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Pond / Armada / Economy first / OBSERVED BUILD

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Armada Pond build order · Supreme Isthmus

Economy-first Pond play: boost front via wind or tidal, Bot Lab around 5:36 then Advanced Metal Extractor, sending T1 units like Tick, Pawn and Blitz forward to help hold the middle until T2 arrives.

#eco #team support · 525 distinct matches · 111 players · 60% of Armada Pond games · team won 49% of 593 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:42

  1. Open tidal, then wind to start boosting front's economy.
  2. Take mex and keep boosting wind or tidal depending on front's needs.
  3. Get a Bot Lab up, start sending Tick and Pawn to front.
  4. Add Advanced Metal Extractor to scale up team's economy.
  5. Switch to tick spam if enemy reaches T2 front before you do.

Phase by phase

TYPICAL OF ITS 525 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:37, middle half 3:34–7:02

    Some games also: converter (45%)

    By 5:08 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 11 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Mex ×4
    4. Wind ×6
    5. Energy storage
    6. Wind ×3
    7. Aircraft PlantAircraft Plantdone 4:11
    8. StorkLight transport ×3
    9. Wind ×12
    10. Energy storage
    11. Bot LabBot Labdone 6:51 · typical 5:37
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine15Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot
    Army
    • Tick1 Tick

    Some games also: Lazarus (47%) · converter (45%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 5 converter · 1 energy storage · 2 con turret

    The example game in this phase · 54 steps
    1. TickTick ×2
    2. Construction BotCon bot
    3. Mexfor Suicide front
    4. TickTick ×7
    5. Mex
    6. TickTick ×6
    7. SentrySentry
    8. TickTick ×5
    9. Construction BotCon bot ×3
    10. TickTick
    11. Advanced Metal ExtractorT2 mexdone 10:07 · typical 9:54
    12. TickTick ×12
    13. Con turret
    14. TickTick
    15. Advanced Metal ExtractorT2 mex
    16. TickTick
    17. SentrySentry
    18. TickTick ×3
    19. Con turret
    20. TickTick ×8
    21. Wind
    22. TickTick
    23. Advanced Metal ExtractorT2 mex
    24. Wind
    25. TickTick ×2
    26. Wind
    27. TickTick
    28. Wind
    29. TickTick ×2
    30. Wind
    31. Advanced Metal ExtractorT2 mex
    32. TickTick
    33. Wind
    34. TickTick
    35. Wind
    36. TickTick
    37. Wind
    38. TickTick
    39. Con turret
    40. TickTick
    41. Wind
    42. Con turret
    43. Fusion ReactorFusiondone 14:14
    44. LazarusLazarus
    45. Wind
    46. Advanced solar
    47. Wind ×2
    48. Advanced solar
    49. Wind ×11
    50. T2 converter
    51. Wind ×6
    52. Bot LabBot Lab ×2done 14:57
    53. PawnPawn
    54. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Leohvm's (52 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:43 · in 39% of games
  • Fatboy1 Fatboy from Techfirst at 5:03 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:16 · in 40% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:18 · in 92% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

593 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027400
3:0082200
4:00151000
5:00223100
6:00298500
7:0038484540
8:0047571237138
9:0057111977366
10:0069072756704
11:00841432661149
12:001037935771578
13:001269541711945
14:001500047202448
15:001768152793046
WHAT THE NUMBERS SAY

This is the role's standard support job, winning slightly under half its games while contributing modest kills for modest losses.

  • + Keeps own losses fairly low relative to kills (2827 destroyed vs 756 lost by 10:00).
  • + Reaches T2 constructor reliably (89% of games) by 8:10.
  • − Metal production trails other roles at 6855 by 10:00.
  • − No kills registered by 5:00, slow to impact the fight.
THE EXAMPLE YOU ARE READING

Leohvm

52.1 OS · 04/10/2026

Open source match ↗

13 received units · includes a constructor
171 metal received · 19151 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:37Middle 50%: 3:34–7:02 · n=533
Advanced Metal Extractor9:54Middle 50%: 8:59–10:41 · n=538

Played most by

Viltrum45games of this buildTeaner40games of this buildUsurpeR28games of this buildzeus_on_god27games of this buildKOT_22games of this build
Standard pond · Armada Pond build order · BAR Build Atlas