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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Armada Pond build order · Supreme Isthmus

Economy-first Pond play: boost front via wind or tidal, Bot Lab around 5:36 then Advanced Metal Extractor, sending T1 units like Tick, Pawn and Blitz forward to help hold the middle until T2 arrives.

#eco #team support · 522 distinct matches · 111 players · 60% of Armada Pond games · team won 49% of 590 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:42

  1. Open tidal, then wind to start boosting front's economy.
  2. Take mex and keep boosting wind or tidal depending on front's needs.
  3. Get a Bot Lab up, start sending Tick and Pawn to front.
  4. Add Advanced Metal Extractor to scale up team's economy.
  5. Switch to tick spam if enemy reaches T2 front before you do.

Phase by phase

TYPICAL OF ITS 522 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:35, middle half 3:32–7:02

    Some games also: converter (45%)

    By 5:07 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 10 steps
    1. Tidal ×8for unknown
    2. Tidal ×2
    3. Naval Energy Converter
    4. Mex ×3
    5. Wind ×2
    6. Energy storage
    7. Mex
    8. Wind ×4
    9. Converter ×2
    10. Bot LabBot Labdone 4:13 · typical 5:35
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot
    Army
    • Tick1 Tick

    Some games also: Lazarus (47%) · converter (45%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 5 converter · 1 energy storage · 2 con turret

    The example game in this phase · 142 steps
    1. LazarusLazarus
    2. Construction BotCon bot ×2
    3. Wind
    4. PawnPawn
    5. Wind
    6. Con turret
    7. PawnPawn
    8. Wind
    9. Con turret
    10. Wind ×3
    11. PawnPawn ×6
    12. Wind
    13. PawnPawn
    14. Wind
    15. PawnPawn
    16. Wind
    17. PawnPawn
    18. Wind
    19. PawnPawn
    20. Wind
    21. PawnPawn
    22. Wind
    23. Converter
    24. PawnPawn
    25. Wind
    26. PawnPawn
    27. Converter
    28. PawnPawn
    29. Wind
    30. PawnPawn
    31. Converter
    32. PawnPawn ×2
    33. Wind
    34. Converter
    35. PawnPawn
    36. Wind
    37. PawnPawn
    38. Wind
    39. PawnPawn ×2
    40. Wind
    41. Converter
    42. PawnPawn
    43. Wind
    44. PawnPawn
    45. Wind
    46. PawnPawn ×2
    47. Wind
    48. PawnPawn
    49. Wind
    50. PawnPawn
    51. Converter
    52. PawnPawn
    53. Wind
    54. PawnPawn
    55. Wind
    56. PawnPawn
    57. Wind ×2
    58. PawnPawn ×3
    59. Wind
    60. PawnPawn
    61. Wind
    62. PawnPawn
    63. Con turret
    64. PawnPawn
    65. Wind ×2
    66. PawnPawn
    67. Wind
    68. PawnPawn
    69. Wind
    70. PawnPawn
    71. Wind
    72. PawnPawn
    73. Wind
    74. PawnPawn
    75. Wind
    76. Converter
    77. PawnPawn ×2
    78. Wind
    79. PawnPawn
    80. Wind ×2
    81. PawnPawn
    82. Wind
    83. Advanced Metal ExtractorT2 mexdone 11:17 · typical 9:54
    84. PawnPawn
    85. Wind
    86. Construction BotCon bot
    87. Wind
    88. Advanced Metal ExtractorT2 mex
    89. Wind
    90. PawnPawn
    91. Wind ×3
    92. Advanced Metal ExtractorT2 mex
    93. Wind ×3
    94. Advanced Metal ExtractorT2 mex
    95. Wind ×3
    96. Vehicle PlantVehicle Plantdone 12:25
    97. Wind ×4
    98. BlitzBlitz ×2
    99. Wind
    100. BlitzBlitz ×2
    101. Wind
    102. BlitzBlitz ×2
    103. Con turret
    104. BlitzBlitz
    105. Wind
    106. BlitzBlitz
    107. Con turret
    108. Wind
    109. BlitzBlitz ×3
    110. Wind
    111. BlitzBlitz ×3
    112. Wind
    113. BlitzBlitz ×6
    114. Wind
    115. BlitzBlitz
    116. Wind
    117. BlitzBlitz
    118. Wind
    119. BlitzBlitz ×2
    120. BeamerBeamer
    121. Wind
    122. BlitzBlitz
    123. Wind
    124. BlitzBlitz
    125. Wind
    126. BlitzBlitz
    127. Wind
    128. BlitzBlitz
    129. BeamerBeamer
    130. BlitzBlitz
    131. Wind ×2
    132. BlitzBlitz
    133. Wind
    134. BlitzBlitz
    135. Wind
    136. BlitzBlitz ×3
    137. Wind
    138. BlitzBlitz
    139. Wind ×2
    140. BlitzBlitz ×2
    141. Vehicle PlantVehicle Plantnot finished by 15:00
    142. BlitzBlitz

Counts are medians over the build's games: half of them build more, half fewer. The example game is Gieds's (46 OS, 03/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:43 · in 39% of games
  • Fatboy1 Fatboy from Techfirst at 5:03 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:16 · in 41% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:17 · in 92% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

590 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027400
3:0082100
4:00151000
5:00223100
6:00298500
7:0038464470
8:0047591226134
9:0057111957367
10:0069042754708
11:00841632671152
12:001038835741577
13:001270041761944
14:001505247162454
15:001770152843046
WHAT THE NUMBERS SAY

This is the role's standard support job, winning slightly under half its games while contributing modest kills for modest losses.

  • + Keeps own losses fairly low relative to kills (2827 destroyed vs 756 lost by 10:00).
  • + Reaches T2 constructor reliably (89% of games) by 8:10.
  • − Metal production trails other roles at 6855 by 10:00.
  • − No kills registered by 5:00, slow to impact the fight.
THE EXAMPLE YOU ARE READING

Gieds

46.0 OS · 03/10/2026

Open source match ↗

2 received units · includes a constructor
119 metal received · 27412 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:35Middle 50%: 3:32–7:02 · n=530
Advanced Metal Extractor9:54Middle 50%: 8:59–10:41 · n=535

Played most by

Viltrum45games of this buildTeaner40games of this buildUsurpeR28games of this buildzeus_on_god26games of this buildKOT_21games of this build