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Lasher skirmishers

Vehicle Plant opens instead of Bot Lab, and by 2:08 the player commits to Lasher missile trucks (with early Incisor raiding) that push straight to middle and fight there, well ahead of the role's usual T2 constructor timing.

#raid #artillery #push · 17 distinct matches · 11 players · 7% of Cortex Front games · team won 59% of 17 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:08 · 9% of role by thenFrom the Vehicle Plant. Only 9% of Front games have it by then; others who build it get it around 2:33
  • Vehicle PlantVehicle Plant in 100%25% of all Front games by then
  • IncisorIncisor in 100%24% of all Front games by then
  • LasherLasher in 82%8% of all Front games by then
  • IncisorIncisor in 47%13% of all Front games by then

Where those units first fight, in 17 games with kill data: in the middle 100%.

Those units destroy a typical 2,421 metal of enemy units by 15:00.

Then transitions into incisor (18% of army), brute (9% of army).

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:42, Lasher line from 2:08

  1. Skip bot lab, open vehicle plant immediately instead.
  2. Push Incisor raiders out fast before committing further.
  3. Bring Lasher skirmishers to middle far ahead of role norm.
  4. Layer guards and extra mex to hold the wider front.
  5. Transition into Brute-led T1 vehicle assault composition.

Phase by phase

TYPICAL OF ITS 17 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:48, middle half 0:28–0:51

    Some games also: wind (47%)

    By 0:23 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind
    3. Vehicle PlantVehicle Plantdone 0:42 · typical 0:48
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor3Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 5 mex, 2 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Rascal4 Rascal +4 vs standard
    • Incisor1 Incisor

    Some games also: pounder (47%)

    The standard build makes here, this one skips: 2 con bot · 3 grunt · 2 thug

    By 2:08 in all: 5 mex · 2 wind

    The example game in this phase · 8 steps
    1. RascalRascal ×5
    2. IncisorIncisor
    3. Mex
    4. Construction VehicleCon vehicle
    5. PounderPounder
    6. Construction VehicleCon vehicle
    7. Mex
    8. LasherLasherdone 2:15
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind+2 vs standard
    Builders
    • Construction Turret1 Con turret
    Army
    • Guard2 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Twin Guard (35%) · con vehicle (35%)

    The standard build makes here, this one skips: 3 aggravator · 3 thug

    By 5:00 in all: 6 mex · 7 wind (standard 5) · 1 con turret

    The example game in this phase · 21 steps
    1. Wind
    2. LasherLasher
    3. Mex
    4. Wind
    5. LasherLasher
    6. Mex
    7. LasherLasher
    8. GuardGuard
    9. LasherLasher
    10. BruteBrute
    11. Construction VehicleCon vehicle
    12. Con turret
    13. Construction VehicleCon vehiclefor Suicide front
    14. GuardGuard
    15. Construction VehicleCon vehicle
    16. LasherLasher
    17. Mex
    18. Wind ×2
    19. LasherLasher
    20. Wind ×2
    21. LasherLasher
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine16Wind
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Guard2 Guard
    • Lasher5 Lasher +5 vs standard
    • Incisor1 Incisor
    Other
    • Radar Tower1 Radar Tower

    Some games also: advanced solar (41%) · brute (35%) · Dragon's Teeth (35%)

