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Lasher skirmishers

Cortex Front build order · Supreme Isthmus

Vehicle Plant from the start leads into early T1 vehicle raid and riot, then Lasher skirmishers pushed to middle from around 2:09, well ahead of the role norm, fighting forward in the middle rather than reacting at home.

#raid #artillery #push · 45 distinct matches · 20 players · 6% of Cortex Front games · team won 53% of 45 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:09 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 2:30
  • Vehicle PlantVehicle Plant in 100%20% of all Front games by then
  • RascalRascal in 100%20% of all Front games by then
  • PounderPounder in 71%13% of all Front games by then
  • LasherLasher in 69%5% of all Front games by then

Where those units first fight, in 45 games with kill data: in the middle 96%.

Those units destroy a typical 2,393 metal of enemy units by 15:00.

Then transitions into incisor (11% of army), brute (10% of army), pounder (10% of army).

HOW TO PLAY IT

Key timing: Lasher by 5:55

  1. Rush Vehicle Plant almost immediately off the opening mex.
  2. Send Incisor raiders out well ahead of the usual role timing.
  3. Add Pounder riot to back the raiders in the middle.
  4. Commit to Lasher skirmishers pushing into middle, not holding.
  5. Transition to Advanced Metal Extractor once the push stabilizes.

Phase by phase

TYPICAL OF ITS 45 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:45, middle half 0:29–0:50

    Some games also: wind (40%)

    By 0:23 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex
    2. Solar
    3. Vehicle PlantVehicle Plantdone 0:39 · typical 0:45
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rascal4 Rascal +4 vs standard
    • Pounder1 Pounder

    Some games also: incisor (42%)

    The standard build makes here, this one skips: 2 con bot · 3 grunt · 2 thug

    By 2:09 in all: 4 mex · 2 wind

    The example game in this phase · 12 steps
    1. Mex
    2. RascalRascal ×2
    3. Mex
    4. RascalRascal ×3
    5. Construction VehicleCon vehicle
    6. PounderPounder
    7. Wind
    8. PounderPounder
    9. Wind
    10. Construction VehicleCon vehicle
    11. Mex
    12. LasherLasherdone 2:24
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Army
    • Guard2 Guard
    • Lasher8 Lasher +8 vs standard

    Some games also: con turret (44%) · wolverine (38%) · con vehicle (36%)

    The standard build makes here, this one skips: 6 thug · 5 aggravator

    By 5:00 in all: 6 mex · 4 wind

    The example game in this phase · 16 steps
    1. Mex
    2. LasherLasher
    3. Wind
    4. LasherLasher
    5. Mex
    6. Construction VehicleCon vehicle
    7. LasherLasher ×2
    8. GuardGuard ×2
    9. LasherLasher
    10. BruteBrute
    11. WardenWarden
    12. Construction VehicleCon vehicle
    13. LasherLasher
    14. Dragon's TeethDragon's Teeth ×4
    15. LasherLasher ×2
    16. Con turret
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine16Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Guard2 Guard
    • Lasher5 Lasher +5 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: energy storage (44%) · pounder (42%) · incisor (40%) · brute (33%) · wolverine (31%)

