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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Armada Pond build order · Supreme Isthmus

Pond's usual economy-first play: Bot Lab around 5:35, boosting the fronts with tidal/wind, then Advanced Metal Extractor and T1 units to help front.

#eco #team support · 501 distinct matches · 110 players · 60% of Armada Pond games · team won 50% of 569 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:42

  1. Open tidal, then wind to start boosting front's economy.
  2. Take mex and keep boosting wind or tidal depending on front's needs.
  3. Get a Bot Lab up, start sending Tick and Pawn to front.
  4. Add Advanced Metal Extractor to scale up team's economy.
  5. Switch to tick spam if enemy reaches T2 front before you do.

Phase by phase

TYPICAL OF ITS 501 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:37, middle half 3:32–7:03

    Some games also: converter (45%)

    By 5:08 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 10 steps
    1. Tidal ×8for Suicide front
    2. Mex ×3
    3. Wind ×6
    4. Mex
    5. Con turret ×2
    6. Wind ×5
    7. Energy storage
    8. Wind ×12
    9. Con turret
    10. Bot LabBot Labdone 6:39 · typical 5:37
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot
    Army
    • Tick1 Tick

    Some games also: Lazarus (47%) · converter (45%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 5 converter · 1 energy storage · 2 con turret

    The example game in this phase · 97 steps
    1. PawnPawn
    2. Converter
    3. TickTick
    4. Converter
    5. PawnPawn
    6. Converter
    7. PawnPawn
    8. Converter
    9. PawnPawn
    10. Converter
    11. TickTick
    12. Converter
    13. PawnPawn ×3
    14. TickTick
    15. PawnPawn ×3
    16. TickTick
    17. PawnPawn ×2
    18. Wind
    19. TickTick
    20. PawnPawn
    21. Wind
    22. TickTick ×2
    23. PawnPawn
    24. Wind
    25. PawnPawn
    26. Wind ×3
    27. LazarusLazarus
    28. Wind
    29. Construction BotCon bot
    30. Wind
    31. Construction BotCon bot
    32. LazarusLazarus
    33. Wind
    34. TickTick ×4
    35. Wind
    36. TickTick
    37. PawnPawn ×2
    38. TickTick ×4
    39. Con turret
    40. PawnPawn
    41. Advanced Metal ExtractorT2 mexdone 10:45 · typical 9:54
    42. Con turret
    43. PawnPawn ×4
    44. TickTick
    45. Advanced Metal ExtractorT2 mex ×2
    46. Con turret
    47. Wind ×2
    48. Converter
    49. Wind ×3
    50. Advanced Metal ExtractorT2 mex
    51. Wind
    52. Converter
    53. Wind ×4
    54. Converter
    55. Wind ×5
    56. Converter
    57. Wind ×3
    58. LazarusLazarus
    59. Construction BotCon bot
    60. Wind
    61. Construction BotCon bot
    62. Wind ×2
    63. Converter
    64. Wind ×3
    65. Converter
    66. Wind
    67. Construction BotCon bot
    68. Wind ×4
    69. Converter
    70. Wind ×4
    71. Con turret
    72. Converter
    73. Wind ×3
    74. Converter
    75. Wind
    76. Fusion ReactorFusiondone 14:10
    77. Wind
    78. Con turret ×2
    79. Wind ×2
    80. Con turret
    81. Wind ×3
    82. Vehicle PlantVehicle Plantdone 13:30
    83. Wind ×5
    84. Converter
    85. Wind ×11
    86. Converter
    87. Wind ×13
    88. Converter
    89. Wind ×16
    90. Converter
    91. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    92. Wind ×5
    93. HarpoonHarpoon
    94. Converter
    95. Wind ×6
    96. Converter
    97. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is [crd]sisa's (44 OS, 01/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:43 · in 38% of games
  • Fatboy1 Fatboy from Techfirst at 5:03 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:16 · in 41% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:18 · in 92% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

569 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027300
3:0081900
4:00150900
5:00223100
6:00298400
7:0038484520
8:0047561254138
9:0057101982369
10:0069072780711
11:00841432701147
12:001037935851578
13:001269541961942
14:001506047422426
15:001770052943029
WHAT THE NUMBERS SAY

This is the role's standard support job, winning slightly under half its games while contributing modest kills for modest losses.

  • + Keeps own losses fairly low relative to kills (2827 destroyed vs 756 lost by 10:00).
  • + Reaches T2 constructor reliably (89% of games) by 8:10.
  • − Metal production trails other roles at 6855 by 10:00.
  • − No kills registered by 5:00, slow to impact the fight.
THE EXAMPLE YOU ARE READING

[crd]sisa

44.2 OS · 01/10/2026

Open source match ↗

7 received units · includes a constructor
1958 metal received · 25048 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:37Middle 50%: 3:32–7:03 · n=511
Advanced Metal Extractor9:54Middle 50%: 8:59–10:39 · n=516

Played most by

Viltrum45games of this buildTeaner39games of this buildUsurpeR28games of this buildzeus_on_god23games of this buildRogShotz20games of this build