    The standard build makes here, this one skips: 7 grunt

    By 10:00 in all: 7 mex · 18 wind · 1 energy storage · 3 con turret

    The example game in this phase · 173 steps
    1. Wind ×2
    2. LasherLasher
    3. Wind
    4. Solar
    5. LasherLasher
    6. Con turret
    7. Wind ×2
    8. BruteBrute
    9. Solar
    10. Construction VehicleCon vehicle
    11. Wind ×2
    12. AgitatorAgitatordone 7:07
    13. BruteBrute
    14. Con turret
    15. Wind ×2
    16. Dragon's TeethDragon's Teeth ×2
    17. BruteBrute
    18. Wind ×2
    19. BruteBrute
    20. Wind ×2
    21. Advanced solar
    22. CastroCastro
    23. Wind
    24. Twin GuardTwin Guard
    25. Wind
    26. BruteBrute
    27. Wind
    28. Mex
    29. Dragon's TeethDragon's Teeth
    30. Wind
    31. Advanced solar
    32. Dragon's TeethDragon's Teeth
    33. Construction VehicleCon vehicle
    34. Dragon's TeethDragon's Teeth ×7
    35. Converter
    36. Dragon's TeethDragon's Teeth
    37. Wind ×2
    38. Advanced Metal ExtractorT2 mexdone 9:28 · typical 8:55
    39. AgitatorAgitator
    40. Construction VehicleCon vehicle
    41. Converter
    42. Wind
    43. Energy storage
    44. Converter
    45. BeholderBeholder
    46. Wind
    47. Mex
    48. Advanced solar
    49. Converter
    50. Wind
    51. Dragon's TeethDragon's Teeth ×6
    52. Wind
    53. Dragon's TeethDragon's Teeth ×2
    54. Advanced Metal ExtractorT2 mex
    55. Dragon's TeethDragon's Teeth
    56. Converter
    57. Dragon's TeethDragon's Teeth ×2
    58. Advanced solar
    59. Dragon's TeethDragon's Teeth
    60. Wind
    61. Converter
    62. Wind ×3
    63. Advanced solar
    64. Advanced Metal ExtractorT2 mex
    65. Wind
    66. Converter ×2
    67. Con turret
    68. Wind
    69. Advanced solar
    70. ThistleThistle
    71. Converter
    72. Wind ×2
    73. Converter ×2
    74. Advanced Metal ExtractorT2 mex
    75. Wind
    76. Con turret
    77. Converter
    78. Con turret
    79. Wind ×2
    80. Converter
    81. CastroCastro
    82. Wind
    83. Advanced solar
    84. Converter
    85. Wind
    86. Con turret
    87. Wind
    88. Con turret
    89. Converter
    90. Wind
    91. Advanced solar
    92. Wind
    93. Converter
    94. ShipyardShipyarddone 12:01
    95. Wind
    96. Converter
    97. Wind
    98. OrcaSubmarinedone 12:13
    99. Advanced Metal ExtractorT2 mex
    100. Converter
    101. Wind
    102. OrcaSubmarine
    103. Converter ×2
    104. OrcaSubmarine
    105. Converter
    106. Advanced solar
    107. Converter
    108. Construction ShipCon ship
    109. Converter
    110. Wind
    111. Death CavalryDeath Cavalry
    112. Energy storage
    113. Converter
    114. Con turret
    115. Wind
    116. UrchinUrchin
    117. Converter
    118. Advanced solar
    119. Advanced Metal ExtractorT2 mex
    120. JellyfishJellyfish
    121. Converter
    122. OrcaSubmarine
    123. Converter
    124. Advanced solar
    125. Converter
    126. JellyfishJellyfish
    127. Converter
    128. OrcaSubmarine
    129. Converter
    130. Advanced solar
    131. OrcaSubmarine
    132. Advanced Metal ExtractorT2 mex
    133. Bot LabBot Labdone 14:04
    134. Advanced solar
    135. OrcaSubmarine
    136. Naval Construction Turret
    137. Con turret
    138. Naval Construction Turret
    139. Mex
    140. Advanced solar
    141. GraverobberGraverobber
    142. Naval Construction Turret
    143. Con turret ×2
    144. Construction BotCon bot
    145. Fortification WallFortification Wall
    146. UrchinUrchin
    147. Con turret
    148. Fortification WallFortification Wall
    149. OrcaSubmarine
    150. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    151. Construction BotCon bot
    152. Con turret
    153. Fortification WallFortification Wall
    154. Construction ShipCon ship
    155. Advanced solar
    156. Fortification WallFortification Wall
    157. Construction BotCon bot
    158. Fortification WallFortification Wall
    159. Con turret
    160. Construction BotCon bot
    161. Fortification WallFortification Wall
    162. Construction BotCon bot
    163. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    164. Fortification WallFortification Wall
    165. GruntGrunt ×2
    166. Con turret
    167. GruntGrunt
    168. Fortification WallFortification Wall
    169. UrchinUrchin
    170. GruntGrunt ×2
    171. Fortification WallFortification Wall
    172. GruntGrunt
    173. Energy storage

Counts are medians over the build's games: half of them build more, half fewer. The example game is CentientWaffle's (36 OS, 15/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:15 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:21 · in 71% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

17 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003313310000
2:008958640000
3:0016651632718512086
4:0028212697292352250348
5:0038813807761950505947
6:00496250691191170410081785
7:00599464032050258114272693
8:00714876932544332715483737
9:00828690813516392020474434
10:009754108054190442428045184
11:0011345127354190508233835966
12:0013332149454361529741447104
13:0016096173244485594759577675
14:0019203197285034633171368778
15:0022084225285572690171369802
WHAT THE NUMBERS SAY

Won more often than the standard build while losing dramatically less metal for slightly less destruction.

  • + Own metal lost less than half the standard build by 10:00 and 15:00.
  • + Team win rate well above the role's standard build.
  • − Enemy metal destroyed slightly trails standard at every checkpoint.
  • − Rare opening, only 9% of role games hit Lasher this early.
THE EXAMPLE YOU ARE READING

CentientWaffle

35.7 OS · 15/08/2026

Open source match ↗

5 received units · includes a constructor
816 metal received · 116910 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:48Middle 50%: 0:28–0:51 · n=17
Advanced Metal Extractor8:55Middle 50%: 8:33–10:07 · n=14

Played most by

_X_4games of this buildErilium3games of this buildMischievousDragonGF2games of this build_Hawkey_1game of this build[crd]sisa1game of this build