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Lasher skirmishers

Cortex Front build order · Supreme Isthmus

Vehicle Plant from the start leads into early T1 vehicle raid and riot, then Lasher skirmishers pushed to middle from around 2:09, well ahead of the role norm, fighting forward in the middle rather than reacting at home.

#raid #artillery #push · 45 distinct matches · 20 players · 6% of Cortex Front games · team won 53% of 45 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:09 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 2:30
  • Vehicle PlantVehicle Plant in 100%20% of all Front games by then
  • RascalRascal in 100%20% of all Front games by then
  • PounderPounder in 71%13% of all Front games by then
  • LasherLasher in 69%5% of all Front games by then

Where those units first fight, in 45 games with kill data: in the middle 96%.

Those units destroy a typical 2,393 metal of enemy units by 15:00.

Then transitions into incisor (11% of army), brute (10% of army), pounder (10% of army).

HOW TO PLAY IT

Key timing: Lasher by 5:55

  1. Rush Vehicle Plant almost immediately off the opening mex.
  2. Send Incisor raiders out well ahead of the usual role timing.
  3. Add Pounder riot to back the raiders in the middle.
  4. Commit to Lasher skirmishers pushing into middle, not holding.
  5. Transition to Advanced Metal Extractor once the push stabilizes.

Phase by phase

TYPICAL OF ITS 45 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:45, middle half 0:29–0:50

    Some games also: wind (40%)

    By 0:23 in all: 2 mex

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:48 · typical 0:45
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rascal4 Rascal +4 vs standard
    • Pounder1 Pounder

    Some games also: incisor (42%)

    The standard build makes here, this one skips: 2 con bot · 3 grunt · 2 thug

    By 2:09 in all: 4 mex · 2 wind

    The example game in this phase · 16 steps
    1. RascalRascal ×5
    2. Construction VehicleCon vehicle ×3
    3. Mex ×2
    4. Construction VehicleCon vehicle
    5. Wind
    6. Mex
    7. WolverineWolverine
    8. Wind ×2
    9. GuardGuard
    10. WolverineWolverine
    11. GuardGuard
    12. Wind
    13. Twin GuardTwin Guard
    14. WolverineWolverine
    15. Wind
    16. LasherLasherdone 3:25
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Army
    • Guard2 Guard
    • Lasher8 Lasher +8 vs standard

    Some games also: con turret (44%) · wolverine (38%) · con vehicle (36%)

    The standard build makes here, this one skips: 6 thug · 5 aggravator

    By 5:00 in all: 6 mex · 4 wind

    The example game in this phase · 16 steps
    1. GuardGuard
    2. LasherLasher
    3. Wind
    4. Con turret
    5. LasherLasher
    6. Wind ×2
    7. LasherLasher
    8. Wind
    9. LasherLasher
    10. GuardGuard
    11. LasherLasher
    12. GuardGuard
    13. Wind
    14. LasherLasher
    15. Wind
    16. LasherLasher
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine16Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Guard2 Guard
    • Lasher5 Lasher +5 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: energy storage (44%) · pounder (42%) · incisor (40%) · brute (33%) · wolverine (31%)

