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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Armada Pond build order · Supreme Isthmus

Pond's usual economy-first play: Bot Lab around 5:35, boosting the fronts with tidal/wind, then Advanced Metal Extractor and T1 units to help front.

#eco #team support · 493 distinct matches · 109 players · 60% of Armada Pond games · team won 50% of 561 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:42

  1. Open tidal, then wind to start boosting front's economy.
  2. Take mex and keep boosting wind or tidal depending on front's needs.
  3. Get a Bot Lab up, start sending Tick and Pawn to front.
  4. Add Advanced Metal Extractor to scale up team's economy.
  5. Switch to tick spam if enemy reaches T2 front before you do.

Phase by phase

TYPICAL OF ITS 493 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:36, middle half 3:32–7:02

    Some games also: converter (45%)

    By 5:05 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 16 steps
    1. Tidalfor Suicide front
    2. Tidal
    3. Tidal ×7for Suicide front
    4. Tidal
    5. Mex ×4
    6. Wind ×4
    7. Con turret
    8. Wind ×6
    9. Converter ×2
    10. Wind ×2
    11. Converter
    12. Wind
    13. Converter
    14. Wind ×9
    15. Converter
    16. Energy storagefor Suicide front
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot
    Army
    • Tick1 Tick

    Some games also: Lazarus (47%) · converter (45%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 5 converter · 1 energy storage · 2 con turret

    The example game in this phase · 43 steps
    1. Converter
    2. Wind
    3. Converter ×2
    4. Wind ×12
    5. Energy storage
    6. Wind ×7
    7. Advanced Metal ExtractorT2 mexdone 9:20 · typical 9:54
    8. Wind ×6
    9. Advanced Metal ExtractorT2 mex
    10. Wind ×2
    11. Advanced Metal ExtractorT2 mex ×2
    12. Geothermal PowerplantGeofor Geo seadone 12:20
    13. Wind ×7
    14. Fusion ReactorFusiondone 13:38
    15. Wind ×8
    16. Con turret
    17. Wind ×5
    18. Converter
    19. Con turret
    20. Wind ×2
    21. Converter
    22. Con turret
    23. Wind
    24. Converter
    25. Wind
    26. Con turret
    27. Wind
    28. Converter ×3
    29. Wind
    30. Converter ×2
    31. Wind
    32. Converter ×2
    33. ChainsawChainsaw
    34. Wind
    35. Converter
    36. Wind
    37. Fusion ReactorFusion
    38. Converter
    39. Wind ×2
    40. Converter
    41. Wind
    42. Converter
    43. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Crd]VOLT's (36 OS, 30/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:26 · in 30% of games
  • Hephaestus1 Heavy transport from Air or Techfirst at 4:43 · in 38% of games
  • Fatboy1 Fatboy from Techfirst at 5:03 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:16 · in 42% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:18 · in 93% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

561 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027300
3:0081900
4:00151000
5:00223100
6:00298400
7:0038484540
8:0047571240130
9:0057101965370
10:0069102763713
11:00841732701149
12:001038635791578
13:001269541841940
14:001506647452423
15:001770253143022
WHAT THE NUMBERS SAY

This is the role's standard support job, winning slightly under half its games while contributing modest kills for modest losses.

  • + Keeps own losses fairly low relative to kills (2827 destroyed vs 756 lost by 10:00).
  • + Reaches T2 constructor reliably (89% of games) by 8:10.
  • − Metal production trails other roles at 6855 by 10:00.
  • − No kills registered by 5:00, slow to impact the fight.
THE EXAMPLE YOU ARE READING

[Crd]VOLT

36.3 OS · 30/09/2026

Open source match ↗

5 received units · includes a constructor
238 metal received · 23371 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:36Middle 50%: 3:32–7:02 · n=504
Advanced Metal Extractor9:54Middle 50%: 8:59–10:38 · n=509

Played most by

Viltrum45games of this buildTeaner39games of this buildUsurpeR28games of this buildzeus_on_god23games of this buildRogShotz20games of this build