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Lasher skirmishers

Cortex Front build order · Supreme Isthmus

Vehicle Plant from the start leads into early T1 vehicle raid and riot, then Lasher skirmishers pushed to middle from around 2:09, well ahead of the role norm, fighting forward in the middle rather than reacting at home.

#raid #artillery #push · 45 distinct matches · 20 players · 6% of Cortex Front games · team won 53% of 45 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:09 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 2:30
  • Vehicle PlantVehicle Plant in 100%20% of all Front games by then
  • RascalRascal in 100%20% of all Front games by then
  • PounderPounder in 71%13% of all Front games by then
  • LasherLasher in 69%5% of all Front games by then

Where those units first fight, in 45 games with kill data: in the middle 96%.

Those units destroy a typical 2,393 metal of enemy units by 15:00.

Then transitions into incisor (11% of army), brute (10% of army), pounder (10% of army).

HOW TO PLAY IT

Key timing: Lasher by 5:55

  1. Rush Vehicle Plant almost immediately off the opening mex.
  2. Send Incisor raiders out well ahead of the usual role timing.
  3. Add Pounder riot to back the raiders in the middle.
  4. Commit to Lasher skirmishers pushing into middle, not holding.
  5. Transition to Advanced Metal Extractor once the push stabilizes.

Phase by phase

TYPICAL OF ITS 45 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:45, middle half 0:29–0:50

    Some games also: wind (40%)

    By 0:23 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex
    2. Wind
    3. Vehicle PlantVehicle Plantdone 0:35 · typical 0:45
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rascal4 Rascal +4 vs standard
    • Pounder1 Pounder

    Some games also: incisor (42%)

    The standard build makes here, this one skips: 2 con bot · 3 grunt · 2 thug

    By 2:09 in all: 4 mex · 2 wind

    The example game in this phase · 9 steps
    1. RascalRascal
    2. Mex
    3. RascalRascal ×4
    4. Construction VehicleCon vehicle
    5. PounderPounder
    6. Mex
    7. Construction VehicleCon vehiclefor Beach sea
    8. Mex
    9. LasherLasherdone 2:17
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Army
    • Guard2 Guard
    • Lasher8 Lasher +8 vs standard

    Some games also: con turret (44%) · wolverine (38%) · con vehicle (36%)

    The standard build makes here, this one skips: 6 thug · 5 aggravator

    By 5:00 in all: 6 mex · 4 wind

    The example game in this phase · 15 steps
    1. LasherLasher
    2. Mex
    3. LasherLasher ×2
    4. Mex
    5. LasherLasher
    6. GuardGuard
    7. LasherLasher
    8. Twin GuardTwin Guard
    9. GuardGuard
    10. WolverineWolverine
    11. Mex
    12. GuardGuard
    13. LasherLasher
    14. Construction VehicleCon vehicle
    15. Twin GuardTwin Guard
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine16Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Guard2 Guard
    • Lasher5 Lasher +5 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: energy storage (44%) · pounder (42%) · incisor (40%) · brute (33%) · wolverine (31%)

