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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Vehicle Plant first into a fast Janus skirmisher push from about 1:18, backed by Rover raiding and later Blitz and Whistler, contesting the middle earlier than the norm with vehicles instead of bots.

Usually 3 mex, then lab (64%)

#raid #push #rush · 113 distinct matches · 20 players · 5% of Armada Suicide front games · team won 55% of 114 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:22 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:35
  • Vehicle PlantVehicle Plant in 100%6% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 60%7% of all Suicide front games by then
  • ShellshockerArty in 51%3% of all Suicide front games by then

Where those units first fight, in 114 games with kill data: in the middle 95%, on their own side 5%.

Those units destroy a typical 1,229 metal of enemy units by 15:00.

Then transitions into blitz (28% of army), missile truck (12% of army).

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:29

  1. Rush Vehicle Plant instead of the usual bot lab opening.
  2. Send Rover scouts out for early raiding and vision.
  3. Push Janus skirmishers to fight at range in the middle.
  4. Add Shellshocker arty to back the skirmish line.
  5. Transition into Blitz tanks and missile trucks as the army scales.

Phase by phase

TYPICAL OF ITS 113 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:40–0:50

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 1 step
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (35%)

    The standard build makes here, this one skips: 2 mex · 2 con bot

    By 1:21 in all: 3 mex · 2 wind

    The example game in this phase · 7 steps
    1. RoverScout
    2. Mex
    3. Construction VehicleCon vehicle
    4. Mex
    5. SentrySentry
    6. Wind
    7. JanusJanusdone 1:19
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry3 Sentry
    • Janus3 Janus +3 vs standard
    • Whistler3 Missile truck +3 vs standard

    Some games also: Radar Tower (48%) · arty (47%) · Dragon's Teeth (47%) · blitz (38%)

    The standard build makes here, this one skips: 2 con bot · 2 Lazarus · 17 rocketeer

    By 5:00 in all: 5 mex · 6 wind (standard 4)

    The example game in this phase · 29 steps
    1. Mex ×2
    2. JanusJanus
    3. SentrySentry
    4. Construction VehicleCon vehicle
    5. Radar TowerRadar Tower
    6. SentrySentry
    7. Construction VehicleCon vehicle
    8. BeamerBeamer
    9. ShellshockerArty
    10. Mex
    11. Con turret
    12. ShellshockerArty
    13. Wind
    14. ShellshockerArty
    15. Wind
    16. ShellshockerArty
    17. Wind
    18. Construction VehicleCon vehicle
    19. Wind
    20. ShellshockerArty
    21. RoverScout
    22. Wind
    23. ShellshockerArty
    24. Construction VehicleCon vehicle
    25. Con turret
    26. Wind
    27. ShellshockerArty
    28. Wind
    29. ShellshockerArty
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine13Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz11 Blitz +11 vs standard
    • Whistler2 Missile truck +2 vs standard

    Some games also: energy storage (46%) · Dragon's Teeth (40%) · Beamer (36%) · Radar Tower (35%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 7 mex · 20 wind · 1 energy storage · 2 con turret

    The example game in this phase · 115 steps
    1. ShellshockerArty
    2. BeamerBeamer
    3. Wind
    4. ShellshockerArty
    5. Construction VehicleCon vehicle
    6. Wind
    7. JanusJanus ×2
    8. BlitzBlitz
    9. BeamerBeamer
    10. BlitzBlitz ×5
    11. Con turret
    12. BlitzBlitz ×5
    13. Mex
    14. BlitzBlitz ×2
    15. Mex
    16. BlitzBlitz ×2
    17. Construction VehicleCon vehicle
    18. BeamerBeamer
    19. Construction VehicleCon vehicle ×4
    20. Con turret
    21. Converter
    22. Con turret
    23. Converter
    24. Wind ×2
    25. Converter
    26. Wind ×2
    27. BeamerBeamer
    28. Converter
    29. Energy storage
    30. Wind
    31. Converter
    32. Wind ×3
    33. Converter
    34. Wind
    35. Converter
    36. Wind ×2
    37. Converter
    38. Wind ×4
    39. Converter
    40. Con turret
    41. Wind ×2
    42. Converter
    43. Wind ×3
    44. Con turret
    45. Converter
    46. Wind ×4
    47. Converter
    48. Wind ×8
    49. Sneaky PeteSneaky Pete
    50. Wind
    51. JunoJuno
    52. Wind ×4
    53. Metal storage
    54. Wind ×2
    55. RattlesnakeRattlesnakedone 12:04
    56. Wind ×8
    57. Advanced Metal ExtractorT2 mexdone 12:49 · typical 9:32
    58. BeamerBeamer
    59. Wind ×2
    60. BeamerBeamer
    61. Wind ×2
    62. Advanced Metal ExtractorT2 mex
    63. Wind
    64. Con turret
    65. Wind
    66. Bot LabBot Labdone 13:08
    67. Wind
    68. TickTick ×2
    69. Wind
    70. Advanced Metal ExtractorT2 mex
    71. TickTick ×2
    72. BeamerBeamer
    73. TickTick
    74. Wind
    75. TickTick ×3
    76. Wind
    77. TickTick ×4
    78. Wind
    79. TickTick ×2
    80. Advanced Metal ExtractorT2 mex
    81. TickTick ×3
    82. Wind
    83. TickTick ×7
    84. Wind
    85. TickTick ×5
    86. Wind
    87. TickTick ×6
    88. Wind
    89. TickTick ×2
    90. RattlesnakeRattlesnake
    91. TickTick
    92. Wind
    93. TickTick ×2
    94. Wind
    95. Converter
    96. TickTick
    97. Wind
    98. TickTick
    99. JunoJuno
    100. Wind
    101. TickTick
    102. Converter
    103. TickTick
    104. Wind
    105. TickTick
    106. Wind
    107. TickTick
    108. Converter
    109. Wind
    110. Bot LabBot Labnot finished by 15:00
    111. Wind
    112. TickTick
    113. Wind
    114. Converter
    115. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Cokeado's (37 OS, 27/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 79% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 56% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

114 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003882260000
2:0092388800160
3:001708205121618062106
4:0027553161687658385496
5:0037894243133914138621026
6:00484154332222229815551789
7:00592766703075317521752710
8:00712079203884403131833619
9:00825193174769479639124495
10:009619106995387542645115316
11:0011474122655762590353366054
12:0013357141136276651259566830
13:0015165162226669701365567536
14:0017060181097304769673748373
15:0018578204667840832989319249
WHAT THE NUMBERS SAY

Matched the standard build's win rate but produced less metal and destroyed slightly less enemy metal by 15:00.

  • + Own metal lost by 15:00 lower (8351 vs 9208).
  • + Catch units alone destroy a typical 1231 metal by 15:00.
  • − Metal produced by 15:00 lower than standard (18283 vs 19882).
  • − Enemy metal destroyed by 15:00 slightly lower (7840 vs 8172).
THE EXAMPLE YOU ARE READING

Cokeado

37.3 OS · 27/09/2026

Open source match ↗

5 received units · includes a constructor
1360 metal received · 22214 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:40–0:50 · n=114
Advanced Metal Extractor9:32Middle 50%: 8:34–10:28 · n=84

Played most by

Kcorp45games of this buildHummell22games of this buildImmort9games of this buildRexalidus7games of this buildAdeus6games of this build