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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Armada Pond build order · Supreme Isthmus

Economy-first Pond play: boost front via wind or tidal, Bot Lab around 5:36 then Advanced Metal Extractor, sending T1 units like Tick, Pawn and Blitz forward to help hold the middle until T2 arrives.

#eco #team support · 525 distinct matches · 111 players · 60% of Armada Pond games · team won 49% of 593 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:37

  1. Open tidal generators to start boosting front's energy.
  2. Layer mex and wind, watching front's needs to tune boost amount.
  3. Get bot lab up and start sending Tick, Pawn and Blitz to front.
  4. Transition toward T2 constructor once front needs heavier support.
  5. Finish advanced metal extractor to scale eco for T2.

Phase by phase

TYPICAL OF ITS 525 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:37, middle half 3:34–7:02

    Some games also: converter (45%)

    By 5:08 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 42 steps
    1. Tidal ×8
    2. Mex ×4
    3. Wind ×2
    4. Wind ×4for Air
    5. Wind ×2
    6. Con turret
    7. Metal storage
    8. Energy storage
    9. Wind ×5
    10. Converter
    11. SentrySentry
    12. Converter ×3
    13. SentrySentry
    14. Wind ×3
    15. Converter ×2
    16. Wind
    17. Mexfor Suicide front
    18. Wind
    19. Con turret
    20. SentrySentry
    21. Wind
    22. Con turret
    23. SentrySentry
    24. Advanced Metal ExtractorT2 mexdone 7:44 · typical 9:54
    25. Wind
    26. SentrySentry
    27. Wind ×2
    28. Advanced Metal ExtractorT2 mex
    29. Wind ×5
    30. Radar TowerRadar Tower
    31. Wind
    32. Advanced Metal ExtractorT2 mex
    33. NettleNettle
    34. Wind
    35. NettleNettle
    36. Wind
    37. NettleNettle
    38. Wind ×2
    39. Radar TowerRadar Tower
    40. Advanced Metal ExtractorT2 mex
    41. SentrySentry ×4
    42. Bot LabBot Labdone 11:31 · typical 5:37
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine15Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot
    Army
    • Tick1 Tick

    Some games also: Lazarus (47%) · converter (45%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 5 converter · 1 energy storage · 2 con turret

    The example game in this phase · 56 steps
    1. Wind
    2. Radar TowerRadar Tower
    3. Wind ×2
    4. SentrySentry
    5. Wind ×2
    6. SentrySentry
    7. Wind
    8. SentrySentry
    9. Wind ×4
    10. NettleNettle
    11. Wind
    12. SentrySentry
    13. Wind ×10
    14. Bot LabBot Labdone 12:55
    15. Wind ×3
    16. Construction BotCon bot
    17. Wind
    18. Construction BotCon bot ×2
    19. SentrySentry
    20. Construction BotCon bot
    21. Wind
    22. Construction BotCon bot
    23. NettleNettle
    24. Wind
    25. Construction BotCon bot
    26. NettleNettle
    27. Wind
    28. Construction BotCon bot
    29. NettleNettle
    30. Construction BotCon bot ×4
    31. NettleNettle
    32. Construction BotCon bot
    33. Con turret
    34. Construction BotCon bot ×2
    35. Mex
    36. Wind
    37. NettleNettle
    38. Construction BotCon bot
    39. Wind
    40. Construction BotCon bot
    41. NettleNettle
    42. Construction BotCon bot
    43. Wind
    44. Construction BotCon bot
    45. NettleNettle
    46. Wind
    47. NettleNettle
    48. Wind ×3
    49. Construction BotCon bot
    50. Wind ×2
    51. BeamerBeamer
    52. Wind ×4
    53. Construction BotCon bot
    54. Wind ×4
    55. PawnPawn
    56. Construction BotCon bot

Counts are medians over the build's games: half of them build more, half fewer. The example game is KOT_'s (39 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:43 · in 39% of games
  • Fatboy1 Fatboy from Techfirst at 5:03 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:16 · in 40% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:18 · in 92% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

593 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027400
3:0082200
4:00151000
5:00223100
6:00298500
7:0038484540
8:0047571237138
9:0057111977366
10:0069072756704
11:00841432661149
12:001037935771578
13:001269541711945
14:001500047202448
15:001768152793046
WHAT THE NUMBERS SAY

Standard pond trails slightly at 49% team win, consistent with its support-economy role rather than direct combat.

  • + Zero metal lost by 5:00 shows the safe, boost-focused opening works as intended.
  • − Bot lab timing is wide (3:34-7:02), risking late unit support if delayed.
THE EXAMPLE YOU ARE READING

KOT_

38.7 OS · 04/10/2026

Open source match ↗

4 received units · includes a constructor
480 metal received · 61338 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:37Middle 50%: 3:34–7:02 · n=533
Advanced Metal Extractor9:54Middle 50%: 8:59–10:41 · n=538

Played most by

Viltrum45games of this buildTeaner40games of this buildUsurpeR28games of this buildzeus_on_god27games of this buildKOT_22games of this build