    The standard build makes here, this one skips: 2 Graverobber · 8 grunt · 4 thug

    By 10:00 in all: 7 mex · 19 wind · 3 con turret

    The example game in this phase · 129 steps
    1. Construction VehicleCon vehicle
    2. Wind ×2
    3. Con turret
    4. Radar TowerRadar Tower
    5. GuardGuard
    6. Wind
    7. RascalRascal
    8. Wind
    9. RascalRascal ×2
    10. Construction VehicleCon vehicle
    11. LasherLasher
    12. WolverineWolverine
    13. Solar
    14. GuardGuard
    15. Wind
    16. Twin GuardTwin Guard
    17. Wind
    18. WolverineWolverine
    19. Wind ×2
    20. Twin GuardTwin Guard
    21. Wind
    22. Con turret
    23. WolverineWolverine
    24. Con turret
    25. PounderPounder
    26. Wind
    27. Twin GuardTwin Guard
    28. PounderPounder
    29. Wind ×2
    30. PounderPounder
    31. Mex
    32. Wind
    33. PounderPounder
    34. Wind ×2
    35. PounderPounder
    36. Wind ×2
    37. LasherLasher
    38. IncisorIncisor ×2
    39. Radar TowerRadar Tower
    40. IncisorIncisor ×2
    41. Con turret ×2
    42. IncisorIncisor ×2
    43. Energy storage
    44. IncisorIncisor
    45. Metal storage
    46. IncisorIncisor
    47. Construction VehicleCon vehicle
    48. Wind
    49. Construction VehicleCon vehicle
    50. Wind
    51. Con turret
    52. Wind
    53. IncisorIncisor ×2for Beach sea
    54. Wind
    55. IncisorIncisorfor Beach sea
    56. Con turretfor Beach sea
    57. Twin GuardTwin Guard
    58. Wind
    59. IncisorIncisor ×2for Beach sea
    60. Wind
    61. IncisorIncisorfor Beach sea
    62. Wind
    63. JellyfishJellyfish
    64. IncisorIncisorfor Beach sea
    65. Wind
    66. IncisorIncisorfor Beach sea
    67. Wind
    68. IncisorIncisor ×2for Beach sea
    69. Wind
    70. IncisorIncisorfor Beach sea
    71. Wind
    72. IncisorIncisor
    73. Con turretfor Beach sea
    74. Wind ×2
    75. Bot LabBot Labdone 11:33
    76. Wind
    77. JellyfishJellyfish
    78. GraverobberGraverobber
    79. GruntGrunt ×2
    80. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    81. GruntGrunt ×2
    82. Twin GuardTwin Guard
    83. GruntGrunt ×2
    84. Wind
    85. GruntGrunt
    86. Wind
    87. GruntGrunt
    88. Wind
    89. Twin GuardTwin Guard
    90. GruntGrunt
    91. Wind
    92. GruntGrunt
    93. Con turret
    94. Wind
    95. GruntGrunt
    96. Twin GuardTwin Guard
    97. Wind
    98. GruntGrunt
    99. Wind
    100. GruntGrunt
    101. Wind
    102. GruntGrunt
    103. Wind
    104. GruntGrunt ×2
    105. Wind
    106. GruntGrunt
    107. Mex
    108. GruntGrunt ×3
    109. TrasherTrasher
    110. Converter
    111. GraverobberGraverobber
    112. Converter
    113. GruntGrunt
    114. Converter
    115. GruntGrunt
    116. Converter
    117. GruntGrunt ×18
    118. TrasherTrasher
    119. ShipyardShipyarddone 14:42
    120. GraverobberGraverobber
    121. Con turret
    122. GruntGrunt
    123. Advanced Metal ExtractorT2 mexdone 14:55 · typical 9:32
    124. GruntGrunt
    125. Construction ShipCon ship
    126. SlingshotSlingshot
    127. GruntGrunt
    128. JellyfishJellyfish
    129. GruntGrunt ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Tink3r's (33 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:15 · in 78% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:23 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

45 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003313310000
2:0084985621000
3:0015781628931027886
4:0026312710292390284344
5:0037153850743920513840
6:0047365108119115878711557
7:00582363892088236514132476
8:00695677322593312420753394
9:00819791533602383224534309
10:009753108004190453733005079
11:0011510126584751520343825989
12:0013395145415047568152436934
13:0016096168155189620162847643
14:0019057190085546664973208561
15:0022084206376964724683549322
WHAT THE NUMBERS SAY

Won clearly more often than the standard build while losing far less metal by every checkpoint.

  • + Own metal lost is roughly half the standard build's at 5:00 and 10:00.
  • + Metal produced by 15:00 is higher than standard despite the rush.
  • − Enemy metal destroyed is slightly lower than standard at every checkpoint.
  • − Commits to Vehicle Plant by 0:29 in 100% of games, leaving little flexibility.
THE EXAMPLE YOU ARE READING

Tink3r

33.3 OS · 02/10/2026

Open source match ↗

16 received units · includes a constructor
2745 metal received · 10968 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:45Middle 50%: 0:29–0:50 · n=45
Advanced Metal Extractor9:32Middle 50%: 8:29–10:24 · n=38

Played most by

XuunnY8games of this buildTheGeneraI6games of this buildErilium5games of this build_X_4games of this buildMischievousDragonGF3games of this build