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Lasher skirmishers

Cortex Front build order · Supreme Isthmus

Vehicle Plant from the start leads into early T1 vehicle raid and riot, then Lasher skirmishers pushed to middle from around 2:09, well ahead of the role norm, fighting forward in the middle rather than reacting at home.

#raid #artillery #push · 45 distinct matches · 20 players · 6% of Cortex Front games · team won 53% of 45 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:09 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 2:30
  • Vehicle PlantVehicle Plant in 100%20% of all Front games by then
  • RascalRascal in 100%20% of all Front games by then
  • PounderPounder in 71%13% of all Front games by then
  • LasherLasher in 69%5% of all Front games by then

Where those units first fight, in 45 games with kill data: in the middle 96%.

Those units destroy a typical 2,393 metal of enemy units by 15:00.

Then transitions into incisor (11% of army), brute (10% of army), pounder (10% of army).

HOW TO PLAY IT

Key timing: Lasher by 5:55

  1. Rush Vehicle Plant almost immediately off the opening mex.
  2. Send Incisor raiders out well ahead of the usual role timing.
  3. Add Pounder riot to back the raiders in the middle.
  4. Commit to Lasher skirmishers pushing into middle, not holding.
  5. Transition to Advanced Metal Extractor once the push stabilizes.

Phase by phase

TYPICAL OF ITS 45 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:45, middle half 0:29–0:50

    Some games also: wind (40%)

    By 0:23 in all: 2 mex

    The example game in this phase · 1 step
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:45
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rascal4 Rascal +4 vs standard
    • Pounder1 Pounder

    Some games also: incisor (42%)

    The standard build makes here, this one skips: 2 con bot · 3 grunt · 2 thug

    By 2:09 in all: 4 mex · 2 wind

    The example game in this phase · 16 steps
    1. Mex
    2. RascalRascal
    3. Wind
    4. RascalRascal
    5. Mex
    6. RascalRascal
    7. Wind
    8. RascalRascal
    9. Mex
    10. IncisorIncisor
    11. Construction VehicleCon vehicle
    12. PounderPounder
    13. Construction VehicleCon vehicle
    14. BruteBrute
    15. Mex
    16. LasherLasherdone 2:25
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Army
    • Guard2 Guard
    • Lasher8 Lasher +8 vs standard

    Some games also: con turret (44%) · wolverine (38%) · con vehicle (36%)

    The standard build makes here, this one skips: 6 thug · 5 aggravator

    By 5:00 in all: 6 mex · 4 wind

    The example game in this phase · 10 steps
    1. Mex
    2. LasherLasher ×2
    3. Mex
    4. LasherLasher
    5. GuardGuard
    6. LasherLasher
    7. Construction VehicleCon vehicle
    8. LasherLasher ×4
    9. Wind ×2
    10. LasherLasher
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine16Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Guard2 Guard
    • Lasher5 Lasher +5 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: energy storage (44%) · pounder (42%) · incisor (40%) · brute (33%) · wolverine (31%)

