to middle far ahead of role norm.
- Layer guards and extra mex to hold the wider front.
- Transition into Brute-led T1 vehicle assault composition.
Phase by phase
TYPICAL OF ITS 17 GAMES · AGAINST STANDARD FRONTFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Vehicle Plant
Economy
2Mex
Order
Vehicle Plant after 2 mexdone ~0:48, middle half 0:28–0:51
Some games also: wind (47%)
By 0:23 in all: 2 mex
The example game in this phase · 3 steps
- Mex ×2
- Wind
Vehicle Plantdone 0:42 · typical 0:48
- 2
Vehicle Plant to T1 vehicle skirmishers
Economy
3Mex
1Wind
Order
T1 vehicle skirmishers after 5 mex, 2 wind
Builders
3 Con vehicle +3 vs standard
Army
4 Rascal +4 vs standard
1 Incisor
Some games also: pounder (47%)
The standard build makes here, this one skips: 2 con bot · 3 grunt · 2 thug
By 2:08 in all: 5 mex · 2 wind
The example game in this phase · 8 steps
Rascal ×5
Incisor- Mex
Con vehicle
Pounder
Con vehicle- Mex
Lasherdone 2:15
- 3
T1 vehicle skirmishers to 5:00
Economy
2Mex
4Wind+2 vs standard
Builders
1 Con turret
Army
2 Guard
9 Lasher +9 vs standard
Some games also: Twin Guard (35%) · con vehicle (35%)
The standard build makes here, this one skips: 3 aggravator · 3 thug
By 5:00 in all: 6 mex · 7 wind (standard 5) · 1 con turret
The example game in this phase · 21 steps
- Wind
Lasher- Mex
- Wind
Lasher- Mex
Lasher
Guard
Lasher
Brute
Con vehicle- Con turret
Con vehiclefor Suicide front
Guard
Con vehicle
Lasher- Mex
- Wind ×2
Lasher- Wind ×2
Lasher
- 4
5:00 to 10:00
Economy
1Mex
16Wind
1Energy storage
Builders
3 Con turret
2 Con vehicle +2 vs standard
Army
2 Guard
5 Lasher +5 vs standard
1 Incisor
Other
1 Radar Tower
Some games also: advanced solar (41%) · brute (35%) · Dragon's Teeth (35%)
The standard build makes here, this one skips: 7 grunt
By 10:00 in all: 7 mex · 18 wind · 1 energy storage · 3 con turret
The example game in this phase · 173 steps
- Wind ×2
Lasher- Wind
- Solar
Lasher- Con turret
- Wind ×2
Brute- Solar
Con vehicle- Wind ×2
Agitatordone 7:07
Brute- Con turret
- Wind ×2
Dragon's Teeth ×2
Brute- Wind ×2
Brute- Wind ×2
- Advanced solar
Castro- Wind
Twin Guard- Wind
Brute- Wind
- Mex
Dragon's Teeth- Wind
- Advanced solar
Dragon's Teeth
Con vehicle
Dragon's Teeth ×7- Converter
Dragon's Teeth- Wind ×2
T2 mexdone 9:28 · typical 8:55
Agitator
Con vehicle- Converter
- Wind
- Energy storage
- Converter
Beholder- Wind
- Mex
- Advanced solar
- Converter
- Wind
Dragon's Teeth ×6- Wind
Dragon's Teeth ×2
T2 mex
Dragon's Teeth- Converter
Dragon's Teeth ×2- Advanced solar
Dragon's Teeth- Wind
- Converter
- Wind ×3
- Advanced solar
T2 mex- Wind
- Converter ×2
- Con turret
- Wind
- Advanced solar
Thistle- Converter
- Wind ×2
- Converter ×2
T2 mex- Wind
- Con turret
- Converter
- Con turret
- Wind ×2
- Converter
Castro- Wind
- Advanced solar
- Converter
- Wind
- Con turret
- Wind
- Con turret
- Converter
- Wind
- Advanced solar
- Wind
- Converter
Shipyarddone 12:01- Wind
- Converter
- Wind
Submarinedone 12:13
T2 mex- Converter
- Wind
Submarine- Converter ×2
Submarine- Converter
- Advanced solar
- Converter
Con ship- Converter
- Wind
Death Cavalry- Energy storage
- Converter
- Con turret
- Wind
Urchin- Converter
- Advanced solar
T2 mex
Jellyfish- Converter