    The standard build makes here, this one skips: 2 Graverobber · 8 grunt · 4 thug

    By 10:00 in all: 7 mex · 19 wind · 3 con turret

    The example game in this phase · 121 steps
    1. LasherLasher
    2. Dragon's TeethDragon's Teeth
    3. Solar
    4. LasherLasher ×2
    5. Radar TowerRadar Tower
    6. BruteBrute
    7. Solar
    8. Dragon's TeethDragon's Teeth ×6
    9. AgitatorAgitatordone 6:57
    10. Dragon's TeethDragon's Teeth
    11. Construction VehicleCon vehicle
    12. Con turret
    13. Solar
    14. Dragon's TeethDragon's Teeth ×2
    15. LasherLasher
    16. AgitatorAgitator
    17. Energy storage
    18. Dragon's TeethDragon's Teeth ×2
    19. LasherLasher
    20. Dragon's TeethDragon's Teeth ×3
    21. Wind
    22. Dragon's TeethDragon's Teeth ×4
    23. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    24. Dragon's TeethDragon's Teeth
    25. Wind ×3
    26. Converter
    27. Wind ×2
    28. Twin GuardTwin Guard
    29. Wind
    30. Con turret
    31. Wind
    32. Advanced Metal ExtractorT2 mexdone 9:35 · typical 9:32
    33. Converter
    34. Wind ×4
    35. Converter
    36. Wind ×2
    37. Advanced Metal ExtractorT2 mex
    38. Wind ×2
    39. Converter
    40. Wind ×2
    41. Advanced Metal ExtractorT2 mex
    42. Wind
    43. Con turret
    44. Converter
    45. Wind
    46. Con turret
    47. Wind
    48. Con turret
    49. Wind
    50. Con turret ×2
    51. Converter
    52. Wind
    53. Vehicle PlantVehicle Plantdone 11:16
    54. Wind
    55. Con turret
    56. Wind
    57. Advanced Metal ExtractorT2 mex
    58. RascalRascal
    59. Wind
    60. Solar
    61. BruteBrute
    62. Converter
    63. Advanced solar
    64. Wind
    65. BruteBrute ×2
    66. Wind
    67. Advanced solar
    68. BruteBrute
    69. Wind
    70. Converter
    71. PounderPounder
    72. Advanced solar
    73. PounderPounder
    74. RascalRascal
    75. Advanced solar
    76. Wind
    77. BruteBrute ×2
    78. Construction VehicleCon vehicle
    79. Advanced solar
    80. Converter
    81. BruteBrute
    82. Wind
    83. Advanced Metal ExtractorT2 mex
    84. BruteBrute
    85. Advanced solar
    86. PounderPounder
    87. Wind
    88. Advanced Metal ExtractorT2 mex
    89. PounderPounder
    90. Converter
    91. RascalRascal
    92. Wind
    93. Advanced solar
    94. BruteBrute
    95. Converter
    96. BruteBrute
    97. Wind
    98. BruteBrute
    99. Advanced solar
    100. BruteBrute
    101. Con turret
    102. RattlesnakeRattlesnakedone 14:38
    103. Con turret
    104. PounderPounder
    105. Wind
    106. Con turret
    107. Converter
    108. Con turret
    109. PounderPounder
    110. Con turret
    111. Wind ×2
    112. Converter
    113. Fortification WallFortification Wall
    114. Wind
    115. Fortification WallFortification Wall ×2
    116. Construction VehicleCon vehicle
    117. Fortification WallFortification Wall ×2
    118. RascalRascal
    119. BruteBrute ×2
    120. Mex
    121. BruteBrute

Counts are medians over the build's games: half of them build more, half fewer. The example game is TheGeneraI's (34 OS, 16/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:15 · in 78% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:23 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

45 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003313310000
2:0084985721000
3:0015781628931057886
4:0026312710292386284337
5:0037153864743926513840
6:0047365110119115848711557
7:00582363892088236414132464
8:00695677322593312420753376
9:00819791533602383224534309
10:009753108144190450433005079
11:0011510126254751520243825989
12:0013395144755047567752436900
13:0016096168125189619562847616
14:0019057189295546664973208516
15:0022084206266964724683549375
WHAT THE NUMBERS SAY

Won clearly more often than the standard build while losing far less metal by every checkpoint.

  • + Own metal lost is roughly half the standard build's at 5:00 and 10:00.
  • + Metal produced by 15:00 is higher than standard despite the rush.
  • − Enemy metal destroyed is slightly lower than standard at every checkpoint.
  • − Commits to Vehicle Plant by 0:29 in 100% of games, leaving little flexibility.
THE EXAMPLE YOU ARE READING

TheGeneraI

33.8 OS · 16/08/2026

Open source match ↗

7 received units · includes a constructor
163 metal received · 51731 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:45Middle 50%: 0:29–0:50 · n=45
Advanced Metal Extractor9:32Middle 50%: 8:29–10:24 · n=38

Played most by

XuunnY8games of this buildTheGeneraI6games of this buildErilium5games of this build_X_4games of this buildMischievousDragonGF3games of this build