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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Armada Suicide front build order · Supreme Isthmus

An early Vehicle Plant feeds T1 vehicle skirmishers led by Janus from about 1:30, pushing into the middle well ahead of the role's norm with Rover raiding and Shellshocker artillery supporting before transitioning into Blitz later.

#rush #artillery #push · 162 distinct matches · 41 players · 5% of Armada Suicide front games · team won 55% of 164 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:30 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:43
  • Vehicle PlantVehicle Plant in 99%6% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%6% of all Suicide front games by then
  • ShellshockerArty in 48%2% of all Suicide front games by then

Started with Janus (91%), Whistler (9%).

Where those units first fight, in 164 games with kill data: in the middle 96%.

Those units destroy a typical 3,030 metal of enemy units by 15:00.

Then transitions into blitz (27% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Janus skirmishers by 1:30

  1. Skip the usual Bot Lab open and drop a Vehicle Plant immediately.
  2. Have the Vehicle Plant finish and start pumping T1 vehicles.
  3. Push out with Janus skirmishers far earlier than the role norm.
  4. Bring Rover scouts to raid and Shellshocker artillery to back the push.
  5. Transition into Blitz and Whistler as the main middle army.

Phase by phase

TYPICAL OF ITS 162 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:37–0:58

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 28 steps
    1. Mex ×2
    2. Solar
    3. Bot LabBot Labdone 0:43
    4. TickTick
    5. SentrySentry
    6. LazarusLazarus
    7. Mex
    8. CenturionCenturion
    9. Construction BotCon bot
    10. Mex
    11. Construction BotCon bot
    12. Mex
    13. Construction BotCon bot
    14. Mex ×2
    15. SentrySentry ×2
    16. RocketeerRocketeer
    17. BeamerBeamer
    18. RocketeerRocketeer ×4
    19. OverwatchOverwatch
    20. RocketeerRocketeer ×2
    21. Con turret
    22. RocketeerRocketeer ×2
    23. OverwatchOverwatch
    24. RocketeerRocketeer ×3
    25. Wind
    26. Radar TowerRadar Tower
    27. RocketeerRocketeer
    28. Vehicle PlantVehicle Plantdone 5:45 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (42%)

    The standard build makes here, this one skips: 2 mex · 2 con bot

    By 1:30 in all: 3 mex · 2 wind

    The example game in this phase · 5 steps
    1. RocketeerRocketeer
    2. Wind
    3. RocketeerRocketeer
    4. Wind ×2
    5. WhistlerMissile truckdone 6:32
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine3Wind
    Builders
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Janus3 Janus +3 vs standard
    • Whistler3 Missile truck +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: Dragon's Teeth (43%) · arty (42%) · blitz (35%)

    The standard build makes here, this one skips: 16 rocketeer

    By 5:00 in all: 5 mex · 5 wind

  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz8 Blitz +8 vs standard
    • Whistler1 Missile truck

    Some games also: energy storage (44%) · Radar Tower (34%) · Dragon's Teeth (33%) · janus (33%) · Beamer (33%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 6 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 38 steps
    1. Con turret
    2. Wind
    3. WhistlerMissile truck
    4. Con turret
    5. Bot LabEat Bot Labreclaimed for its metal
    6. Wind
    7. WhistlerMissile truck
    8. NettleNettle
    9. WhistlerMissile truck
    10. Wind
    11. WhistlerMissile truck
    12. Wind
    13. WhistlerMissile truck ×2
    14. Advanced Metal ExtractorT2 mexnot finished by 15:00 · typical 9:33
    15. Wind
    16. WhistlerMissile truck ×2
    17. Wind
    18. WhistlerMissile truck ×2
    19. Wind
    20. SentrySentry
    21. WhistlerMissile truck ×5
    22. BlitzBlitz ×8
    23. SentrySentry
    24. BlitzBlitz ×2
    25. Advanced Metal ExtractorT2 mex
    26. SentrySentry
    27. BlitzBlitz
    28. Advanced Metal ExtractorT2 mex
    29. BlitzBlitz
    30. SentrySentry
    31. BlitzBlitz ×3
    32. SentrySentry
    33. BlitzBlitz ×5
    34. Advanced Metal ExtractorT2 mex
    35. SentrySentry
    36. BlitzBlitz ×7
    37. SentrySentry
    38. BlitzBlitz

Counts are medians over the build's games: half of them build more, half fewer. The example game is MarcoRalseks's (32 OS, 05/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:20 · in 53% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

164 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003862300000
2:0092488700310
3:001711200922718462130
4:0027693110699645363502
5:0037914185130613578531001
6:00485653492117218315101713
7:00592765392979305121312597
8:00712377603655393830283502
9:00825890454665469336614382
10:009638104185370531444505176
11:0011383118925762585552855965
12:0013188136036305640659666686
13:0015028154126744687665717439
14:0016368172987410750371608212
15:0017755192697932810983298997
WHAT THE NUMBERS SAY

Slightly underperformed the standard build on wins, metal, and enemy metal destroyed, a riskier take on the role's job.

  • + Still destroys a solid 7944 enemy metal by 15:00.
  • + Own losses by 15:00 (8931) stay close to standard (9182).
  • − Won less often than the standard build (56% vs 58%).
  • − Metal production trails standard at every checkpoint through 15:00.
THE EXAMPLE YOU ARE READING

MarcoRalseks

32.2 OS · 05/08/2026

Open source match ↗

13 received units · includes a constructor
432 metal received · 13957 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:37–0:58 · n=164
Advanced Metal Extractor9:33Middle 50%: 8:42–10:35 · n=113

Played most by

Kcorp45games of this buildHummell29games of this buildAdeus9games of this buildImmort9games of this buildRexalidus9games of this build