    The standard build makes here, this one skips: 2 Graverobber · 8 grunt · 4 thug

    By 10:00 in all: 7 mex · 19 wind · 3 con turret

    The example game in this phase · 117 steps
    1. BruteBrute
    2. Wind ×2
    3. Construction VehicleCon vehicle
    4. LasherLasher ×4
    5. Con turret
    6. LasherLasher
    7. BruteBrute
    8. Wind
    9. Construction VehicleCon vehicle
    10. Wind
    11. Advanced Metal ExtractorT2 mexdone 8:06 · typical 9:32
    12. Wind ×2
    13. Radar TowerRadar Tower
    14. RascalRascal
    15. BruteBrute
    16. Energy storage
    17. BruteBrute
    18. Wind
    19. BruteBrute
    20. Mex
    21. Wind
    22. BruteBrute
    23. Advanced Metal ExtractorT2 mex
    24. Wind ×2
    25. BruteBrute
    26. Wind
    27. RascalRascal
    28. BruteBrute
    29. Wind
    30. Advanced Metal ExtractorT2 mex
    31. BruteBrute
    32. Wind
    33. BruteBrute
    34. Wind
    35. Construction VehicleCon vehicle
    36. Advanced Metal ExtractorT2 mex
    37. Wind
    38. Construction VehicleCon vehicle ×2
    39. Wind
    40. Construction VehicleCon vehicle
    41. Con turret
    42. Wind
    43. Advanced Metal ExtractorT2 mex
    44. Construction VehicleCon vehicle
    45. Wind
    46. Con turret
    47. BruteBrute
    48. Con turret
    49. Advanced solar
    50. Wind
    51. Con turret
    52. BruteBrute
    53. Advanced solar
    54. Con turret
    55. Wind
    56. RascalRascal
    57. BruteBrute ×2
    58. Energy storage
    59. Wind
    60. Radar TowerRadar Tower
    61. BruteBrute
    62. Fortification WallFortification Wall
    63. Wind
    64. Fortification WallFortification Wall ×2
    65. BruteBrute
    66. Advanced solar
    67. Wind
    68. BruteBrute
    69. Wind
    70. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    71. Wind
    72. Advanced Vehicle PlantAdvanced Vehicle Plantdone 13:21
    73. Wind
    74. Advanced solar
    75. Wind ×2
    76. Advanced solar
    77. Wind
    78. Advanced solar
    79. Con turret
    80. Advanced solar
    81. Wind
    82. Advanced solar
    83. Wind
    84. Advanced solar
    85. Advanced Construction VehicleT2 con vehicle
    86. Twin GuardTwin Guard
    87. Wind
    88. Con turret
    89. Dragon's TeethDragon's Teeth ×4
    90. Converter
    91. Dragon's TeethDragon's Teeth ×3
    92. Converter
    93. Dragon's TeethDragon's Teeth
    94. Advanced solar
    95. Dragon's TeethDragon's Teeth
    96. Converter ×4
    97. Advanced solar
    98. Converter
    99. NegotiatorNegotiatordone 14:30
    100. Twin GuardTwin Guard
    101. Advanced solar
    102. Converter
    103. Energy storage
    104. OmenRadar vehicle
    105. Twin GuardTwin Guard
    106. Converter
    107. Advanced solar
    108. Converter
    109. ObscurerJammer
    110. Dragon's TeethDragon's Teeth ×2
    111. NegotiatorNegotiator
    112. Advanced solar
    113. Dragon's TeethDragon's Teeth
    114. Con turret
    115. Dragon's TeethDragon's Teeth
    116. Converter
    117. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is TheGeneraI's (35 OS, 17/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:15 · in 78% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:23 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

45 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003313310000
2:0084985721000
3:0015781628931057886
4:0026312710292386284337
5:0037153864743926513840
6:0047365110119115848711557
7:00582363892088236414132464
8:00695677322593312420753376
9:00819791533602383224534309
10:009753108144190450433005079
11:0011510126254751520243825989
12:0013395144755047567752436900
13:0016096168125189619562847616
14:0019057189295546664973208516
15:0022084206266964724683549375
WHAT THE NUMBERS SAY

Won clearly more often than the standard build while losing far less metal by every checkpoint.

  • + Own metal lost is roughly half the standard build's at 5:00 and 10:00.
  • + Metal produced by 15:00 is higher than standard despite the rush.
  • − Enemy metal destroyed is slightly lower than standard at every checkpoint.
  • − Commits to Vehicle Plant by 0:29 in 100% of games, leaving little flexibility.
THE EXAMPLE YOU ARE READING

TheGeneraI

34.6 OS · 17/08/2026

Open source match ↗

5 received units · includes a constructor
146 metal received · 26659 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:45Middle 50%: 0:29–0:50 · n=45
Advanced Metal Extractor9:32Middle 50%: 8:29–10:24 · n=38

Played most by

XuunnY8games of this buildTheGeneraI6games of this buildErilium5games of this build_X_4games of this buildMischievousDragonGF3games of this build