← All builds
Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Armada Pond build order · Supreme Isthmus

Economy-first Pond play: boost front via wind or tidal, Bot Lab around 5:36 then Advanced Metal Extractor, sending T1 units like Tick, Pawn and Blitz forward to help hold the middle until T2 arrives.

#eco #team support · 525 distinct matches · 111 players · 60% of Armada Pond games · team won 49% of 593 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:37

  1. Open tidal generators to start boosting front's energy.
  2. Layer mex and wind, watching front's needs to tune boost amount.
  3. Get bot lab up and start sending Tick, Pawn and Blitz to front.
  4. Transition toward T2 constructor once front needs heavier support.
  5. Finish advanced metal extractor to scale eco for T2.

Phase by phase

TYPICAL OF ITS 525 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:37, middle half 3:34–7:02

    Some games also: converter (45%)

    By 5:08 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 12 steps
    1. Tidal ×8for Suicide front
    2. Tidal
    3. Mex ×4
    4. Windfor Air
    5. Wind
    6. Wind ×2for Air
    7. Wind ×10
    8. Energy storage
    9. Wind ×4
    10. Converter ×3
    11. Wind ×4
    12. Bot LabBot Labdone 6:45 · typical 5:37
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine15Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot
    Army
    • Tick1 Tick

    Some games also: Lazarus (47%) · converter (45%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 5 converter · 1 energy storage · 2 con turret

    The example game in this phase · 81 steps
    1. TickTick ×6
    2. Construction BotCon bot ×2
    3. Advanced Metal ExtractorT2 mexdone 8:21 · typical 9:54
    4. Construction BotCon bot ×2
    5. Con turret
    6. Wind ×2
    7. Con turret
    8. Wind ×12
    9. Con turret
    10. Aircraft PlantAircraft Plantdone 10:09
    11. Con turret
    12. Energy storage
    13. Converter
    14. Wind
    15. StorkLight transport
    16. Converter
    17. Energy storage
    18. Wind ×4
    19. Converter
    20. Wind
    21. Converter
    22. Wind
    23. Converter
    24. Wind
    25. Converter
    26. Wind ×6
    27. BlinkScout plane
    28. Wind ×2
    29. BlinkScout plane
    30. Wind ×2
    31. BlinkScout plane
    32. Wind
    33. BlinkScout plane
    34. Wind ×6
    35. OspreyHeavy transport
    36. Wind ×3
    37. Advanced Metal ExtractorT2 mex
    38. Wind
    39. Advanced solar
    40. Wind ×2
    41. Advanced Metal ExtractorT2 mex
    42. Wind
    43. Advanced solar
    44. Wind
    45. Advanced solar
    46. Wind
    47. Advanced solar
    48. Wind
    49. Advanced Metal ExtractorT2 mex
    50. Wind ×3
    51. BansheeBanshee ×2
    52. Con turret ×4
    53. Vehicle PlantVehicle Plantdone 14:16
    54. Con turret ×2
    55. Converter
    56. Vehicle PlantVehicle Plantdone 14:19
    57. Converter ×2
    58. BlitzBlitz ×2
    59. Converter ×3
    60. BlitzBlitz ×2
    61. Wind
    62. BlitzBlitz
    63. Converter
    64. BlitzBlitz
    65. Converter
    66. BlitzBlitz ×2
    67. Construction VehicleCon vehicle
    68. BlitzBlitz
    69. Wind
    70. Converter
    71. BlitzBlitz
    72. Bot LabBot Labdone 14:52
    73. BlitzBlitz
    74. Converter
    75. LazarusLazarus
    76. Wind
    77. Converter
    78. BlitzBlitz
    79. Converter
    80. BlitzBlitz
    81. LazarusLazarus

Counts are medians over the build's games: half of them build more, half fewer. The example game is MischievousDragonGF's (42 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:43 · in 39% of games
  • Fatboy1 Fatboy from Techfirst at 5:03 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:16 · in 40% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:18 · in 92% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

593 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027400
3:0082200
4:00151000
5:00223100
6:00298500
7:0038484540
8:0047571237138
9:0057111977366
10:0069072756704
11:00841432661149
12:001037935771578
13:001269541711945
14:001500047202448
15:001768152793046
WHAT THE NUMBERS SAY

Standard pond trails slightly at 49% team win, consistent with its support-economy role rather than direct combat.

  • + Zero metal lost by 5:00 shows the safe, boost-focused opening works as intended.
  • − Bot lab timing is wide (3:34-7:02), risking late unit support if delayed.
THE EXAMPLE YOU ARE READING

MischievousDragonGF

42.1 OS · 04/10/2026

Open source match ↗

8 received units · includes a constructor
516 metal received · 44013 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:37Middle 50%: 3:34–7:02 · n=533
Advanced Metal Extractor9:54Middle 50%: 8:59–10:41 · n=538

Played most by

Viltrum45games of this buildTeaner40games of this buildUsurpeR28games of this buildzeus_on_god27games of this buildKOT_22games of this build