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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Armada Pond build order · Supreme Isthmus

Economy-first Pond play: boost front via wind or tidal, Bot Lab around 5:36 then Advanced Metal Extractor, sending T1 units like Tick, Pawn and Blitz forward to help hold the middle until T2 arrives.

#eco #team support · 525 distinct matches · 111 players · 60% of Armada Pond games · team won 49% of 593 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:42

  1. Open tidal, then wind to start boosting front's economy.
  2. Take mex and keep boosting wind or tidal depending on front's needs.
  3. Get a Bot Lab up, start sending Tick and Pawn to front.
  4. Add Advanced Metal Extractor to scale up team's economy.
  5. Switch to tick spam if enemy reaches T2 front before you do.

Phase by phase

TYPICAL OF ITS 525 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:37, middle half 3:34–7:02

    Some games also: converter (45%)

    By 5:08 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 9 steps
    1. Tidal ×8for Suicide front
    2. Wind
    3. Mex ×3
    4. SentrySentry
    5. Mex
    6. Wind ×2
    7. Energy storage
    8. Wind
    9. Bot LabBot Labdone 3:45 · typical 5:37
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine15Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot
    Army
    • Tick1 Tick

    Some games also: Lazarus (47%) · converter (45%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 5 converter · 1 energy storage · 2 con turret

    The example game in this phase · 55 steps
    1. Wind ×2
    2. LazarusLazarus
    3. Construction BotCon bot
    4. Wind
    5. Con turret
    6. Wind
    7. Radar TowerRadar Tower
    8. Wind ×7
    9. Energy storage
    10. Converter ×2
    11. Con turret
    12. Converter ×2
    13. Vehicle PlantVehicle Plantdone 8:04
    14. BlitzBlitz ×16
    15. Advanced Metal ExtractorT2 mex ×3done 11:48 · typical 9:54
    16. Con turret
    17. BeamerBeamer
    18. Con turret
    19. Advanced Metal ExtractorT2 mex
    20. Con turret
    21. Wind ×4
    22. Con turret
    23. Vehicle PlantVehicle Plantdone 13:43
    24. RoverScout ×3
    25. Wind
    26. RoverScout
    27. Wind
    28. RoverScout
    29. Wind
    30. RoverScout
    31. Wind
    32. RoverScout ×4
    33. Wind ×2
    34. RoverScout
    35. Energy storage
    36. RoverScout
    37. Wind
    38. RoverScout
    39. Wind
    40. RoverScout ×2
    41. Wind
    42. RoverScout
    43. Wind
    44. RoverScout ×2
    45. Wind
    46. RoverScout ×2
    47. Wind
    48. RoverScout
    49. Wind
    50. RoverScout
    51. Wind
    52. RoverScout
    53. Wind
    54. RoverScout ×2
    55. BlitzBlitz ×5

Counts are medians over the build's games: half of them build more, half fewer. The example game is zeus_on_god's (38 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:43 · in 39% of games
  • Fatboy1 Fatboy from Techfirst at 5:03 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:16 · in 40% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:18 · in 92% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

593 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027400
3:0082200
4:00151000
5:00223100
6:00298500
7:0038484540
8:0047571237138
9:0057111977366
10:0069072756704
11:00841432661149
12:001037935771578
13:001269541711945
14:001500047202448
15:001768152793046
WHAT THE NUMBERS SAY

This is the role's standard support job, winning slightly under half its games while contributing modest kills for modest losses.

  • + Keeps own losses fairly low relative to kills (2827 destroyed vs 756 lost by 10:00).
  • + Reaches T2 constructor reliably (89% of games) by 8:10.
  • − Metal production trails other roles at 6855 by 10:00.
  • − No kills registered by 5:00, slow to impact the fight.
THE EXAMPLE YOU ARE READING

zeus_on_god

38.1 OS · 04/10/2026

Open source match ↗

5 received units · includes a constructor
55 metal received · 44280 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:37Middle 50%: 3:34–7:02 · n=533
Advanced Metal Extractor9:54Middle 50%: 8:59–10:41 · n=538

Played most by

Viltrum45games of this buildTeaner40games of this buildUsurpeR28games of this buildzeus_on_god27games of this buildKOT_22games of this build