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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Armada Pond build order · Supreme Isthmus

Economy-first Pond play: boost front via wind or tidal, Bot Lab around 5:36 then Advanced Metal Extractor, sending T1 units like Tick, Pawn and Blitz forward to help hold the middle until T2 arrives.

#eco #team support · 522 distinct matches · 111 players · 60% of Armada Pond games · team won 49% of 590 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:42

  1. Open tidal, then wind to start boosting front's economy.
  2. Take mex and keep boosting wind or tidal depending on front's needs.
  3. Get a Bot Lab up, start sending Tick and Pawn to front.
  4. Add Advanced Metal Extractor to scale up team's economy.
  5. Switch to tick spam if enemy reaches T2 front before you do.

Phase by phase

TYPICAL OF ITS 522 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:35, middle half 3:32–7:02

    Some games also: converter (45%)

    By 5:07 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 11 steps
    1. Tidal ×8for Suicide front
    2. Wind
    3. Tidal ×2for Geo sea
    4. Wind
    5. Naval Energy Storage
    6. Wind ×2
    7. Mex ×4
    8. Converter ×4
    9. Energy storage
    10. Wind ×12
    11. Bot LabBot Labdone 6:03 · typical 5:35
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot
    Army
    • Tick1 Tick

    Some games also: Lazarus (47%) · converter (45%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 5 converter · 1 energy storage · 2 con turret

    The example game in this phase · 51 steps
    1. Construction BotCon bot
    2. Wind ×2
    3. Construction BotCon bot
    4. Wind ×2
    5. Construction BotCon bot
    6. Wind
    7. PawnPawn ×2
    8. Wind
    9. PawnPawn
    10. Wind
    11. TickTick
    12. PawnPawn
    13. Con turret
    14. Wind
    15. PawnPawn
    16. TickTick
    17. Wind
    18. PawnPawn ×2
    19. Wind ×2
    20. Solar ×2
    21. TickTick
    22. Wind
    23. PawnPawn
    24. Wind
    25. PawnPawn
    26. TickTick
    27. Wind
    28. PawnPawn ×2
    29. Wind
    30. TickTick
    31. PawnPawn
    32. Wind
    33. PawnPawn
    34. TickTick
    35. Wind
    36. PawnPawn ×2
    37. Wind
    38. TickTick
    39. PawnPawn
    40. Advanced Metal ExtractorT2 mexnot finished by 15:00 · typical 9:54
    41. Wind
    42. PawnPawn
    43. Wind
    44. TickTick
    45. PawnPawn
    46. Wind
    47. PawnPawn
    48. Wind
    49. TickTick
    50. Wind
    51. PawnPawn ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]Grumpiness's (48 OS, 03/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:43 · in 39% of games
  • Fatboy1 Fatboy from Techfirst at 5:03 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:16 · in 41% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:17 · in 92% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

590 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027400
3:0082100
4:00151000
5:00223100
6:00298500
7:0038464470
8:0047591226134
9:0057111957367
10:0069042754708
11:00841632671152
12:001038835741577
13:001270041761944
14:001505247162454
15:001770152843046
WHAT THE NUMBERS SAY

This is the role's standard support job, winning slightly under half its games while contributing modest kills for modest losses.

  • + Keeps own losses fairly low relative to kills (2827 destroyed vs 756 lost by 10:00).
  • + Reaches T2 constructor reliably (89% of games) by 8:10.
  • − Metal production trails other roles at 6855 by 10:00.
  • − No kills registered by 5:00, slow to impact the fight.
THE EXAMPLE YOU ARE READING

[Grump]Grumpiness

48.0 OS · 03/10/2026

Open source match ↗

4 received units · includes a constructor
1038 metal received · 41130 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:35Middle 50%: 3:32–7:02 · n=530
Advanced Metal Extractor9:54Middle 50%: 8:59–10:41 · n=535

Played most by

Viltrum45games of this buildTeaner40games of this buildUsurpeR28games of this buildzeus_on_god26games of this buildKOT_21games of this build