Submarine- Converter
- Advanced solar
- Converter
Jellyfish- Converter
Submarine- Converter
- Advanced solar
Submarine
T2 mex
Bot Labdone 14:04- Advanced solar
Submarine- Naval Construction Turret
- Con turret
- Naval Construction Turret
- Mex
- Advanced solar
Graverobber- Naval Construction Turret
- Con turret ×2
Con bot
Fortification Wall
Urchin- Con turret
Fortification Wall
Submarine
Naval Radar / Sonar Tower
Con bot- Con turret
Fortification Wall
Con ship- Advanced solar
Fortification Wall
Con bot
Fortification Wall- Con turret
Con bot
Fortification Wall
Con bot
Advanced Shipyardnot finished by 15:00
Fortification Wall
Grunt ×2- Con turret
Grunt
Fortification Wall
Urchin
Grunt ×2
Fortification Wall
Grunt- Energy storage
Counts are medians over the build's games: half of them build more, half fewer. The example game is CentientWaffle's (36 OS, 15/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:15 · in 71% of games
1 T2 con bot from Geo or Techfirst at 7:21 · in 71% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
17 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard front | Own metal lost: This build | Own metal lost: Standard front |
|---|---|---|---|---|---|---|
| 1:00 | 331 | 331 | 0 | 0 | 0 | 0 |
| 2:00 | 895 | 864 | 0 | 0 | 0 | 0 |
| 3:00 | 1665 | 1632 | 71 | 85 | 120 | 86 |
| 4:00 | 2821 | 2697 | 292 | 352 | 250 | 348 |
| 5:00 | 3881 | 3807 | 761 | 950 | 505 | 947 |
| 6:00 | 4962 | 5069 | 1191 | 1704 | 1008 | 1785 |
| 7:00 | 5994 | 6403 | 2050 | 2581 | 1427 | 2693 |
| 8:00 | 7148 | 7693 | 2544 | 3327 | 1548 | 3737 |
| 9:00 | 8286 | 9081 | 3516 | 3920 | 2047 | 4434 |
| 10:00 | 9754 | 10805 | 4190 | 4424 | 2804 | 5184 |
| 11:00 | 11345 | 12735 | 4190 | 5082 | 3383 | 5966 |
| 12:00 | 13332 | 14945 | 4361 | 5297 | 4144 | 7104 |
| 13:00 | 16096 | 17324 | 4485 | 5947 | 5957 | 7675 |
| 14:00 | 19203 | 19728 | 5034 | 6331 | 7136 | 8778 |
| 15:00 | 22084 | 22528 | 5572 | 6901 | 7136 | 9802 |
Won more often than the standard build while losing dramatically less metal for slightly less destruction.
- + Own metal lost less than half the standard build by 10:00 and 15:00.
- + Team win rate well above the role's standard build.
- − Enemy metal destroyed slightly trails standard at every checkpoint.
- − Rare opening, only 9% of role games hit Lasher this early.
CentientWaffle
35.7 OS · 15/08/2026
Open source match ↗5 received units · includes a constructor
816 metal received · 116910 energy received
Typical milestones
Played most by
_X_4games of this buildErilium3games of this buildMischievousDragonGF2games of this build_Hawkey_1game of this build[crd]sisa1game of this buildSupporting games
Pick a game to read and play it above.
_X_23/09/2026 · 44 OS↗_X_23/09/2026 · 44 OS↗_X_23/09/2026 · 43 OS↗_X_23/09/2026 · 43 OS↗Hummell21/09/2026 · 46 OS↗MischievousDragonGF21/09/2026 · 42 OS↗MischievousDragonGF16/09/2026 · 41 OS↗Slump05/09/2026 · 38 OS↗CentientWaffle15/08/2026 · 36 OS↗9 more
[crd]sisa30/08/2026 · 40 OS↗Godmother1330/08/2026 · 36 OS↗Erilium28/08/2026 · 51 OS↗IMBALANCED11/08/2026 · 37 OS↗Erilium10/08/2026 · 49 OS↗Erilium10/08/2026 · 49 OS↗Kcorp10/08/2026 · 46 OS↗_Hawkey_10/08/2026 · 59 OS↗Beyond All Reason test-30922-8064a43
Naval balance tweaks off