    The standard build makes here, this one skips: 2 Graverobber · 8 grunt · 4 thug

    By 10:00 in all: 7 mex · 19 wind · 3 con turret

    The example game in this phase · 158 steps
    1. LasherLasher
    2. Construction VehicleCon vehicle
    3. Wind
    4. GuardGuard
    5. LasherLasher
    6. Wind
    7. LasherLasher
    8. AgitatorAgitatordone 6:53
    9. LasherLasher
    10. Con turret
    11. LasherLasher
    12. Wind ×4
    13. LasherLasher
    14. Wind
    15. Con turret
    16. Mex
    17. Wind ×2
    18. Con turret
    19. Energy storage
    20. Advanced Metal ExtractorT2 mexdone 7:54 · typical 9:32
    21. Wind
    22. LasherLasher
    23. Wind
    24. Dragon's TeethDragon's Teeth ×2
    25. Wind
    26. Dragon's TeethDragon's Teeth ×2
    27. Wind
    28. Advanced Metal ExtractorT2 mex
    29. Dragon's TeethDragon's Teeth ×4
    30. LasherLasher
    31. Dragon's TeethDragon's Teeth ×3
    32. Wind
    33. Dragon's TeethDragon's Teeth ×7
    34. Wind
    35. Dragon's TeethDragon's Teeth
    36. Advanced Metal ExtractorT2 mex
    37. LasherLasher
    38. Wind
    39. Dragon's TeethDragon's Teeth
    40. Wind ×2
    41. IncisorIncisor
    42. Wind
    43. IncisorIncisor
    44. Advanced Metal ExtractorT2 mex
    45. IncisorIncisor
    46. Wind
    47. GuardGuard
    48. IncisorIncisor
    49. Wind
    50. GuardGuard
    51. Wind
    52. IncisorIncisor
    53. Wind
    54. Dragon's TeethDragon's Teeth ×2
    55. GuardGuard
    56. Dragon's TeethDragon's Teeth
    57. IncisorIncisor
    58. Dragon's TeethDragon's Teeth
    59. Wind
    60. Dragon's TeethDragon's Teeth ×4
    61. Construction VehicleCon vehicle
    62. GuardGuard
    63. Con turret
    64. Advanced Metal ExtractorT2 mex
    65. GuardGuard
    66. IncisorIncisor ×2
    67. GuardGuard
    68. Con turret
    69. GuardGuard
    70. IncisorIncisor
    71. Wind
    72. GuardGuard ×2
    73. Wind
    74. IncisorIncisor
    75. Converter
    76. Wind
    77. IncisorIncisor
    78. GuardGuard
    79. Wind
    80. GuardGuard
    81. Wind
    82. Advanced Metal ExtractorT2 mex
    83. IncisorIncisor
    84. Converter
    85. Wind
    86. IncisorIncisor
    87. GuardGuard
    88. Converter
    89. Wind
    90. IncisorIncisor
    91. Wind
    92. Converter
    93. Construction VehicleCon vehicle
    94. Wind ×2
    95. GuardGuard
    96. Converter
    97. Wind
    98. IncisorIncisor
    99. Wind
    100. Advanced Metal ExtractorT2 mex
    101. IncisorIncisor
    102. GuardGuard
    103. Wind ×2
    104. Converter
    105. IncisorIncisor
    106. GuardGuard
    107. Wind ×2
    108. IncisorIncisor
    109. GuardGuard
    110. Wind
    111. IncisorIncisor
    112. Converter
    113. Wind
    114. GuardGuard
    115. Wind
    116. Advanced solar
    117. Pit BullPit Bull
    118. Wind ×2
    119. Converter
    120. Wind
    121. Advanced solar
    122. Wind
    123. CastroCastro
    124. Wind ×2
    125. RattlesnakeRattlesnakedone 13:33
    126. Wind
    127. Converter
    128. Wind ×3
    129. Advanced solar
    130. CastroCastro
    131. Converter
    132. Wind ×3
    133. Advanced solar
    134. Wind ×2
    135. Converter
    136. Energy storage
    137. Wind ×2
    138. Converter
    139. Con turret
    140. Wind
    141. Con turret
    142. Wind
    143. Converter
    144. Wind
    145. Con turret
    146. Wind
    147. Con turret ×2
    148. Wind
    149. Aircraft PlantAircraft Plantdone 14:30
    150. Converter
    151. Wind
    152. Converter
    153. Wind ×2
    154. Converter
    155. Construction AircraftCon aircraft ×2
    156. Wind
    157. Construction AircraftCon aircraft ×2
    158. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is Erilium's (50 OS, 03/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:15 · in 78% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:23 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

45 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003313310000
2:0084985621000
3:0015781627931047886
4:0026312711292389284341
5:0037153853743921513839
6:0047365109119115898711556
7:00582363952088237214132474
8:00695677262593312520753385
9:00819791513602383724534291
10:009753107984190453833005079
11:0011510126424751520543825987
12:0013395145085047569052436925
13:0016096168145189620662847630
14:0019057189695546666373208539
15:0022084206326964725783549305
WHAT THE NUMBERS SAY

Won clearly more often than the standard build while losing far less metal by every checkpoint.

  • + Own metal lost is roughly half the standard build's at 5:00 and 10:00.
  • + Metal produced by 15:00 is higher than standard despite the rush.
  • − Enemy metal destroyed is slightly lower than standard at every checkpoint.
  • − Commits to Vehicle Plant by 0:29 in 100% of games, leaving little flexibility.
THE EXAMPLE YOU ARE READING

Erilium

50.4 OS · 03/09/2026

Open source match ↗

31 received units · includes a constructor
556 metal received · 9513 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:45Middle 50%: 0:29–0:50 · n=45
Advanced Metal Extractor9:32Middle 50%: 8:29–10:24 · n=38

Played most by

XuunnY8games of this buildTheGeneraI6games of this buildErilium5games of this build_X_4games of this buildMischievousDragonGF3games of this build