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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Standard Pond play: fast Bot Lab and early boosting into Advanced Metal Extractor, sending Tick/Pawn/Blitz to front while tidal-boosting allies throughout.

#eco #team support · 448 distinct matches · 96 players · 59% of Armada Pond games · team won 50% of 510 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:42

  1. Open tidal, then wind to start boosting front's economy.
  2. Take mex and keep boosting wind or tidal depending on front's needs.
  3. Get a Bot Lab up, start sending Tick and Pawn to front.
  4. Add Advanced Metal Extractor to scale up team's economy.
  5. Switch to tick spam if enemy reaches T2 front before you do.

Phase by phase

TYPICAL OF ITS 448 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:40, middle half 3:31–7:01

    Some games also: converter (44%)

    By 5:10 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 10 steps
    1. Tidalfor Air
    2. Tidal
    3. Tidal ×8for Suicide front
    4. Mex ×4
    5. Wind ×8
    6. Energy storage ×2
    7. Wind ×10for Tech
    8. Wind ×7
    9. Converter
    10. Bot LabBot Labdone 6:48 · typical 5:40
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot

    Some games also: tick (49%) · Lazarus (48%) · converter (43%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 100 steps
    1. Converter
    2. TickTick ×2
    3. Converter
    4. TickTick
    5. Converter
    6. TickTick ×2
    7. Wind
    8. TickTick
    9. Wind
    10. TickTick
    11. Wind
    12. TickTick
    13. Wind
    14. TickTick
    15. Converter
    16. Construction BotCon bot
    17. Wind ×3
    18. TickTick
    19. Wind
    20. TickTick
    21. Converter
    22. TickTick ×2
    23. Wind
    24. TickTick ×2
    25. Wind
    26. TickTick
    27. Wind
    28. TickTick
    29. Wind
    30. Con turret
    31. TickTick
    32. Wind
    33. TickTick
    34. Wind
    35. TickTick
    36. Wind
    37. TickTick ×2
    38. Wind
    39. TickTick
    40. Wind
    41. TickTick
    42. Wind
    43. TickTick
    44. Wind
    45. TickTick
    46. Wind
    47. TickTick
    48. Converter
    49. TickTick
    50. Advanced Metal ExtractorT2 mexdone 10:39 · typical 9:56
    51. TickTick
    52. Converter
    53. Con turret
    54. TickTick
    55. Wind
    56. TickTick
    57. Wind
    58. TickTick
    59. Wind
    60. TickTick ×2
    61. Wind
    62. TickTick
    63. Wind
    64. TickTick
    65. Wind
    66. TickTick
    67. Wind
    68. TickTick
    69. Converter
    70. TickTick ×2
    71. Converter
    72. Advanced Metal ExtractorT2 mex
    73. TickTick
    74. SentrySentry
    75. TickTick
    76. SentrySentry
    77. TickTick
    78. SentrySentry
    79. TickTick ×2
    80. TickTickfor Suicide front
    81. Converter
    82. Construction BotCon bot
    83. Advanced Metal ExtractorT2 mex
    84. Converter
    85. Wind ×2
    86. Construction BotCon bot
    87. Wind
    88. TickTick
    89. LazarusLazarus ×2
    90. Mex
    91. LazarusLazarus ×5
    92. Wind ×4
    93. LazarusLazarus
    94. Solar
    95. Advanced Metal ExtractorT2 mex
    96. Solar
    97. Construction BotCon bot
    98. Advanced Construction BotT2 con bot
    99. Advanced Metal ExtractorT2 mex
    100. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (61 OS, 24/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:26 · in 31% of games
  • Hephaestus1 Heavy transport from Air or Techfirst at 4:41 · in 38% of games
  • Fatboy1 Fatboy from Techfirst at 4:59 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:15 · in 42% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:17 · in 92% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

510 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027300
3:0081700
4:00151000
5:00223100
6:00298500
7:0038414800
8:0047421276148
9:0056932025379
10:0068722865720
11:00833433171188
12:001029036841616
13:001259342621966
14:001491447802454
15:001745653243030
WHAT THE NUMBERS SAY

This is the role's standard support job, winning slightly under half its games while contributing modest kills for modest losses.

  • + Keeps own losses fairly low relative to kills (2827 destroyed vs 756 lost by 10:00).
  • + Reaches T2 constructor reliably (89% of games) by 8:10.
  • − Metal production trails other roles at 6855 by 10:00.
  • − No kills registered by 5:00, slow to impact the fight.
THE EXAMPLE YOU ARE READING

_X_

61.0 OS · 24/08/2026

Open source match ↗

6 received units · includes a constructor
1287 metal received · 34550 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:40Middle 50%: 3:31–7:01 · n=459
Advanced Metal Extractor9:56Middle 50%: 9:01–10:38 · n=460

Played most by

Viltrum41games of this buildTeaner35games of this buildUsurpeR24games of this buildzeus_on_god24games of this buildRogShotz20games of this build